good luck
CZion (Allies) vs. Corriganbp (Axis) Rematch
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SZ 93 cleared without loss
Attack s france (1 inf 1 art) with 1 inf art tank
AttackerRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
DefenderRolls: 2@2; Total Hits: 12@2: (1, 3)
Greece taken with loss of 3 inf
Tunis taken without loss
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Attack s france (1 inf 1 art) with 1 inf art tank
AttackerRolls: 1@3; Total Hits: 01@3: (5)
DefenderRolls: 1@2; Total Hits: 01@2: (5)
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first to hit
Attack s france (1 inf 1 art) with 1 inf art tank
AttackerRolls: 15@3; Total Hits: 815@3: (6, 4, 1, 1, 1, 3, 2, 6, 5, 6, 3, 3, 6, 5, 1)
DefenderRolls: 15@2; Total Hits: 815@2: (2, 1, 4, 6, 2, 2, 6, 3, 5, 2, 4, 1, 5, 2, 2)
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I get used to the abuse of the dice. 1 inf and 1 art successfully fight off twice their numbers including a tank and art.
1.6% chance on that. Yes, I know I should have withdrawn after the initial bad rounds, but I had my reasons.
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Italy collects 13 ipcs
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if any consolation, i had nearly as bad luck with my attack on S france in my game with Irock (“only” had 2 inf 2 art vs 1 inf 1 art)
Anzac
purchase
1 trans 1 infNCM
1inf fr nsw to java
62+63 to 54
2 ftr fr NZ to Que
land fr que+ nsw to sau
egyp to tjdeployment
australiaipc=14
France
NCM
fwa to fca
72 to 79
syr to tj -
scramble and interception orders are needed.
2 bmbs vs. factory
2 tacs vs. air base
3 ftrs escortingup to 5 ftrs may intercept
attack cruiser with 2 subs plus 2 ftrs 3 tacs - up to 3 fighters can scramble (but then they can’t intercept and scramble)
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ahh, you need to do all the previus phases b4 the combat phase….
its very nice to know if you are going 10 transport, new fighters… and where else you attack etc… -
Those are the only combats. Purchased 10 transports.
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Germany 2
Purchase 10 transports
Combat
Attack 110 (cruiser) with 2 subs 2 ftrs 3 tacs
SneakRolls: 2@2; Total Hits: 12@2: (2, 6)
Bombing England
Aa guns on tacsRolls: 2@1; Total Hits: 02@1: (4, 4)
Aa guns on strategicsRolls: 2@1; Total Hits: 02@1: (2, 5)
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Sneak attack takes out the cruiser
Aa guns missed
Bombing the factory
Rolls: 2@6; Total Hits: 22@6: (4, 3)+4
Bombing the airbaseRolls: 2@6; Total Hits: 22@6: (1, 3)
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Germany collects 51 ipcs
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Russia
purchase
1 trans 6 inf 3 artDOW japan
6 inf fr amur to koreacombat
R1
korea
attRolls: 6@1; Total Hits: 06@1: (2, 4, 5, 6, 5, 5)
defRolls: 1@2; Total Hits: 11@2: (1)
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R2
korea
attRolls: 5@1; Total Hits: 05@1: (6, 4, 6, 4, 2)
defRolls: 1@2; Total Hits: 01@2: (5)
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r3
korea 10x
attRolls: 50@1; Total Hits: 750@1: (6, 1, 6, 6, 4, 1, 4, 3, 3, 6, 6, 2, 5, 2, 1, 4, 1, 2, 1, 5, 4, 2, 2, 4, 3, 4, 6, 3, 6, 3, 5, 5, 3, 5, 5, 1, 6, 2, 4, 2, 2, 3, 3, 1, 4, 4, 5, 5, 5, 5)
defRolls: 10@2; Total Hits: 310@2: (4, 2, 1, 5, 6, 4, 3, 5, 6, 2)
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korea taken with 1 inf cas
NCM
111 to 125
bel+nukr to epl
sukr to bes
3 inf fr novgo to kar
mech+armour fr bry to epl
bry to nukr
ros to sukr
mos to bry
5 inf fr novgo to bal
amur to bury
air fr novgo to epldeployment
1 trans 127
2 inf novgo
3 inf sukr
3 art 1 inf mosipc=40
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Wait a minute. Are you asking for the right to be able to pick and choose where you apply the x10 system?
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I really have to ask you to reroll korea standard luck. I have no problem with x10, but clearly if you get to pick when you use the x10 system, there is potential for bias.
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umm…. its standard, just 10x the rolls to minimize typing… its simple
att
Rolls: 50@1; Total Hits: 7
50@1: (6, 1, 6, 6, 4, 1, 4, 3, 3, 6, 6, 2, 5, 2, 1, 4, 1, 2, 1, 5, 4, 2, 2, 4, 3, 4, 6, 3, 6, 3, 5, 5, 3, 5, 5, 1, 6, 2, 4, 2, 2, 3, 3, 1, 4, 4, 5, 5, 5, 5)
1st round is: 6, 1, 6, 6, 4=1 hit
2nd round would be (if noone hits): 1, 4, 3, 3, 6= 1 hitdef
Rolls: 10@2; Total Hits: 3
10@2: (4, 2, 1, 5, 6, 4, 3, 5, 6, 2)
1st round is: 4=0 hit
2nd roundl is: 1=1hitif need be you can take the next set of rolls for the 3rd round… instead of typing it all over again…