@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Germany will not be before tonight late at the earliest, so feel free to do your France CM/NCM :)
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Germany turn 3
–>Purchase & repair
purchase: 1 Fig (10) + 2 SS (12) + 2 ARM (12) + 2 ART (8) = 42
save 1 ipc–>Combat movement
Bal: 13 INF, 3 ART, 1 ARM --> Nov
Fin: 3 INF --> Kar (walk in)
Fin: 1 INF --> Vyb (walk in)
Bes: 1 INF --> Nukr
Rom: 1 bomber --> Nukr (land Wger)
Epl: 1 INF --> Bal
Rom: 1 bomber --> Bal
Sita: 1 Fig, 1 TacB --> Trj (land Egy)–>Combat
Nov
A:
Rolls: 11@2 4@2 1@3; Total Hits: 811@2: (4, 3, 2, 2, 6, 1, 6, 6, 5, 1, 2)4@2: (2, 6, 2, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
A:
Rolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Bal
A:
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Trj
A:
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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Nov twlo 1 INF
Bel twol
Trj twolNukr round 2
A:
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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Nukr twol
–>NCM
Wgr: 1 INF --> Nita
Pol: 7 ART --> Epl
Bal: 3 AA --> Nov
Rom: 1 INF --> Bes
Rom: 4 INF -->Epl
Bes: 2 ARM, 2 ART --> Epl
Sita: 1 Fig, 3 TacB --> Epl
Ger: 11 ARM, 6 Mech --> Epl
Wger: 1 ART --> Fra
Wger: 1 ART --> Ger
Wger: 4 Mech --> Pol
z89: 2 SS --> z87–>Placement
Wger: 1 Fig
Ger: 2 ARM, 2 ART
z113: 2 SS–>Income
z125 convoy disruption
Rolling 2d6:
(2, 5) -
territories: 47
no’s: 10
damage: -2
saved: 1
total: 56 -
R3
40 IPCs
8 Inf (24)
3 Art (12)
1 Mech (4)save 0
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Combat
1 Inf, 1 Fig Sukr to Bes
1 Inf, 1 Fig Sukr to Nukr
1 Inf Bry to Bel
1 Tac Sukr to Bel -
Bes
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Bel
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
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Retreat from Bes
Bes hwol
Nukr lwolBel R2
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
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Bel lwol
Non-coms
1 Inf Sco to Eir (activate)
1 TT SZ 111 to SZ 109
14 Inf, 2 Art, 2 AA gun Arch to Smo
2 Inf, 4 Art Rus to Bry
1 Fig Bes to Bry
1 Fig Nukr to Bry
1 Tac Bel to Bry
2 Inf, 4 Art, 2 Mech, 2 Arm, 2 AA gun Sukr to Bry
6 Inf Yen to Tim
12 Inf, 2 AA gun Yak to Yen
2 Inf Npr to CauPlace
7 Inf , 3 Art Rus
1 Inf Sukr
1 Mech VolCollect
31 + 8 NO = 39 IPCs
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wow, didn’t realise that was allowed, never seen that strat before…i’m learning :-)
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Yeah, I know it’s very gamey; I’m not happy about it. But this set-up is so Axis-tilted, I’ve found, that I need to do literally every little thing I can to come close with Allies. Glad that I could show you some new stuff though. :-)
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Japan tun 3
–>Purchase & repair
purchase: 2 ART (8) + 3 DD (24) + 1 Fig (10) + 1 INF (3) = 45
save 0 ipc–>Combat movement
DOW UK/ANZAC/USA
Sia: 1 INF --> Fic (walk in)
Sfe: 1 ARM --> Sib (walk in) --> blitz Sak (walk in)
Man: 2 INF --> Amu (walk in)
Oki+Jeh: 1 INF --> TT --> Phi
Jap: 2 INF --> TT --> Phi
z33: 1 TacB, 1 Fig --> Phi (land z35)
z36: 1 SS, 1 DD, 1 TacB --> z37 (land z41)
z34: 2 INF --> Cel
z36: 1 Fig, 1 TacB --> Cel (land z44)
Kwa: 1 bomber --> z45 (defenseless TT) (land Kwa)
z36: 1 SS --> z41 (defenseless TT)
Kwa: 1 INF, 1 ART --> Mal
Kwa: 1 INF, 1 ART --> Sum
z36: 2 BB --> bombard Sum
z36: 1 Fig --> Mal (land z41)
Yun: 3 INF, 3 ART --> Bur
Kwa: 8 Fig, 5 TacB, 1 bomber --> Bur (land Kwa)–>Combat
Phi
A:
Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (5, 3, 1, 4)1@3: (2)1@4: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (3, 2)
z37
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Cel
A:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 2)1@3: (1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sum
A:
bombard
Rolls: 2@4; Total Hits: 12@4: (5, 4)
round 1
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Bur
AA fire
Rolls: 9@1; Total Hits: 19@1: (6, 4, 4, 1, 5, 3, 4, 6, 6)
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Phi twlo 1 INF
z37 twol
Cel twol
Mal twol
Sum twlo 1 INFBur round 1 (AA shot down 1 Fig)
A:
Rolls: 6@2 7@3 6@4; Total Hits: 106@2: (5, 1, 1, 6, 4, 5)7@3: (4, 5, 5, 3, 6, 1, 4)6@4: (3, 1, 1, 1, 2, 1)
D:
Rolls: 13@2; Total Hits: 413@2: (5, 4, 3, 2, 6, 2, 6, 1, 6, 5, 1, 5, 4)
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Bur round 2
A:
Rolls: 2@2 7@3 6@4; Total Hits: 62@2: (1, 6)7@3: (4, 3, 6, 4, 3, 5, 5)6@4: (5, 5, 4, 5, 3, 4)
D:
Rolls: 6@2; Total Hits: 06@2: (3, 3, 5, 5, 4, 3)
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Nice defense guys. :roll:
Not sure why I left those guys in Burma, oh well. :lol:
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sorry had to go afk for a while. I actually doubted strongly about attacking Burma tbh, even wanted to retreat after round 1…just was a bit lucky I guess.
And don’t worry about the Russian Ireland move, if it’s allowed then it’s allowed :) Not investing in fleet G1 was something I wanted to try but I don’t think that it was really a good decision.Bur twlo 1 Fig, 3 INF, 1 ART
–>NCM
z36: 2 DD, 2 CA, 1 CV --> z41
z36: 1 TT --> z6
z36: 1 CV --> z44
z33: 1 CV --> z35
z33: 1 DD --> z16
z5: 1 TT --> z6 (+ 1 INF from Sfe to Jap)
Jeh: 4 INF --> Anh
Man: 2 INF, 1 AA --> Kor–>Placement
Jap: 2 ART, 1 Fig, 1 INF
z6: 3 DD–>Income
territories: 51
no’s: 0
total: 51 -
Just so you know, taking Amur activates Mongolia for Russia.
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are you sure? I took Sfe previous turn, doesn’t that cancel Mongolia?