@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Italy turn 5
–>Purchase & repair
purchase: 10 INF (30) = 30
save 0 ipc–>Combat movement
Syr: 2 ART, 1 INF --> Trj
ok, here goes nothing…Egy: 5 INF, 5 ART, 1 Mech, 1 bomber, 1 Fig, 2 ARM --> Sud–>Combat
Trj
A:
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (2, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Sud
A:
Rolls: 1@1 10@2 3@3 1@4; Total Hits: 61@1: (6)10@2: (4, 1, 5, 5, 3, 3, 6, 1, 3, 6)3@3: (2, 3, 2)1@4: (2)
D:
Rolls: 11@2 3@3 1@4; Total Hits: 611@2: (2, 6, 1, 6, 1, 3, 3, 1, 3, 5, 6)3@3: (4, 6, 3)1@4: (3)
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Trj twol
Sud round 2
A:
Rolls: 5@2 3@3 1@4; Total Hits: 45@2: (5, 6, 5, 1, 4)3@3: (2, 2, 4)1@4: (1)
D:
Rolls: 5@2 3@3 1@4; Total Hits: 35@2: (1, 5, 6, 1, 4)3@3: (4, 6, 3)1@4: (5)
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Sud round 3
A:
Rolls: 2@2 3@3 1@4; Total Hits: 22@2: (2, 3)3@3: (5, 5, 4)1@4: (4)
D:
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (4)3@3: (1, 6, 4)1@4: (1)
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Sud round 4
A:
Rolls: 3@3 1@4; Total Hits: 43@3: (3, 1, 1)1@4: (4)
D:
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (4)
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Sud holds wlo 5 INF, 5 ART, 1 Mech, 2 ARM, 1 bomber
save the Fighter–>NCM
z99: 1 DD --> z93
z99: 1 DD --> z94–>Placement
Egy: 3 INF
Sita: 3 INF
Nita: 4 INF–>Income
territories: 19
no’s: 5
total: 24 -
Anzac 5
15 IPCs
1 DD (8)
1 SS (6)save 1
No combat
Non-coms
2 DD SZ 62 to SZ 33
Place
1 DD, 1 SS SZ 62
Collect
10 + 5 NO + 1 leftover = 16 IPCs
France moves the Fighter to Gibraltar
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Germany turn 6
–>Purchase & repair
purchase: 10 INF (30) + 2 DD (16) + 5 ART (20) = 66
save 2 ipc–>Combat movement
time for the great battle of our time, 50% odds :roll:
Smo: 11 INF, 12 ART, 9 Mech, 14 ARM --> Rus
Nov: 2 Fig, 4 TacB, 1 bomber --> Rus (land Nukr)
Bry: 1 INF --> Sukr
Egy: 1 bomber --> Sukr (land Rom)–>Combat
Rus
AA fire
Rolls: 6@1; Total Hits: 36@1: (1, 5, 5, 2, 1, 1)
Bry
A:
Rolls: 1@1 1@4; Total Hits: 01@1: (5)1@4: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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:|
lose 2 Fig, 1 TacBretreat Sukr
Rus
A:
Rolls: 8@1 24@2 14@3 4@4; Total Hits: 228@1: (1, 1, 1, 6, 6, 4, 4, 3)24@2: (6, 6, 1, 1, 2, 3, 4, 2, 5, 5, 1, 2, 6, 5, 6, 3, 3, 1, 5, 5, 4, 1, 4, 5)14@3: (2, 4, 4, 2, 2, 2, 4, 2, 2, 5, 3, 3, 1, 6)4@4: (4, 6, 4, 5)
D:
Rolls: 46@2 7@3 2@4; Total Hits: 1746@2: (1, 3, 3, 1, 6, 5, 1, 4, 4, 4, 5, 2, 2, 6, 6, 6, 2, 1, 1, 5, 3, 2, 3, 5, 4, 4, 4, 2, 3, 2, 6, 4, 4, 3, 5, 4, 1, 5, 2, 5, 3, 6, 6, 5, 6, 5)7@3: (4, 1, 6, 5, 6, 2, 1)2@4: (3, 6)
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Rus round 2
A:
Rolls: 15@2 14@3 4@4; Total Hits: 1515@2: (6, 2, 6, 1, 3, 2, 6, 3, 4, 2, 3, 5, 4, 4, 4)14@3: (5, 1, 3, 2, 6, 2, 4, 1, 6, 5, 3, 2, 4, 2)4@4: (1, 5, 2, 2)
D:
Rolls: 28@2 7@3 2@4; Total Hits: 1628@2: (4, 2, 5, 5, 2, 1, 3, 4, 3, 1, 1, 1, 5, 6, 2, 2, 2, 2, 3, 6, 2, 3, 4, 5, 4, 1, 1, 5)7@3: (5, 2, 6, 3, 4, 5, 2)2@4: (5, 5)
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this the end…
Rus round 3
A:
Rolls: 13@3 4@4; Total Hits: 913@3: (5, 2, 1, 1, 5, 4, 6, 6, 6, 3, 3, 6, 3)4@4: (6, 1, 3, 4)
D:
Rolls: 13@2 7@3 2@4; Total Hits: 1313@2: (5, 1, 1, 3, 1, 6, 2, 5, 2, 3, 6, 2, 1)7@3: (2, 6, 2, 3, 1, 1, 1)2@4: (6, 6)
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retreat Rus
lose all ground forces, surviving planes land Arch
–>NCM
Smo: 3 AA --> Arch
Nov: 3 ARM --> Arch
Ger: 3 ART --> Wger
Wgr: 1 Mech --> Pol
Egy: 1 TacB --> Sita
Wgr: 2 INF, 1 ART --> Fra–>Placement
Wgr: 5 ART, 5 INF
Nov: 3 INF
Ger: 2 INF
z113: 2 DD–>Income
territories: 50
no’s: 15
saved: 2damage z125
Rolling 2d6:
(1, 1) -
total: 67 - 2 = 65
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R 6
26 IPCs
6 Inf (18)
2 Art (8)save 0
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Combat
1 Inf Sukr to Nukr (mt)
1 Arm Rus to Bry (mt) back to Rus
1 Inf Volo to Smo (mt)
Nukr lwol
Bry lwol
Smo lwolNon-coms
5 Inf Sam to Volo
12 Inf, 2 AA gun Novo to Volo
4 Art, 5 Arm Rus to VoloPlace
1 Inf Sukr
5 Inf, 2 Art RusCollect
27 + 3 NO = 30 IPCs
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Oh and 1 SS SZ 125 to SZ 123
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I actually had 4 AA guns, so you missed the shot against the strategic bomber.
Rolls: 1@1; Total Hits: 01@1: (3)
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So no problem.
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Japan turn 6
–>Purchase & repair
purchase: 3 DD (24) + 4 ARM (24) + 2 Mech (8 + 2 INF (6) = 62
save 2 ipc–>Combat movement
z6+Jap: 1 DD, 2 Fig --> z18 (land Jap)
z6+Jap: 1 DD, 1 Fig --> z17 (land Jap)
z6: 1 DD --> z35
z36: 3 Fig, 3 TacB --> z35 (land z36)
Hon: 1 INF, 1 ART --> Ksi
Kwa: 1 Fig, 1 TacB --> Ksi (land Kwa)
Fic: 1 INF --> Yun
Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
Hop: 1 INF, 1 ART --> Anh
Kwa: 1 Fig, 1 TacB --> Anh (land Kwa)
Hop: 1 Mech --> Kwe
Kwa: 2 bomber, 1 Fig, 1 TacB --> Kwe (land Kwa)
Mal: 1 INF --> Shn (walk in)–>Combat
z18
A:
Rolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (6, 6)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
z17
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
D:
Rolls: 1@1; Total Hits: 01@1: (4)
z35
A:
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (3, 3, 6)3@4: (5, 1, 6)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
Ksi
A:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (2, 6)1@3: (2)1@4: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Yun
A:
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (2)2@3: (5, 5)2@4: (2, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Ahn
A:
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (2, 2)1@3: (3)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Kwe
A:
Rolls: 1@1 1@3 3@4; Total Hits: 11@1: (6)1@3: (6)3@4: (4, 6, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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z17 twol
z35 twlo 1 DD
Ksi twol
Yun twol
Ahn twol
Kwe twolz18 round 2
A:
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (3, 5)
D:
Rolls: 1@1; Total Hits: 01@1: (4)