@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Combat
1 Mech, 1 Arm Eth to Iso (mt) to Ken
Iso twol
Attack (1 Mech, 1 Arm)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
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Ken lwol
Non-coms
2 Inf Rho to Con
2 Inf, 2 Art Egy to Sud
1 Fig, 1 Tac Mal to Sud
1 TT SZ 76 to SZ 71
1 Inf Epr to Cpr (activate)
2 Inf, 2 AA gun, 2 Fig UK to Sco
1 DD SZ 81 to SZ 80
1 CA SZ 76 to SZ 80
1 TT SZ 44 to SZ 41, take
1 Inf Cel to Sum (activate)
4 Inf, 1 AA gun Ind to Bur
2 Inf Shn to Bur
1 DD SZ 109 to SZ 111Place
1 DD, 1 SS SZ 109
1 Fig UK
1 Inf, 1 Art Saf
6 Inf IndLondon collects
31 IPCs
Calcutta collects
24 + 2 leftover = 26 IPCs
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I’ll go ahead with Anzac/France; I won’t move the infantry located in Egypt/Trans-Jordan.
Anzac 2
14 IPCs
2 Inf (6)
1 DD (8)save 0
No combat
Non-coms
1 TT SZ 42 to SZ 45, take
1 Inf Jav to Dgu (activate)
1 TT SZ 62 - 63 - 62, take
1 Inf Nze to Nsw
1 Inf Nsw to QuePlace
2 Inf Nsw
1 DD SZ 62Collect
14 IPCs
France moves
DOW on Japan
1 Fig UK to Sco
1 Inf Fea
1 DD SZ 58 to SZ 37I might have some French moves with the North African infantry depending on what you do with Italy, but I can just do them with Russia. So you can go ahead with Germany after Italy.
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allright :-)
However still doubting on what to do, so it’ll probably be for tomorrow. -
Not a problem at all; take your time. :-)
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Italy turn 2
–>Purchase & repair
purchase: 2 ART (8 + 1 INF (3) = 11
save 1 ipc–>Combat movement
probably what you expected :) , no idea if this is any good, my Italy game is usually very bad
Alx: 3 INF, 1 ART, 1 Mech, 1 ARM --> Egy
Gre: 1 ARM --> Egy
Sita: 3 INF --> Egy
z97: 1 CA --> bombard Egy
Nita: 2 INF --> Yugo
Sita: 1 Fig, 1 bomber --> Yugo (land Sita)–>Combat
Egy
A:
bombard
Rolls: 1@3; Total Hits: 11@3: (1)
round 1
Rolls: 6@1 2@2 2@3; Total Hits: 36@1: (3, 2, 6, 6, 3, 3)2@2: (2, 6)2@3: (1, 2)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Yugo
A:
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (3)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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Egy twol
Yugo twol–>NCM
Sfr: 2 ART --> Nita
z97: 1 SS, 2 DD --> z98–>Placement
Sita: 2 ART, 1 INF
–>Income
territories: 17
no’s: 10
saved: 1
total: 28 -
Germany will not be before tonight late at the earliest, so feel free to do your France CM/NCM :)
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Germany turn 3
–>Purchase & repair
purchase: 1 Fig (10) + 2 SS (12) + 2 ARM (12) + 2 ART (8) = 42
save 1 ipc–>Combat movement
Bal: 13 INF, 3 ART, 1 ARM --> Nov
Fin: 3 INF --> Kar (walk in)
Fin: 1 INF --> Vyb (walk in)
Bes: 1 INF --> Nukr
Rom: 1 bomber --> Nukr (land Wger)
Epl: 1 INF --> Bal
Rom: 1 bomber --> Bal
Sita: 1 Fig, 1 TacB --> Trj (land Egy)–>Combat
Nov
A:
Rolls: 11@2 4@2 1@3; Total Hits: 811@2: (4, 3, 2, 2, 6, 1, 6, 6, 5, 1, 2)4@2: (2, 6, 2, 1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
A:
Rolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Bal
A:
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Trj
A:
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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Nov twlo 1 INF
Bel twol
Trj twolNukr round 2
A:
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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Nukr twol
–>NCM
Wgr: 1 INF --> Nita
Pol: 7 ART --> Epl
Bal: 3 AA --> Nov
Rom: 1 INF --> Bes
Rom: 4 INF -->Epl
Bes: 2 ARM, 2 ART --> Epl
Sita: 1 Fig, 3 TacB --> Epl
Ger: 11 ARM, 6 Mech --> Epl
Wger: 1 ART --> Fra
Wger: 1 ART --> Ger
Wger: 4 Mech --> Pol
z89: 2 SS --> z87–>Placement
Wger: 1 Fig
Ger: 2 ARM, 2 ART
z113: 2 SS–>Income
z125 convoy disruption
Rolling 2d6:
(2, 5) -
territories: 47
no’s: 10
damage: -2
saved: 1
total: 56 -
R3
40 IPCs
8 Inf (24)
3 Art (12)
1 Mech (4)save 0
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Combat
1 Inf, 1 Fig Sukr to Bes
1 Inf, 1 Fig Sukr to Nukr
1 Inf Bry to Bel
1 Tac Sukr to Bel -
Bes
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Bel
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
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Retreat from Bes
Bes hwol
Nukr lwolBel R2
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
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Bel lwol
Non-coms
1 Inf Sco to Eir (activate)
1 TT SZ 111 to SZ 109
14 Inf, 2 Art, 2 AA gun Arch to Smo
2 Inf, 4 Art Rus to Bry
1 Fig Bes to Bry
1 Fig Nukr to Bry
1 Tac Bel to Bry
2 Inf, 4 Art, 2 Mech, 2 Arm, 2 AA gun Sukr to Bry
6 Inf Yen to Tim
12 Inf, 2 AA gun Yak to Yen
2 Inf Npr to CauPlace
7 Inf , 3 Art Rus
1 Inf Sukr
1 Mech VolCollect
31 + 8 NO = 39 IPCs
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wow, didn’t realise that was allowed, never seen that strat before…i’m learning :-)
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Yeah, I know it’s very gamey; I’m not happy about it. But this set-up is so Axis-tilted, I’ve found, that I need to do literally every little thing I can to come close with Allies. Glad that I could show you some new stuff though. :-)