@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Ind AA gun
Rolls: 1@1; Total Hits: 01@1: (3)
If miss, +2
Rolls: 1@6; Total Hits: 11@6: (3)
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IC takes 5 damage.
Non-coms
1 Strat Ind to Cpr
2 SS SZ 93 to SZ 97
2 TT SZ 91 to SZ 101
1 CV, 2 Fig, 3 DD, 1 TT SZ 92 to SZ 96
1 TT SZ 33 to SZ 26, take
1 Inf, 1 Art Car to Haw
Remaining fleet SZ 33 to SZ 54, take
2 Inf Car to Que
8 SS SZ 26 to SZ 54
10 SS SZ 10 to SZ 26
1 Tac Eus to Wus
1 DD SZ 26 to SZ 25Place
1 Tac Wus
4 Inf Eus
4 SS, 1 DD, 1 CV SZ 10Collect
52 + 20 NO + 2 leftover = 74 IPCs
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China 9
10 IPCs
3 Inf, save 1
Combat
1 Inf Cha to Jeh (mt)
2 Inf Kwe to Hun
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Jeh lwol
Hun
Attack (2 Inf)
Rolls: 2@1; Total Hits: 12@1: (5, 1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
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Hun lwol
Non-coms
1 Inf Sze to Kwe
1 Inf Sui to Hop
1 Inf Sui to Cha
1 Inf Cha to AnhPlace
2 Inf Sui
1 Inf SheCollect
12 + 1 leftover = 13 IPCs
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UK 9
London has 35 IPCs
1 Inf (3)
2 Art (8)
2 DD (16)
1 SS (6)save 2
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Actually
1 Inf (3)
1 Art (4)
1 Arm (6)
2 DD (16)
1 SS (6)save 0
Combat
1 DD SZ 71 to SZ 78
1 Strat Irq to SZ 78 -
SZ 78
Attack (1 DD, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5)
Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (5)
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SZ 78 cwol
Non-coms
1 Strat SZ 78 to Cpr
3 Inf, 2 Art, 2 AA gun Cpr to Epr
1 Mech, 2 Arm Irq to Epr
6 Inf, 1 Art Irq to Cpr
1 Mech Egy to Irq
3 SS SZ 81 to SZ 97
1 TT SZ 106 to SZ 91, take
1 Inf, 1 Art Que to Gib
2 DD, 1 TT SZ 92 to SZ 91
1 SS SZ 80 to SZ 39Place
1 Inf, 1 Art Cpr
1 SS SZ 80
1 Arm Egy
2 DD SZ 106Convoy SZ 119
Rolls: 2@3; Total Hits: 02@3: (5, 4)
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Italy turn 9
–>Purchase & repair
purchase: 2 INF (6) = 6
save 1 ipc–>NCM
Yugo: 4 INF --> Rom
–>Placement
Sita: 2 INF
–>Income
convoy z93
Rolling 4d6:
(2, 3, 6, 6)convoy z97
Rolling 12d6:
(2, 2, 2, 3, 3, 3, 3, 4, 4, 5, 6, 6) -
territories: 15
damage: i think that is the maximum possible -15
saved: 1
total: 1 :mrgreen: -
Anzac 9
21 IPCs
2 DD (16)
save 5
No combat
Non-coms
Fleet SZ 33 to SZ 54, take
1 Art Car to Que
1 Inf Nsw to Que
3 Fig Car to Que
2 DD SZ 62 to SZ 54Place
2 DD SZ 62
Collect
10 + 5 NO + 5 leftover = 20 IPCs
France does nothing.
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sorry it took so long, feeling a bit sick the last days and with the preparations for New Years eve…
Germany turn 10
–>Purchase & repair
purchase: 5 ART (20) + 8 INF (24) = 44
save 2 ipc–>Combat movement
/
–>NCM
Ger: 10 INF --> Pol
Wgr: 1 ARM --> Pol
Wgr: 4 INF --> Fra
Wgr: 4 INF --> Nita
Nita: 5 INF --> Sita–>Placement
Wgr: 5 ART, 5 INF
Ger: 3 INF–>Income
territories: 40
no’s: 5
saved: 2
total: 47 -
No problem, had similar stuff going on.
R10
36 IPCs
1 mIC (12)
6 Inf (18)
1 Arm (6)save 0
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Combat
1 Inf Epl to Hun
2 Fig, 1 Tac Bel to Hun1 Inf Bel to Bal (mt)
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Bal lwol
Hun
Attack (1 Inf, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (4)2@3: (6, 3)1@4: (2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
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Hun twol
Non-coms
2 Fig, 1 Tac Hun to Bel
1 Inf Nukr to Epl
1 Inf, 2 AA gun Sukr to Nuk
1 Art Bry to Bel
2 Arm Rus to Bel
10 Arm Bel to Nov
2 Inf, 1 Art Nov to BelPlace
3 Inf Nov
3 Inv Sukr
1 Arm Rus
1 mIC NukrCollect
37 + 6 NO = 43 IPCs
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Alsch, I’m really sorry as I had hoped to bring a harder fight to you, but I’d like to surrender.
Made too much mistakes in Europe (not buying fleet G1, attacking Moscow with impossible odds, total failure of the Italians in the Mediterranean and North Africa,…) causing me to lose the initiative there way too soon and for Japan it has become impossible to take the 6th victory city as Calcutta will fall soon too and the USA is outbuilding me in fleet power. It’s a loss on both theatres.
Whilst I’m pretty sure it will still be very hard to establish a foothold in western Europe…eventually you will anyways so me and the Axis surrender to the Allies.
Thanks alot for the game, been a pleasure and if you ever want to play again, feel free to contact me.