@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Alsch 91 (Allies) vs Spoox (Axis) G40 A3
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Bur lwlo 1 Inf
Irq R2
Rolls: 3@1 2@2; Total Hits: 13@1: (2, 2, 2)2@2: (3, 2)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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Irq R3
Rolls: 3@1 2@2; Total Hits: 13@1: (2, 3, 5)2@2: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Irq twol
Non-coms
2 Inf Con to Sud
1 Mech, 1 Arm Ken to Sud
1 DD SZ 39 to SZ 80
2 Fig, 1 Tac Bur to Ind
1 DD SZ 111 to SZ 112
2 Inf, 2 AA gun, 2 Fig Sco to UKPlace
1 Mech, 1 Arm Saf
1 DD SZ 109
1 mIC Cpr
7 Inf, 1 AA gun IndConvoy SZ 98
Rolls: 5@3; Total Hits: 35@3: (3, 2, 1, 6, 6)
SZ 37
Rolls: 3@3; Total Hits: 23@3: (3, 2, 4)
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Italy turn 3
–>Purchase & repair
purchase: 1 minor ic (12) + 1 TT (7) + 1 DD (8 = 27
save 1 ipc–>Combat movement
Egy: 1 ARM --> Trj --> back to Egy
–>NCM
z98: fleet --> z97
Sita: 1 Fig --> Egy
Yugo: 2 INF --> Nita–>Placement
z97: 1 DD, 1 TT
Egy: 1 minor IC–>Income
territories: 18
no’s: 10
saved: 1
total: 29 -
Anzac 3
14 IPCs
1 DD (8)
2 Inf (6)save 0
No combat
Non-coms
1 DD SZ 54 to SZ 33
1 DD, 1 CA, 1 TT SZ 62 to SZ 33, take
1 Inf, 1 Art Que to Car
1 Inf Dgu to Ngu
3 Fig Que to Car
2 Inf, 2 AA gun Que to NswPlace
1 DD SZ 62
2 Inf NswCollect
14 + 5 NO = 19 IPCs
France 3
No combat
Non-coms
1 Fig Sco to UK
1 Inf Fea to Sud
1 Inf Tun to Alg -
Germany turn 4
–>Purchase & repair
purchase: 3 INF (9) + 2 SS (12) + 3 Fig (30) + 1 ART (4) = 55
save 1 ipc–>Combat movement
z113: 1 SS --> z112
Wgr: 1 Fig, 1 TacB --> z112 (land Nov)
Nov: 2 INF --> Arch
Wgr: 1 bomber --> Arch (land Nov)
Nov: 10 INF, 1 ARM, 3 ART --> Bel
Epl: 1 Mech --> Sukr
Bes: 1 INF --> Sukr
Wgr: 1 Bomber --> Sukr (land Epl)
Epl: 2 INF, 3 TacB --> Nukr (land (Nov)–>Combat
z112
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Arch
A:
Rolls: 2@1 1@4; Total Hits: 02@1: (4, 4)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Bel
A:
Rolls: 7@1 6@2 1@3; Total Hits: 57@1: (1, 6, 1, 5, 5, 1, 4)6@2: (2, 6, 4, 5, 1, 4)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sukr
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Nukr
A:
Rolls: 2@1 3@3; Total Hits: 02@1: (3, 4)3@3: (5, 6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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z112 twol
Bel twol
Sukr twolArch round 2
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 2)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Nukr round 2
A:
Rolls: 2@1 3@3; Total Hits: 42@1: (1, 1)3@3: (3, 3, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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Arch twol
Nukr twol–>NCM
Epl: all except 1 Fig --> Bel
Pol: 4 MEch --> Bel
Ger: 2 ARM --> Epl
Ger: 3 ART --> Epl
Wgr: 2 Fig --> Egy
Kar: 3 INF --> Nov
Nita: 1 INF --> TT z97
Vyb: 1 INF --> Fin–>Placement
Wgr: 3 Fig, 1 ART
Nov: 3 INF
z113: 2 SS–>Income
territories: 50
no’s: 10
saved: 1damage z125
Rolling 2d6:
(3, 6) -
total: 58
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R 4
39 IPCs
7 Inf (21)
3 Arm (18)save 0
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6/7 of those defensive rolls were 6s. :lol: Sure hope that doesn’t continue!
Combat
2 Inf, 1 Fig Bry to Sukr
2 Inf, 1 Fig Bry to Nukr
3 Inf Smo to Arch
1 Tac Bry to Arch -
Sukr
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (5)
Defense (1 Inf, 1 Mech)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Nukr
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (5)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Arch
Attack (3 Inf, 1 Tac)
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 5, 4)1@3: (2)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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Urg useless fighters.
Retreat Nukr
Sukr R2
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 4)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Arch R2
Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Arch lwlo 1 Inf
Sukr R3
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Sukr lwol
Non-coms
1 Tac Arch to Rus
1 Fig Nukr to Rus
1 Fig Sukr to Rus
3 Inf, 8 Art, 2 Mech, 2 Arm, 2 AA gun Bry to Rus
1 Mech Vol to Rus
2 Inf Cau to Ros
3 Inf Smo to Volo
7 Inf, 2 Art, 2 AA gun Smo to Rus
6 Inf Tim to Novo
12 Inf, 2 AA gun Yen to TimPlace
7 Inf, 3 Arm Rus
Collect
26 + 8 NO = 34 IPCs
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Missed Anzac’s placements.
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Japan turn 4
–>Purchase & repair
purchase: 2 minor ic (24) + 2 DD (16) + 3 INF (9) = 49
save 1 ipc–>Combat movement
Phi: 1 INF --> TT --> Bor (walk in)
Mal: 1 INF, 1 ART --> Jav
Sia: 1 INF --> Shn
Kwa: 1 Fig, 1 TacB --> Shn (land Kwa)
Fic: 1 INF --> Yun
Kwa: 1 Fig, 1 TacB --> Yun (land Kwa)
Sui: 2 INF, 1 Mech, 1 ART --> Hop
Kwa: 2 bomber --> Hop (land Kwa)
Anh: 1 INF --> Kwe
Kwa: 1 Fig, 1 TacB --> Kwe (land Kwa)
Anh: 2 INF --> Hun
Kwa: 1 Fig, 1 TacB --> Hun (land Kwa)
Anh: 1 INF --> Ksi
KWa: 1 Fig, 1 TacB --> Ksi (land Kwa)
z41: 1 Fig, 1 TacB --> Jav (land z37)–>Combat
Jav
A:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (6, 1)1@3: (3)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Shn
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (5)1@4: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Yun
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Hop
A:
Rolls: 2@1 2@2 2@4; Total Hits: 22@1: (3, 3)2@2: (4, 5)2@4: (4, 1)
D:
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Kwe
A:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Hun
A:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 3)1@3: (6)1@4: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Ksi
A:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (4)1@4: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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Jav twol
Shn twol
Yun holds wlo 1 INF
Hop twol
Kwe holds wlo 1 INF
Hun twlo 1 INF
Ksi holds wlo 1 INF–>NCM
z41: fleet except CV --> z36
z41: 1 CV --> z37
z44: fleet --> z36
z35: fleet --> z36
z37: 1 SS --> z36
z37: 1 DD --> z35
Man: 2 INF --> Kor
Jap: 2 INF, 2 ART --> TT --> Kwa
Kwa: 2 Fig --> Jap
z6: 1 DD --> z18
z6: 1 DD --> z17–>Placement
Fic: 1 minor ic
Mal: 1 minor ic
Jap: 3 INF
z6: 2 DD–>Income
territories: 56
no’s: 5
saved: 1
total: 62 -
US 4
74 IPCs
1 CV (16)
2 Fig (20)
3 TT (21)
2 DD (16)save 1