Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsAlsch 91 (Allies) vs Spoox (Axis) G40 A3
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Japan turn 8
–>Purchase & repair
repair: z39 cv
purchase: 7 DD (56) + 2 Mech (8 + 1 ARM (6) + 3 INF (9) = 79
save 0 ipc–>Combat movement
Ind: 1 ARM --> Wind (walk in)
Bur: 1 MEch --> Sze
Yun: 1 Fig, 2 TacB --> Sze (land Kwa)
Jeh: 1 INF, 1 ART --> Cha
Yun: 2 bomber --> Cha (land Kwa)
Anh: 1 INF --> Kwe
Yun: 2 Fig, 2 TacB --> Kwe (land Kwa)
Anh: 1 ART --> Hun
Yun: 1 Fig, 1 TacB --> Hun (land Kwa)
z6: 1 SS --> z25–>Combat
Sze
A:
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (2, 3)1@4: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Cha
A:
Rolls: 2@2 2@4; Total Hits: 22@2: (5, 6)2@4: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Kwe
A:
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (6, 4)2@4: (3, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Hun
A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z25 (first hit)
A:
Rolls: 10@2; Total Hits: 410@2: (6, 3, 3, 3, 2, 2, 1, 4, 4, 1)
D:
Rolls: 10@2; Total Hits: 310@2: (4, 5, 2, 6, 3, 3, 4, 2, 4, 2)
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Sze twlo 1 Mech
Cha twol
Kwe twol
Hun twol
z25 holds–>NCM
z39: fleet --> z36 (TT picks up 3 INF Mal, drop KWa)
z36: 1 DD --> z21
z21: 1 DD --> z17
z6: 7 SS --> z36–>Placement
Ind: 2 MEch, 1 ARM
Jap: 3 INF
z6: 3 DD
z36: 3 DD
z37: 1 DD–>Income
territories: 66
no’s: 10
total: 76 -
Sorry about the wait.
US 8
72 IPCs
10 SS (60)
1 Tac (11)save 1
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Combat
1 SS SZ 16 to SZ 17
2 Fig SZ 33 to SZ 171 SS, 1 Fig, 1 Tac SZ 33 to SZ 35
1 SS, 2 Fig SZ 33 to SZ 21
1 DD, 1 Fig SZ 98 to SZ 80
1 Strat Sud to SZ 80 -
SZ 17
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 3)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 35
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (5)1@4: (6)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 21
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (2, 3)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
SZ 80
Attack (1 DD, 1 Fig, 1 Strat)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (4)1@4: (6)
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Of course :roll:
SZ 17 cwol
SZ 35 cwol
SZ 21 cwlo 1 SSSZ 80 defense (1 SS, 1 CA)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
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That’s retarded.
SZ 80 hwol, attack loses 1 DD, 1 Fig.
Jesus.Non-coms
Fleet SZ 98 to SZ 92, take
4 Mech, 1 Art, 1 Arm Egy to Gib
1 Strat SZ 80 to Cpr
2 DD SZ 91 to SZ 92
4 SS SZ 91 to SZ 93
2 TT SZ 101 to SZ 91, take
3 Inf, 1 Art Cus to Gib
1 Fig, 1 Tac SZ 35 to SZ 33
2 Fig SZ 21 to SZ 33
2 Fig SZ 17 to SZ 33
4 SS, 1 DD, 1 CV, 2 Tac SZ 26 to SZ 33
1 DD SZ 25 to SZ 26
8 SS SZ 10 to SZ 26Place
10 SS SZ 10
1 Tac EusCollect
52 + 20 NO + 1 leftover = 73 IPCs
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China 8
12 IPCs
4 Inf, save 0
Combat
1 Inf Hop to Anh (mt)
3 Inf, 1 Fig Sui to Cha
3 Inf She to Kwe
-
Anh lwol
Cha
Attack (3 Inf, 1 Fig)
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 3)1@3: (4)
Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Kwe
Attack (3 Inf)
Rolls: 3@1; Total Hits: 03@1: (2, 4, 2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
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Ug
Cha R2
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 1)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Kwe R2
Rolls: 2@1; Total Hits: 22@1: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Better
Cha lwlo 1 Inf
Kwe lwlo 1 InfNon-coms
1 Fig Cha to Sui
Place
2 Inf Sze
1 Inf Hop
1 Inf ChaCollect
10 IPCs
-
UK 8
London has 39 IPCs
3 Inf (9)
3 SS (18)
1 DD (8)save 4
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Combat
1 SS SZ 81 to SZ 80
1 Strat Mal to SZ 80 -
Okay this better go better than last time.
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)
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Strat can’t hit sub, so no need for loss order.
Defense (1 SS, 1 CA)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
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I made a mistake with purchases, change to-
1 Inf (3)
2 AA gun (10)
3 SS (18)
1 DD (8)save 0.
This wasn’t affected by combat at all, if it’s okay for me to change it. I’ll switch back if you’d prefer.I assume you submerge the sub, makes sense. I should have asked to begin with, but it ended up not mattering.
SZ 80 cwol, Italian sub submerges.
Non-coms
1 Strat SZ 80 to Irq
2 DD SZ 91 to SZ 92
1 TT SZ 98 to SZ 92, take
1 Inf Alx, 1 Art Trj to Gib
1 Mech, 2 Arm Egy to Irq
3 Inf, 1 Art Syr to Irq
3 Inf Trj to Irq
2 Inf Epr to Cpr
1 Mech Con to Egy
1 Fig Mal to SZ 92
1 TT SZ 91 to SZ 106Place
1 Inf, 2 AA gun Cpr
3 SS SZ 81
1 DD SZ 71London collects
34 + 5 NO - 4 = 35 IPCs
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Additional error with Chinese placements, if you don’t mind.
1 Inf from Hop, 1 Inf from Cha to be placed in Sui instead.
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Oh and I forgot to properly do convoys for UK:
SZ 119
Rolls: 2@3; Total Hits: 12@3: (1, 4)
SZ 80
Rolls: 2@3; Total Hits: 22@3: (2, 1)
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Ends up being -4 anyway, so no problem.
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no problem at all :)
Italy turn 8
–>Purchase & repair
purchase: 5 INF (15) = 15
save 0 ipc–>Combat movement
/
–>NCM
Nita: 4 INF --> Yugo
z80: 1 SS --> z78–>Placement
Nita: 5 INF
–>Income
territories: 15
damage:
Rolling 8d6:
(1, 2, 2, 4, 5, 5, 5, 5)