I think you could just announce that it’s a recon force and which ships would be passing through if it succeeds… maybe put the recon force into the territory for combat and the rest of the fleet could be put on the line between the territories until combat is resolved. If the recon force takes out the blockers in the first round of combat, the ships on the line could then pass through the territory or use their shore bombardment in the territory: but the recon force could not pass through with them and could not bombard with them (they would be out of position, expended munitions, etc.). If the recon force fails to take out the blockers, then the remaining ships may join the combat or they could stay in the previous zone and either way can’t pass through or bombard the shore. The recon force would then have to continue to engage in regular combat or retreat.
Research & Development Discussion - Delta+1
-
Qualifications for using the R&D Phase
1. You must be a nation at war.
2. You must be in control of your own capital (eliminates China as a nation that researches)Does everyone agree?
-
Using the R&D free dice scale
1. The research and development phase should stay where it is in the turn sequence, and the free dice scale should represent all cash on hand.
2. the research and development phase should stay where it is in the turn sequence, and the free dice scale should represent income as shown on the tracker + NOs.
3. the research and development phase should stay where it is in the turn sequence, and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.
4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.
5. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.
Please pick one, so we know where everybody stands.
-
Using the R&D free dice scale
This is my choice….
5. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.
-
The Development Chart
TBD after the above issues have been addressed and finalized.
Agreed? :x
-
@Young:
Qualifications for using the R&D Phase
1. You must be a nation at war.
2. You must be in control of your own capital (eliminates China as a nation that researches)Does everyone agree?
I AGREE!
-
I agree on the Qualifications and I would also endorse option 5.
To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn. So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?
I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.
-
@Young:
The Development Chart
TBD after the above issues have been addressed and finalized.
Agreed? :x
I AGREE!
-
**ATTENTION
Please refer to the previous page in this thread (page #19) for survey questions (beginning at reply #277) that require your input, Thank you.**
Looking for answers to the survey from:
Young Grasshopper
Cmdr Jennifer
JimmyHat
Vance
Special Forces -
@Vance:
I agree on the Qualifications and I would also endorse option 5.
To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn. So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?
I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.
You are correct, and I have modified the option to be specific.
Please…. lets not bring up the chart right now. LOL
-
Agreed. :wink:
-
Purchasing R&D dice
1. Each additional dice will cost somewhere between $10 and $5 each
2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition
-
@Young:
Purchasing R&D dice
1. Each additional dice will cost somewhere between $10 and $5 each
2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition
#1 for me, at $10 each
-
Amount of tech allowed per round
1. one
2. more than one
-
@Young:
Amount of tech allowed per round
1. one
2. more than one
1. one
-
I vote $10 each; 1 per round.
-
I agree and my preferred choice is:
4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.
-
We cannot have ‘free dice’ techs that are weaker than ‘pay dice’. ANZAC/Italy and other minors cannot afford dice, so they could never get the ‘cool’ techs.
Jenn this is 5+ player game!
-
I vote similar to Special forces. I don’t like the 5 ipc limit or the min/max of purchased dice. 10 ipcs sounds about right.
-
We cannot have ‘free dice’ techs that are weaker than ‘pay dice’. ANZAC/Italy and other minors cannot afford dice, so they could never get the ‘cool’ techs.
Jenn this is 5+ player game!
I haven’t seen anything that suggests a separate chart for free dice and one for purchased dice. I would vote against that, but lets not talk about charts yet.
-
So thats 2 for #4, and 2 for #5…. I wonder how Jen will swing the vote :roll: