Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
Ind twlo 1 Fig, 5 INF, 1 Mech, 1 ART, 3 ARM
–>NCM
Ksi: 1 INF, 1 ART --> Anh
z6: 1 DD --> z16
z6: 1 DD --> z21
z6: 1 DD --> z36
–>Placement
Fic: 1 ART, 2 INF
Mal: 3 INF
z6: 8 SS
–>Income
territories: 63
no’s: 10
total: 73
+6 ipc plundered
US 7
75 IPCs
2 TT (14)
3 Inf (9)
1 Art (4)
8 SS (48)
save 0
Combat
1 SS, 2 Tac SZ 26 to SZ 16
1 SS SZ 26 to SZ 17
5 Fig, 1 Tac SZ 33 to SZ 17
6 TT SZ 92 to SZ 98, take
6 Inf, 1 Art, 4 Mech, 1 Arm Gib to Egy
1 CA SZ 96 to SZ 98 for bombard
2 Fig SZ 96 to Egy
1 Strat Gib to Egy
SZ 16
Attack (1 SS, 2 Tac)
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (3, 4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 17
Attack (1 SS, 5 Fig, 1 Tac)
Rolls: 1@2 5@3 1@4; Total Hits: 61@2: (1)5@3: (2, 2, 3, 4, 3)1@4: (4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Egy
Attack (6 Inf, 1 Art, 4 Mech, 1 Arm, 2 Fig, 1 Strat, 1 CA)
Rolls: 9@1 2@2 4@3 1@4; Total Hits: 69@1: (1, 3, 3, 5, 1, 3, 1, 3, 6)2@2: (2, 3)4@3: (5, 2, 5, 1)1@4: (5)
Defense (7 Inf, 2 Art)
Rolls: 9@2; Total Hits: 39@2: (6, 2, 3, 1, 5, 6, 5, 6, 1)
SZ 16 cwol
SZ 17 cwlo 1 SS
Egy R2
Attack (3 Inf, 1 Art, 4 Mech, 1 Arm, 2 Fig, 1 Strat)
Rolls: 6@1 2@2 3@3 1@4; Total Hits: 26@1: (1, 3, 4, 5, 6, 5)2@2: (6, 6)3@3: (1, 6, 4)1@4: (5)
Defense (1 Inf, 2 Art)
Rolls: 3@2; Total Hits: 23@2: (2, 3, 2)
Egy R3
Rolls: 4@1 2@2 3@3 1@4; Total Hits: 24@1: (6, 6, 4, 2)2@2: (4, 4)3@3: (6, 2, 1)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
Egy lwlo 6 Inf
Non-coms
2 Fig Egy to SZ 98
1 Strat Egy to Sud
2 DD, 1 CV SZ 96 to SZ 98
1 DD SZ 92 to SZ 98
5 Fig, 1 Tac SZ 17 to SZ 33
2 Tac SZ 16 to SZ 26
1 DD, 2 SS SZ 26 to SZ 33
1 DD SZ 26 to SZ 25
4 SS, 1 DD SZ 10 to SZ 26
4 SS, 2 DD SZ 101 to SZ 91
Place
2 TT SZ 101
3 Inf, 1 Art Cus
8 SS SZ 10
Collect
52 + 20 NO = 72 IPCs
China 7
11 IPCs
3 Inf, save 2
Combat
1 Inf Kwe to Hun (mt)
1 Inf Sik to Sze
2 Inf She to Sze
1 Fig Tsi to Sze
Hun lwol
Sze
Attack (3 Inf, 1 Fig)
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 5)1@3: (1)
Defense (2 Art)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
:roll:
R2
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Sze lwlo 2 Inf
Non-coms
1 Inf Kan to Sui
2 Inf Tsi to She
1 Fig Sze to Sui
Place
1 Inf Kwe
1 Inf She
1 Inf Sui
Collect
10 + 2 leftover = 12 IPCs
UK 7
London has 29 IPCs
1 Airbase (15)
1 SS (6)
2 Art (8)
save 0
Combat
1 Inf Tob to Alx (mt)
3 Inf, 1 Art Irq to Syr
1 Inf, 1 Art Irq to Trj
1 TT SZ 96 to SZ 98, take
1 Inf Tob, 1 Inf Alx to Trj
1 Strat UK to Nita (strat bomb IC)
Alx lwol
Syr
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (3, 4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Trj
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 6)2@2: (4, 6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Nita AA gun
Rolls: 1@1; Total Hits: 01@1: (5)
If miss, damage +2
Rolls: 1@6; Total Hits: 11@6: (3)
Nita IC takes 5 damage
Syr lwol
Trj R2
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 3)2@2: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
Trj R3
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 2)2@2: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
Trj lwol
Non-coms
1 Strat Nita to Mal
1 Mech Saf to Con
1 Mech, 2 Arm Con to Egy
1 SS SZ 93 to SZ 97
1 Fig Gib to Mal
1 Fig UK to Gib
2 DD, 1 TT SZ 106 to SZ 91, take
1 Inf, 1 Arm Que to Gib
Place
1 SS SZ 81
1 Airbase Gib
2 Art Cpr
London collects
34 + 5 NO = 39 IPCs
if I want to move the fleet in z81, what exactly happens then?
You can move it anywhere as if that sub were not there.
I can’t promise I won’t try to chase you down with it, though. :wink: