Germany turn 3
–>Purchase & repair
purchase: 1 Fig (10) + 2 SS (12) + 2 ARM (12) + 2 ART (8) = 42
save 1 ipc
–>Combat movement
Bal: 13 INF, 3 ART, 1 ARM --> Nov
Fin: 3 INF --> Kar (walk in)
Fin: 1 INF --> Vyb (walk in)
Bes: 1 INF --> Nukr
Rom: 1 bomber --> Nukr (land Wger)
Epl: 1 INF --> Bal
Rom: 1 bomber --> Bal
Sita: 1 Fig, 1 TacB --> Trj (land Egy)
–>Combat
Nov
A:
Rolls: 11@2 4@2 1@3; Total Hits: 811@2: (4, 3, 2, 2, 6, 1, 6, 6, 5, 1, 2)4@2: (2, 6, 2, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
A:
Rolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Bal
A:
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Trj
A:
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)