Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsAlsch 91 (Allies) vs Spoox (Axis) G40 A3
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Alright.
I meant 94, not 93. Sorry about that.
SZ 94 cwlo 1 Fig
Non-coms
Fleet SZ 92 to SZ 96
2 Fig SZ 94 to SZ 96
1 Strat SZ 94 to Gib
Fleet SZ 91 to SZ 92
1 Fig SZ 94 to SZ 92
1 DD SZ 25 to SZ 26
4 SS, 1 DD, 1 CV, 2 Tac SZ 10 to SZ 26
1 Strat Car to IndPlace
4 SS, 1 DD SZ 10
4 SS, 2 DD SZ 101Collect
52 + 20 NO + 3 leftover = 75 IPCs
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China 6
10 IPCs
3 Inf, save 1
Combat
1 Inf Cha to Jeh (mt)
1 Inf She to Hop
1 Inf Sui to Hop1 Inf Sze to Kwe
1 Fig Tsi to Kwe -
Jeh lwol
Hop
Attack (2 Inf)
Rolls: 2@1; Total Hits: 02@1: (4, 6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Kwe
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
Defense (1 Mech)
Rolls: 1@2; Total Hits: 01@2: (6)
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Kwe lwol
Hop R2
Rolls: 2@1; Total Hits: 02@1: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Hop R3
Rolls: 2@1; Total Hits: 12@1: (6, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
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Hop lwlo 1 Inf
Non-coms
1 Inf Kan to Sui
1 Inf Sik to Sze
2 Inf Tsi to She
1 Inf Tsi to Sik
1 Inf Tsi to Kan
1 Fig Hop to TsiPlace
1 Inf Cha
2 Inf TsiCollect
10 + 1 leftover = 11 IPCs
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UK 6
London has 31 IPCs
3 Inf (9)
1 Fig (10)
1 DD (8)
1 Mech (4)save 0
Calcutta has 7 IPCs
1 Inf (3)
1 Art (4)save 0
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Combat
1 SS SZ 92 to SZ 93
3 Fig, 1 Strat Gib to SZ 931 Inf Bur to Shn
2 Fig, 1 Tac Ind to Shn1 TT SZ 92 to SZ 96, take
2 Inf Gib to Tob (mt) -
Tob twol
SZ 93
Attack (1 SS, 3 Fig, 1 Strat)
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (2)3@3: (5, 3, 6)1@4: (3)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6)
Shn
Attack (1 Inf, 2 Fig, 1 Tac)
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (4)2@3: (1, 2)1@4: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
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Shn cwlo 1 Inf
SZ 93 cwolNon-coms
3 Fig SZ 93 to Gib
1 Strat SZ 93 to UK
1 Arm Saf to Con
1 DD SZ 80 to SZ 39
3 Inf, 2 Art Cpr to Irq
2 Fig, 1 Tac Shn to Ind
1 Inf Bur to IndPlace
1 Inf, 1 Art Ind
1 DD SZ 106
3 Inf Cpr
1 Mech Saf
1 Fig UKLondon collects
30 IPCs
Calcutta collects
6 IPCs
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Italy turn 6
–>Purchase & repair
purchase: 8 INF (24) = 24
save 0 ipc–>Combat movement
/
–>NCM
z99: 2 TT, 1 CA, 1 SS --> z81
Trj: 2 ART --> Egy
Egy: 1 Fig --> Sita
Nita: 1 INF --> Sita–>Placement
Egy: 3 INF
Sfr: 1 INF
Sita: 3 INF
Nita: 1 INF–>Income
convoy disruption z93
Rolling 2d6:
(2, 3) -
territories: 19
no’s: 5
damage: -3
total: 21 -
Anzac 6
16 IPCs
2 DD (16)
save 0
No combat
Non-coms
1 SS, 1 DD SZ 62 to SZ 33
Place
2 DD SZ 62
Collect
10 + 5 NO = 15 IPCs
France does nothing.
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Germany turn 7
–>Purchase & repair
purchase: 3 TacB (33) + 5 INF (15) + 2 Mech (8) + 2 ART (8 = 64
save 1 ipc–>Combat movement
Pol: 1 Mech --> Nukr
Rom: 1 bomber --> Nukr
Arch: 1 bomber --> Nukr (land Rom)–>Combat
Nukr
A:
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (2, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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Nukr holds wlo 1 Mech
–>NCM
Arch: 3 TacB --> Rom
Arch: 3 ARM, 3 AA --> Nov
z113: 1 SS --> z125
z113: 2 SS, 2 DD --> z112
Ger: 2 INF --> Pol
Wger: 4 ART, 3 INF, 3 AA --> Fra
Wger: 2 INF, 4 ART --> Sgr–>Placement
Wger: 3 TacB, 2 INF, 2 ART
Ger: 2 Mech
Nov: 3 INF–>Income
territories: 46
no’s: 15
saved: 1
total: 62 -
R7
30 IPCs
4 Inf (12)
3 Art (12)
1 Arm (6)save 0
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Combat
1 Inf Smo to Bel (mt)
17 Inf, 4 Art, 5 Arm Volo to Arch (mt)
1 Inf Sukr to Bes (mt)
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Bel lwol
Arch lwol
Bes lwolNon-coms
2 AA gun Volo to Arch
5 Inf, 2 Art, 1 Arm Rus to Bry
1 TT SZ 92 to SZ 96, take
1 Inf Gib to MalPlace
2 Inf, 1 Art Sukr
2 Inf, 2 Art, 1 Arm RusCollect
29 + 3 NO = 32 IPCs
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Japan turn 7
–>Purchase & repair
purchase: 5 INF (15) + 1 ART (4) + 8 SS (48) = 67
save 0 ipc–>Combat movement
z36: 1 SS, 2 BB, 1 CV --> z39
Kwa: 2 bomber --> Ind (land Kwa)
Kwa: 5 Fig, 5 TacB --> Ind (land Yun)
Kwa: 4 INF --> TT --> Ind
Fic: 2 ARM --> TT --> Ind
Mal: 2 ARM, 1 INF, 1 ART, 1 Mech --> Ind
Anh: 1 INF, 1 ART --> Jeh
Yun: 1 INF, 2 ART --> Sze–>Combat
z39 (assuming no scrambles here)
A:
Rolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (1, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Ind
AA fire
Rolls: 3@1; Total Hits: 13@1: (1, 4, 2)
Yeh
A:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Sze
A:
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)