Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
Germany turn 3
–>Purchase & repair
purchase: 1 Fig (10) + 2 SS (12) + 2 ARM (12) + 2 ART (8) = 42
save 1 ipc
–>Combat movement
Bal: 13 INF, 3 ART, 1 ARM --> Nov
Fin: 3 INF --> Kar (walk in)
Fin: 1 INF --> Vyb (walk in)
Bes: 1 INF --> Nukr
Rom: 1 bomber --> Nukr (land Wger)
Epl: 1 INF --> Bal
Rom: 1 bomber --> Bal
Sita: 1 Fig, 1 TacB --> Trj (land Egy)
–>Combat
Nov
A:
Rolls: 11@2 4@2 1@3; Total Hits: 811@2: (4, 3, 2, 2, 6, 1, 6, 6, 5, 1, 2)4@2: (2, 6, 2, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
A:
Rolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Bal
A:
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Trj
A:
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Nov twlo 1 INF
Bel twol
Trj twol
Nukr round 2
A:
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Nukr twol
–>NCM
Wgr: 1 INF --> Nita
Pol: 7 ART --> Epl
Bal: 3 AA --> Nov
Rom: 1 INF --> Bes
Rom: 4 INF -->Epl
Bes: 2 ARM, 2 ART --> Epl
Sita: 1 Fig, 3 TacB --> Epl
Ger: 11 ARM, 6 Mech --> Epl
Wger: 1 ART --> Fra
Wger: 1 ART --> Ger
Wger: 4 Mech --> Pol
z89: 2 SS --> z87
–>Placement
Wger: 1 Fig
Ger: 2 ARM, 2 ART
z113: 2 SS
–>Income
z125 convoy disruption
Rolling 2d6:
(2, 5)
territories: 47
no’s: 10
damage: -2
saved: 1
total: 56
R3
40 IPCs
8 Inf (24)
3 Art (12)
1 Mech (4)
save 0
Combat
1 Inf, 1 Fig Sukr to Bes
1 Inf, 1 Fig Sukr to Nukr
1 Inf Bry to Bel
1 Tac Sukr to Bel
Bes
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Bel
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Retreat from Bes
Bes hwol
Nukr lwol
Bel R2
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Bel lwol
Non-coms
1 Inf Sco to Eir (activate)
1 TT SZ 111 to SZ 109
14 Inf, 2 Art, 2 AA gun Arch to Smo
2 Inf, 4 Art Rus to Bry
1 Fig Bes to Bry
1 Fig Nukr to Bry
1 Tac Bel to Bry
2 Inf, 4 Art, 2 Mech, 2 Arm, 2 AA gun Sukr to Bry
6 Inf Yen to Tim
12 Inf, 2 AA gun Yak to Yen
2 Inf Npr to Cau
Place
7 Inf , 3 Art Rus
1 Inf Sukr
1 Mech Vol
Collect
31 + 8 NO = 39 IPCs
wow, didn’t realise that was allowed, never seen that strat before…i’m learning :-)
Yeah, I know it’s very gamey; I’m not happy about it. But this set-up is so Axis-tilted, I’ve found, that I need to do literally every little thing I can to come close with Allies. Glad that I could show you some new stuff though. :-)
Japan tun 3
–>Purchase & repair
purchase: 2 ART (8) + 3 DD (24) + 1 Fig (10) + 1 INF (3) = 45
save 0 ipc
–>Combat movement
DOW UK/ANZAC/USA
Sia: 1 INF --> Fic (walk in)
Sfe: 1 ARM --> Sib (walk in) --> blitz Sak (walk in)
Man: 2 INF --> Amu (walk in)
Oki+Jeh: 1 INF --> TT --> Phi
Jap: 2 INF --> TT --> Phi
z33: 1 TacB, 1 Fig --> Phi (land z35)
z36: 1 SS, 1 DD, 1 TacB --> z37 (land z41)
z34: 2 INF --> Cel
z36: 1 Fig, 1 TacB --> Cel (land z44)
Kwa: 1 bomber --> z45 (defenseless TT) (land Kwa)
z36: 1 SS --> z41 (defenseless TT)
Kwa: 1 INF, 1 ART --> Mal
Kwa: 1 INF, 1 ART --> Sum
z36: 2 BB --> bombard Sum
z36: 1 Fig --> Mal (land z41)
Yun: 3 INF, 3 ART --> Bur
Kwa: 8 Fig, 5 TacB, 1 bomber --> Bur (land Kwa)
–>Combat
Phi
A:
Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (5, 3, 1, 4)1@3: (2)1@4: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (3, 2)
z37
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Cel
A:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sum
A:
bombard
Rolls: 2@4; Total Hits: 12@4: (5, 4)
round 1
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Bur
AA fire
Rolls: 9@1; Total Hits: 19@1: (6, 4, 4, 1, 5, 3, 4, 6, 6)
Phi twlo 1 INF
z37 twol
Cel twol
Mal twol
Sum twlo 1 INF
Bur round 1 (AA shot down 1 Fig)
A:
Rolls: 6@2 7@3 6@4; Total Hits: 106@2: (5, 1, 1, 6, 4, 5)7@3: (4, 5, 5, 3, 6, 1, 4)6@4: (3, 1, 1, 1, 2, 1)
D:
Rolls: 13@2; Total Hits: 413@2: (5, 4, 3, 2, 6, 2, 6, 1, 6, 5, 1, 5, 4)
Bur round 2
A:
Rolls: 2@2 7@3 6@4; Total Hits: 62@2: (1, 6)7@3: (4, 3, 6, 4, 3, 5, 5)6@4: (5, 5, 4, 5, 3, 4)
D:
Rolls: 6@2; Total Hits: 06@2: (3, 3, 5, 5, 4, 3)
Nice defense guys. :roll:
Not sure why I left those guys in Burma, oh well. :lol:
sorry had to go afk for a while. I actually doubted strongly about attacking Burma tbh, even wanted to retreat after round 1…just was a bit lucky I guess.
And don’t worry about the Russian Ireland move, if it’s allowed then it’s allowed :) Not investing in fleet G1 was something I wanted to try but I don’t think that it was really a good decision.
Bur twlo 1 Fig, 3 INF, 1 ART
–>NCM
z36: 2 DD, 2 CA, 1 CV --> z41
z36: 1 TT --> z6
z36: 1 CV --> z44
z33: 1 CV --> z35
z33: 1 DD --> z16
z5: 1 TT --> z6 (+ 1 INF from Sfe to Jap)
Jeh: 4 INF --> Anh
Man: 2 INF, 1 AA --> Kor
–>Placement
Jap: 2 ART, 1 Fig, 1 INF
z6: 3 DD
–>Income
territories: 51
no’s: 0
total: 51
Just so you know, taking Amur activates Mongolia for Russia.
are you sure? I took Sfe previous turn, doesn’t that cancel Mongolia?
ok, just looked it up. Can I wait untill this evening before I make a definite decision? At work here and haven’t got my map here :(
Would you accept canceling my move from Man to Amu? I’d perfectly understand it if you wouldn’t.
The map would look like this then, also with corrected income.