@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Additional error with Chinese placements, if you don’t mind.
1 Inf from Hop, 1 Inf from Cha to be placed in Sui instead.
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Oh and I forgot to properly do convoys for UK:
SZ 119
Rolls: 2@3; Total Hits: 12@3: (1, 4)
SZ 80
Rolls: 2@3; Total Hits: 22@3: (2, 1)
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Ends up being -4 anyway, so no problem.
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no problem at all :)
Italy turn 8
–>Purchase & repair
purchase: 5 INF (15) = 15
save 0 ipc–>Combat movement
/
–>NCM
Nita: 4 INF --> Yugo
z80: 1 SS --> z78–>Placement
Nita: 5 INF
–>Income
territories: 15
damage:
Rolling 8d6:
(1, 2, 2, 4, 5, 5, 5, 5) -
z97
Rolling 2d6:
(2, 3) -
damage: -3 -5
total: 7 -
no problem at all :)
Thanks. :-)
Anzac 8
22 IPCs
2 DD (16)
save 6
No combat
Non-coms
1 DD SZ 62 to SZ 33
Place
2 DD SZ 62
Collect
10 + 5 NO + 6 leftover = 21 IPCs
France does nothing.
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Germany turn 9
–>Purchase & repair
purchase: 18 INF (54) = 54
save 0 ipc–>Combat movement
/
–>NCM
Bal: 3 ARM, 5 INF, 3 AA --> Pol
Ger: 7 INF, 7 ART --> Pol
Hun: 1 INF, 4 ART --> Pol
Sita: 2 Fig --> Wger
Sita: 2 Fig, 7 TacB, 2 bomber --> Pol
Nor: 4 INF --> Fin
z113: 1 DD --> z112
Wger: 5 INF --> Nita–>Placement
Ger: 10 INF
Wger: 8 INF–>Income
territories: 41
no’s: 5
total: 46 -
R9
35 IPCs
3 Inf (9)
1 Art (4)
2 AA gun (10)
2 Arm (12)save 0
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Combat
1 Inf Nov to Kar (mt)
1 Inf Nov to Vyb (mt)
1 Inf Bel to Bal
2 Fig, 1 Tac Bry to Bal -
Vyb lwol
Kar lwolBal
Attack (1 Inf, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (2)2@3: (3, 3)1@4: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
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Bal cwlo 1 Inf
Non-coms
2 Fig, 1 Tac Bal to Bel
2 Inf, 1 Art Sukr to Nukr
2 Inf, 2 Art Bry to Nukr
1 Art Rus to Bry
3 Arm Rus to Bel
1 Arm Bry to Bel
1 SS SZ 109 to SZ 92
14 Inf, 4 Art, 6 Arm, 2 AA gun Nov to BelPlace
2 Inf, 1 Art Nov
1 Inf, 2 AA gun Sukr
2 Arm RusCollect
33 + 3 NO = 36 IPCs
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Japan turn 9
–>Purchase & repair
purchase: 6 INF (18) + 7 DD (56) = 74
save 5 ipc–>Combat movement
z6: 1 DD --> z17
Jap: 3 Fig --> z17 (land Jap)
Hun: 1 ART --> Anh
Kwa: 2 bomber --> Anh (land Kwa)
z36: 1 DD, 3 Fig, 3 TacB --> z35 (land z36)–>Combat
z17
A:
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (3, 4, 2)
D:
Rolls: 1@1; Total Hits: 01@1: (5)
Anh
A:
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (5, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z36
A:
Rolls: 1@2 3@3 3@4; Total Hits: 41@2: (1)3@3: (2, 2, 6)3@4: (5, 2, 5)
D:
Rolls: 1@1; Total Hits: 01@1: (2)
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z17 twol
Anh holds wlo 1 ART
z36 twol–>NCM
Kor: 2 INF --> Man
Wind: 1 ARM --> Ind
Ind: 1 Mech --> Wind
Fic: 2 INF, 1 ART --> Yun
z36: 1 TT --> Jav --> load ART --> offload Shn
Kwa: 2 INF --> Yun
Kwa: 1 INF --> Hun
z6: 1 DD --> z21
z6: 1 DD --> z16
z36: fleet --> z35
Kwa: 2 Fig --> z35
z37: 1 DD --> z35
Kwa: 2 Fig, 1 TacB --> Phi
z36: 2 TT --> z6–>Placement
Ind: 3 INF
Mal: 3 INF
z39: 3 DD
z6: 4 DD–>Income
territories: 63
no’s: 10
saved: 5
total: 79 -
ehm, total should be 78 of course…hello elementary mathematics :roll:
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Ha no problem.
US 9
73 IPCs
4 Inf (12)
1 Tac (11)
1 CV (16)
1 DD (8)
4 SS (24)save 2
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Combat
1 Strat Cpr to Ind (strat bomb IC)
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Ind AA gun
Rolls: 1@1; Total Hits: 01@1: (3)
If miss, +2
Rolls: 1@6; Total Hits: 11@6: (3)
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IC takes 5 damage.
Non-coms
1 Strat Ind to Cpr
2 SS SZ 93 to SZ 97
2 TT SZ 91 to SZ 101
1 CV, 2 Fig, 3 DD, 1 TT SZ 92 to SZ 96
1 TT SZ 33 to SZ 26, take
1 Inf, 1 Art Car to Haw
Remaining fleet SZ 33 to SZ 54, take
2 Inf Car to Que
8 SS SZ 26 to SZ 54
10 SS SZ 10 to SZ 26
1 Tac Eus to Wus
1 DD SZ 26 to SZ 25Place
1 Tac Wus
4 Inf Eus
4 SS, 1 DD, 1 CV SZ 10Collect
52 + 20 NO + 2 leftover = 74 IPCs