@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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China 7
11 IPCs
3 Inf, save 2
Combat
1 Inf Kwe to Hun (mt)
1 Inf Sik to Sze
2 Inf She to Sze
1 Fig Tsi to Sze -
Hun lwol
Sze
Attack (3 Inf, 1 Fig)
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 5)1@3: (1)
Defense (2 Art)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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:roll:
R2
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Sze lwlo 2 Inf
Non-coms
1 Inf Kan to Sui
2 Inf Tsi to She
1 Fig Sze to SuiPlace
1 Inf Kwe
1 Inf She
1 Inf SuiCollect
10 + 2 leftover = 12 IPCs
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UK 7
London has 29 IPCs
1 Airbase (15)
1 SS (6)
2 Art (8)save 0
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Combat
1 Inf Tob to Alx (mt)
3 Inf, 1 Art Irq to Syr
1 Inf, 1 Art Irq to Trj
1 TT SZ 96 to SZ 98, take
1 Inf Tob, 1 Inf Alx to Trj1 Strat UK to Nita (strat bomb IC)
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Alx lwol
Syr
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (3, 4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Trj
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 6)2@2: (4, 6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Nita AA gun
Rolls: 1@1; Total Hits: 01@1: (5)
If miss, damage +2
Rolls: 1@6; Total Hits: 11@6: (3)
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Nita IC takes 5 damage
Syr lwol
Trj R2
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 3)2@2: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Trj R3
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 2)2@2: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
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Trj lwol
Non-coms
1 Strat Nita to Mal
1 Mech Saf to Con
1 Mech, 2 Arm Con to Egy
1 SS SZ 93 to SZ 97
1 Fig Gib to Mal
1 Fig UK to Gib
2 DD, 1 TT SZ 106 to SZ 91, take
1 Inf, 1 Arm Que to GibPlace
1 SS SZ 81
1 Airbase Gib
2 Art CprLondon collects
34 + 5 NO = 39 IPCs
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if I want to move the fleet in z81, what exactly happens then?
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You can move it anywhere as if that sub were not there.
I can’t promise I won’t try to chase you down with it, though. :wink:
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Italy turn 7
–>Purchase & repair
purchase: 7 INF (21) = 21
save 0 ipc–>Combat movement
Sita: 1 Fig --> z96 (defenseless TT) (land Sita)
–>NCM
z81: 2 TT, 1 SS, 1 CA --> z80
–>Placement
Sita: 3 INF
Nita: 4 INF–>Income
territories: 15
no’s: 0
saved: 0
damage z97Rolling 2d6:
(4, 6) -
total: 15
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think you also forgot to place your Gib airbase, adjusted it on Italy map
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Anzac 7
15 IPCs
1 DD (8)
save 7
No combat
Non-coms
2 DD SZ 62 to SZ 33
Place
1 DD SZ 62
Collect
10 + 5 NO + 7 leftover = 22 IPCs
France 7
Eh do nothing.
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Germany turn 8
–>Purchase & repair
purchase: 12 INF (36) + 5 ART (20) + 1 ARM (6) = 62
save 0 ipc–>Combat movement
/ (I guess it’s just bad when Germany has not one combat move at all :)
–>NCM
Nov: 3 ARM, 6 ARM, 3 AA --> Bal
z112: 1 SS --> z119
z112: 2 SS, 2 DD --> z113
Wgr:2 Fig, 3 TacB --> Sita
Ger: 2 Mech --> Rom
Rom: 3 TacB, 2 bomber --> Sita
Pol: 2 INF --> Epl
Sgr: 4 ART, 2 INF --> Hun
Wger: 2 INF, 2 ART --> Ger–>Placement
Nov: 1 INF
Ger: 5 INF, 5 ART
Wger: 1 ARM, 5 INF
Wfr: 1 INF–>Income
territories: 44
no’s: 10
total: 54 -
R8
32 IPCs
2 Inf (6)
2 Art (8)
3 Arm (18)save 0
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Combat
1 Inf Bes to Epl
1 Inf Bel to Epl
2 Fig, 1 Tac Rus to Epl17 Inf, 4 Art, 5 Arm Arch to Nov
1 Arm Bry to Nov -
Epl
Attack (2 Inf, 2 Fig, 1 Tac)
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (3, 1)2@3: (6, 1)1@4: (3)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Nov defense roll
Rolls: 1@2; Total Hits: 11@2: (2)