Research & Development Discussion - Delta+1

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    Using the R&D free dice scale

    1. The research and development phase should stay where it is in the turn sequence, and the free dice scale should represent all cash on hand.

    2. the research and development phase should stay where it is in the turn sequence, and the free dice scale should represent income as shown on the tracker + NOs.

    3. the research and development phase should stay where it is in the turn sequence, and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.

    4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.

    5. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.

    Please pick one, so we know where everybody stands.

  • Sponsor

    Using the R&D free dice scale

    This is my choice….

    5. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.

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    The Development Chart

    TBD after the above issues have been addressed and finalized.

    Agreed?  :x

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    @Young:

    Qualifications for using the R&D Phase

    1. You must be a nation at war.
    2. You must be in control of your own capital (eliminates China as a nation that researches)

    Does everyone agree?

    I AGREE!


  • I agree on the Qualifications and I would also endorse option 5.

    To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn.  So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?

    I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.

  • Sponsor

    @Young:

    The Development Chart

    TBD after the above issues have been addressed and finalized.

    Agreed?  :x

    I AGREE!

  • Sponsor

    **ATTENTION

    Please refer to the previous page in this thread (page #19) for survey questions (beginning at reply #277) that require your input, Thank you.**

    Looking for answers to the survey from:

    Young Grasshopper
    Cmdr Jennifer
    JimmyHat
    Vance
    Special Forces

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    @Vance:

    I agree on the Qualifications and I would also endorse option 5.

    To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn.  So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?

    I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.

    You are correct, and I have modified the option to be specific.

    Please…. lets not bring up the chart right now. LOL


  • Agreed.  :wink:

  • Sponsor

    Purchasing R&D dice

    1. Each additional dice will cost somewhere between $10 and $5 each

    2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition

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    @Young:

    Purchasing R&D dice

    1. Each additional dice will cost somewhere between $10 and $5 each

    2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition

    #1 for me, at $10 each

  • Sponsor

    Amount of tech allowed per round

    1. one

    2. more than one

  • Sponsor

    @Young:

    Amount of tech allowed per round

    1. one

    2. more than one

    1. one


  • I vote $10 each; 1 per round.


  • I agree and my preferred choice is:

    4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.


  • We cannot have ‘free dice’ techs that are weaker than ‘pay dice’.  ANZAC/Italy and other minors cannot afford dice, so they could never get the ‘cool’ techs.

    Jenn this is 5+ player game!


  • I vote similar to Special forces.  I don’t like the 5 ipc limit or the min/max of purchased dice.  10 ipcs sounds about right.

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    @JimmyHat:

    We cannot have ‘free dice’ techs that are weaker than ‘pay dice’.  ANZAC/Italy and other minors cannot afford dice, so they could never get the ‘cool’ techs.

    Jenn this is 5+ player game!

    I haven’t seen anything that suggests a separate chart for free dice and one for purchased dice. I would vote against that, but lets not talk about charts yet.

  • Sponsor

    So thats 2 for #4, and 2 for #5…. I wonder how Jen will swing the vote   :roll:

  • '18 '17 '16 '11 Moderator

    Wait, I disagree with YGs threshholds for free dice.  Vance and I agreed on 50 IPC per rung so we’d actually have:

    0-9 IPC no dice
    10-49 IPC 1 die
    50-99 IPC 2 dice
    100-149 IPC 3 dice
    150-199 IPC 4 dice
    200-249 IPC 5 dice
    250+ 6 dice


    I agree to qualifications - they are so written in the second draft on Page 10 (or 11).


    Research and Development should be rolled prior to collecting income - but dice should be determined before you start your turn based on whatever qualifying cash you have.

    Qualifying cash should include:  Money you collected on the previous turn for both NOs and Territories.  I say at least 5 IPC or all IPC you saved from your purchase last round as well.


    Development Chart:

    A)  Was this not voted on already?  I know we voted on dropping it to 6 different technologies and that the pairings are as shown.  We did not vote on what - specifically, each of the technologies now do - but which one is now combined with the other we did.

    B)  I don’t mind discussing each technology later, what Rockets mean, what LRA means, what War Bonds mean.

    C)  We can also determine, at that time, which half or if the whole technology can be attained by free dice and which requires purchased dice.

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