Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
Better
Cha lwlo 1 Inf
Kwe lwlo 1 Inf
Non-coms
1 Fig Cha to Sui
Place
2 Inf Sze
1 Inf Hop
1 Inf Cha
Collect
10 IPCs
UK 8
London has 39 IPCs
3 Inf (9)
3 SS (18)
1 DD (8)
save 4
Combat
1 SS SZ 81 to SZ 80
1 Strat Mal to SZ 80
Okay this better go better than last time.
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)
Strat can’t hit sub, so no need for loss order.
Defense (1 SS, 1 CA)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
I made a mistake with purchases, change to-
1 Inf (3)
2 AA gun (10)
3 SS (18)
1 DD (8)
save 0.
This wasn’t affected by combat at all, if it’s okay for me to change it. I’ll switch back if you’d prefer.
I assume you submerge the sub, makes sense. I should have asked to begin with, but it ended up not mattering.
SZ 80 cwol, Italian sub submerges.
Non-coms
1 Strat SZ 80 to Irq
2 DD SZ 91 to SZ 92
1 TT SZ 98 to SZ 92, take
1 Inf Alx, 1 Art Trj to Gib
1 Mech, 2 Arm Egy to Irq
3 Inf, 1 Art Syr to Irq
3 Inf Trj to Irq
2 Inf Epr to Cpr
1 Mech Con to Egy
1 Fig Mal to SZ 92
1 TT SZ 91 to SZ 106
Place
1 Inf, 2 AA gun Cpr
3 SS SZ 81
1 DD SZ 71
London collects
34 + 5 NO - 4 = 35 IPCs
Additional error with Chinese placements, if you don’t mind.
1 Inf from Hop, 1 Inf from Cha to be placed in Sui instead.
Oh and I forgot to properly do convoys for UK:
SZ 119
Rolls: 2@3; Total Hits: 12@3: (1, 4)
SZ 80
Rolls: 2@3; Total Hits: 22@3: (2, 1)
Ends up being -4 anyway, so no problem.
no problem at all :)
Italy turn 8
–>Purchase & repair
purchase: 5 INF (15) = 15
save 0 ipc
–>Combat movement
/
–>NCM
Nita: 4 INF --> Yugo
z80: 1 SS --> z78
–>Placement
Nita: 5 INF
–>Income
territories: 15
damage:
Rolling 8d6:
(1, 2, 2, 4, 5, 5, 5, 5)
z97
Rolling 2d6:
(2, 3)
damage: -3 -5
total: 7
no problem at all :)
Thanks. :-)
Anzac 8
22 IPCs
2 DD (16)
save 6
No combat
Non-coms
1 DD SZ 62 to SZ 33
Place
2 DD SZ 62
Collect
10 + 5 NO + 6 leftover = 21 IPCs
France does nothing.
Germany turn 9
–>Purchase & repair
purchase: 18 INF (54) = 54
save 0 ipc
–>Combat movement
/
–>NCM
Bal: 3 ARM, 5 INF, 3 AA --> Pol
Ger: 7 INF, 7 ART --> Pol
Hun: 1 INF, 4 ART --> Pol
Sita: 2 Fig --> Wger
Sita: 2 Fig, 7 TacB, 2 bomber --> Pol
Nor: 4 INF --> Fin
z113: 1 DD --> z112
Wger: 5 INF --> Nita
–>Placement
Ger: 10 INF
Wger: 8 INF
–>Income
territories: 41
no’s: 5
total: 46
R9
35 IPCs
3 Inf (9)
1 Art (4)
2 AA gun (10)
2 Arm (12)
save 0
Combat
1 Inf Nov to Kar (mt)
1 Inf Nov to Vyb (mt)
1 Inf Bel to Bal
2 Fig, 1 Tac Bry to Bal
Vyb lwol
Kar lwol
Bal
Attack (1 Inf, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (2)2@3: (3, 3)1@4: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
Bal cwlo 1 Inf
Non-coms
2 Fig, 1 Tac Bal to Bel
2 Inf, 1 Art Sukr to Nukr
2 Inf, 2 Art Bry to Nukr
1 Art Rus to Bry
3 Arm Rus to Bel
1 Arm Bry to Bel
1 SS SZ 109 to SZ 92
14 Inf, 4 Art, 6 Arm, 2 AA gun Nov to Bel
Place
2 Inf, 1 Art Nov
1 Inf, 2 AA gun Sukr
2 Arm Rus
Collect
33 + 3 NO = 36 IPCs
Japan turn 9
–>Purchase & repair
purchase: 6 INF (18) + 7 DD (56) = 74
save 5 ipc
–>Combat movement
z6: 1 DD --> z17
Jap: 3 Fig --> z17 (land Jap)
Hun: 1 ART --> Anh
Kwa: 2 bomber --> Anh (land Kwa)
z36: 1 DD, 3 Fig, 3 TacB --> z35 (land z36)
–>Combat
z17
A:
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (3, 4, 2)
D:
Rolls: 1@1; Total Hits: 01@1: (5)
Anh
A:
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (5, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z36
A:
Rolls: 1@2 3@3 3@4; Total Hits: 41@2: (1)3@3: (2, 2, 6)3@4: (5, 2, 5)
D:
Rolls: 1@1; Total Hits: 01@1: (2)