@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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let’s try 1 more time
A
Rolls: 3@1; Total Hits: 13@1: (1, 6, 3)
DRolls: 2@2; Total Hits: 02@2: (6, 4)
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again
A
Rolls: 3@1; Total Hits: 03@1: (3, 3, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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again-will do multiple rolls first to hit ends it(each attacking roll is 2@1 each defending roll is 1@2
A
Rolls: 10@1; Total Hits: 510@1: (1, 1, 2, 4, 1, 5, 1, 1, 3, 4)
D
Rolls: 10@2; Total Hits: 410@2: (5, 3, 3, 6, 6, 1, 1, 2, 5, 2)
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wrong map United Kingdom coming up
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United Kingdom
Calcutta(5)
purchase
art-save 1combat
1)Sud-inf Egy/mech,arm Alx(walk in)
2)Ken-inf Con(walk in)
3)Tang-inf Con/arm,ftr,bmb Saf vs inf
4)z96-dd z98/2ftr,tac Egy vs dd
5)Gre-inf,art Alx/bb,4ca,ftr,tac z98 vs infbattle for Tang-inf,arm,ftr,bmb vs inf
A
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (4, 1)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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Tang twol
battle for z96-dd,2ftr,tac vs dd
A
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (3, 5)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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z96 cwol
battle for Gre-inf,art,ftr.tac,4ca,bb vs inf
A
Rolls: 2@2 5@3 2@4; Total Hits: 42@2: (1, 5)5@3: (1, 5, 5, 6, 4)2@4: (1, 1)
DRolls: 1@2; Total Hits: 01@2: (3)
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Gre twol
ncm
ftr Taqng to Rho
bmb Tang to Egy
2inf,art Alx to Egy
bmb Egy to Ind
2ftr,tac z96 to Egy
cv,dd z98 toz99
ftr,tac Gre to z99
3inf Bur to Ind
2inf Bur to Yun
mech,2arm Ind to Yunmobilize art to Ind
roll for ftr convoy disrupt Ind
Rolls: 2@3; Total Hits: 12@3: (2, 5)
roll for sub convoy disrupt Mal
Rolls: 2@3; Total Hits: 12@3: (1, 5)
collect -
collect 5 +1(saved)=6
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Italy turn 3
–>Purchase & repair
purchase: 1 airbase (15) + 2 SS (12) = 28
save 0 ipc–>Combat movement
Gib: 2 INF, 1 ART, 1 ARM --> Gre
Sfr: 1 bomber --> z96 (land Sita)
z97: 1 DD --> z96
Sita: 2 Fig --> z96 (land Sita)
z92: 2 CA, 1 BB --> bombard Gre–>Combat
Gre
A:
bombard
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 5)1@4: (6)
round 1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (6, 6)1@3: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 3)
z96
A:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (6, 1)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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Gre twlo 1 INF
z96 twol
+walk in in Nig–>NCM
/
–>Placement
Nita: 1 airbase
z97: 2 SS–>Income
territories: 20
saved: 1
damage: -2 (not rolling, you have plenty of ships and planes there)
no’s: 5
total: 24 -
Anzac turn 4
purchase(14)
2art,2infcombat
z42-dd z54/3ftr Nte vs dd
A
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (2, 2, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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z42 cwlo dd
ncm
3ftr z42 to Nte
3inf,2aa Que to Nte
inf Nsw to Dgumobilize(I just realized I can only place 3 units so my buy is arm,2art)
arm,2art to Nswcollect
14 +10(no)=24 -
Is France doing something?
also, there are 2 UK ART in Nsw, might need to change that when you post France :)
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one battle for France
Tun-3inf,ftr Alg vs inf
A
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 4, 2)1@3: (1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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Tun twlo inf
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landed the ftr in Mal
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Germany turn 4
–>Purchase & repair
repair: I’m not exactly sure how this works. I capture UK with 20 damage on it, it gets downgraded to a minor ic on capture. So I assume now it has only the max possible damage on minor ic’s, being 6?
Under this assumption: pay 6 ipc for full repair.
purchase: 3 INF (9) + 10 ARM (60) + 1 DD (8 = 83 total
save 2 ipc–>Combat movement
Uk: 2 INF, 2 ART --> Mor (walk in if naval battle succeeds)
z109: 1 BB, 3 SS --> z91–>Combat
z91
A:
Rolls: 3@2 1@4; Total Hits: 33@2: (4, 2, 1)1@4: (1)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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I’m not sure how the damage works on the industrial complexes either-we’ll go with what you did-tou might ask Jen or somebody about this.