Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsFlip Flop vs. Ty Webb Spring '42
-
Results
Chi,Ind twolNon Combat
ftr Ind to Egy
ftr Ind to sz36
bmr Ind to FIC
2ftr sz34 to WEu
cv sz34 to sz36
2inf Phi via tt sz60 to sz36 to FIC
3inf art Jap via 2tt dd sz60 to sz36 land in FIC
sub sz52 to sz58Build placement
2tt dd sz60
3inf JapCollect income
Earned 35 saved 0= 35 IPC’s -
US2
Buys 42
3tt
cc
ftr
1 leftoverCombat Move
bmr UK to Ger SBR vs. aagun
inf Sin to Chi vs. emptyGer SBR aagun fire
Rolls: 1@1; Total Hits: 01@1: (6)if AA misses
Rolling 1d6:
(3) -
Results
Ger SBR causes 3 damage for total of 3
Chi lwolNon Combat
bmr Ger to UK
ftr UK to sz12
ftr CUS to sz12
2inf Alg to Lib
ftr 2cv (carrying UK ftr) dd cc sz10 to sz12
2inf art tank EUS via tt sz10 to sz12 unload to Alg
aagun WCan to Ala
aagun CUS to WUS
2inf CUS to EUS
tt sz20 to sz10
bb sz20 to sz10Placement
3tt sz10
cc sz10Collect 42 for total of 42
-
Rus3
Buys 27
2tanks
6inf
0 leftoverCombat Move
4inf Cau to Ukr
inf WRu to Ukr
ftr WRu to Ukr vs 3inf art2inf WRu to Bel
ftr WRu to Bel vs. infinf WRu to Kar
tank Rus to Kar vs. infUkr attack 5inf ftr
Rolls: 5@1 1@3; Total Hits: 05@1: (2, 5, 2, 5, 3)1@3: (6)defending 3inf art
Rolls: 4@2; Total Hits: 24@2: (5, 1, 1, 4) -
Ukr attack (2) 3inf ftr
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 4, 3)1@3: (6)defending
Rolls: 4@2; Total Hits: 34@2: (1, 1, 1, 6) -
That’s going to come back to haunt me. Of course 5 hits out of 8 rolls at 2 didn’t hurt.
Bel attack 2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (3)defending inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Kar attack inf tank
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)defending inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Kar attack (2) tank
Rolls: 1@3; Total Hits: 01@3: (6)defending
Rolls: 1@2; Total Hits: 01@2: (5) -
Kar attack(3) tank
Rolls: 1@3; Total Hits: 01@3: (4)defending
Rolls: 1@2; Total Hits: 01@2: (5) -
Attack(fuck it) tank
Rolls: 10@3; Total Hits: 610@3: (1, 1, 6, 6, 4, 1, 3, 1, 1, 4)defending
Rolls: 10@2; Total Hits: 310@2: (6, 2, 1, 6, 6, 3, 6, 2, 3, 5) -
Results
ukr dwlo 5inf (82% chance of winning, I don’t even get a hit)
Bel twlo inf
Kar lwlo infNon Combat
ftr Ukr to WRu
ftr Bel to WRu
4inf 2tank Rus to WRu
5inf Nov to RusPlacement
3tanks 5inf Rus
inf CauCollect 26 for total of 26
-
If it’s going to affect the game down the road or something don’t worry about it, but did I make the right Non Combat moves with Rus here.
I figured I have sacrifice either WRu or Cau. Even if I stacked Cau I think you had like a 65% of winning if you went all out after it (5ftrs, bmr, bb bombard and inf and tank from SEu to go with Ukr troops and 7 tanks from EEu).
BTW I forgot to move the aagun tofrom Cau to WRu
New map for that if you allow it.
-
Wow thats tough luck,dicey can be brutal I KNOW
Theres a couple things here with your buys
US-42(3tt ftr cc=43)& I also had u with 3 tt in sz10,so those 2inf in EUS get to Alg
Any way I have only placed 3tt so far <you place=“” the=“” rest<br=“”>Rus-27(6inf 2tank=28)
I’m going to give u Ukraine just not the income
(In the case of that really happening I think personally I would prefer to defend Cau)(tho u would lose the brit ftr)I’m not a big fan of putting the Brit ftr,s in WRu 1st round.At any rate take this map & do your Non Combat moves & builds(remember u still only get 26)
And the US builds after the 3tt(think about land units)
Flip v Ty half Rus.AAM</you>
-
Really screwed up the buys didn’t I?
US will be 3tt ftr tank 2inf, and the Rus will be 6inf tank art
As for the troops in Alg, I did have 3 tt in sz10, but only 2inf a tank and an art in EUS. The other two inf that you moved over were NC to EUS from CUS this past turn. They started on WUS and moved to CUS on US1.
I also attacked Kar (not Arc) with Rus, so I made those changes.
Moved ftrs to WRu, all Rus troops to WRu and Nov troops to Rus
Placed 4inf in Cau
2inf tank art in RusCollect 26 for total of 26
And thanks for this. It at least allows for a competitive game, had it happened in the first round I would have right out asked to start over. Had it happened with UK or US troops some where I woulkd have been stunned but it wouldn’t have changed the game. (like your unlucky incident in Chi).
-
Ty, U can pick Inf from CUS in sz10(so they could be in Alg if u want)
I’ll leave them in EUS but they could be in Alg,up to u -
ya sorry about the Kar attack thing
-
No problem, about the Kar mix-up, and I had never noticed about CUS touching SZ10. I’ll go ahead and put them in Alg. Thanks again, for pointing that out.
-
Alright here we go
Ger3
Builds
with 44
8inf=24
4tank=20
save 0Combat
art Egy to TrJ(unoccupied)inf Nwy to Kar
inf Arc to Kar
bmr WEu to Kar
ftr EEu to Kar vs tank2inf 2ftr EEu to Ukr vs inf
9inf 7tank EEu to Bel vs inf
Kar attack(1)2inf ftr bmr
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (2, 1)1@3: (2)1@4: (4)defend tank
Rolls: 1@3; Total Hits: 01@3: (4) -
Ukr attack(1)2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 6)2@3: (3, 3)defend inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Bel attack(1)9inf 7tank
Rolls: 9@1 7@3; Total Hits: 59@1: (1, 3, 2, 6, 1, 2, 4, 3, 2)7@3: (4, 4, 1, 5, 3, 5, 3)defend inf
Rolls: 1@2; Total Hits: 11@2: (2)





