Japan tun 3
–>Purchase & repair
purchase: 2 ART (8) + 3 DD (24) + 1 Fig (10) + 1 INF (3) = 45
save 0 ipc
–>Combat movement
DOW UK/ANZAC/USA
Sia: 1 INF --> Fic (walk in)
Sfe: 1 ARM --> Sib (walk in) --> blitz Sak (walk in)
Man: 2 INF --> Amu (walk in)
Oki+Jeh: 1 INF --> TT --> Phi
Jap: 2 INF --> TT --> Phi
z33: 1 TacB, 1 Fig --> Phi (land z35)
z36: 1 SS, 1 DD, 1 TacB --> z37 (land z41)
z34: 2 INF --> Cel
z36: 1 Fig, 1 TacB --> Cel (land z44)
Kwa: 1 bomber --> z45 (defenseless TT) (land Kwa)
z36: 1 SS --> z41 (defenseless TT)
Kwa: 1 INF, 1 ART --> Mal
Kwa: 1 INF, 1 ART --> Sum
z36: 2 BB --> bombard Sum
z36: 1 Fig --> Mal (land z41)
Yun: 3 INF, 3 ART --> Bur
Kwa: 8 Fig, 5 TacB, 1 bomber --> Bur (land Kwa)
–>Combat
Phi
A:
Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (5, 3, 1, 4)1@3: (2)1@4: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (3, 2)
z37
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Cel
A:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sum
A:
bombard
Rolls: 2@4; Total Hits: 12@4: (5, 4)
round 1
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Bur
AA fire
Rolls: 9@1; Total Hits: 19@1: (6, 4, 4, 1, 5, 3, 4, 6, 6)