Germany turn 4
–>Purchase & repair
purchase: 3 INF (9) + 2 SS (12) + 3 Fig (30) + 1 ART (4) = 55
save 1 ipc
–>Combat movement
z113: 1 SS --> z112
Wgr: 1 Fig, 1 TacB --> z112 (land Nov)
Nov: 2 INF --> Arch
Wgr: 1 bomber --> Arch (land Nov)
Nov: 10 INF, 1 ARM, 3 ART --> Bel
Epl: 1 Mech --> Sukr
Bes: 1 INF --> Sukr
Wgr: 1 Bomber --> Sukr (land Epl)
Epl: 2 INF, 3 TacB --> Nukr (land (Nov)
–>Combat
z112
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Arch
A:
Rolls: 2@1 1@4; Total Hits: 02@1: (4, 4)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Bel
A:
Rolls: 7@1 6@2 1@3; Total Hits: 57@1: (1, 6, 1, 5, 5, 1, 4)6@2: (2, 6, 4, 5, 1, 4)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sukr
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Nukr
A:
Rolls: 2@1 3@3; Total Hits: 02@1: (3, 4)3@3: (5, 6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)