Germany turn 1
–>Purchase & repair
purchase: 1 CV (16) + 1 DD (8 + 1 SS (6) = 30
save 0 ipc
–>Combat movement
Nor: 3 INF --> Fin (walk in)
Rom: 1 INF --> Bul (walk in)
z117: 1 SS --> z106
z103: 1 SS --> z106
z118: 1 SS --> z109
z108: 1 SS --> z109
z113: 1 BB, 1 CA --> z112
Hun: 1 Fig --> z112
Pol: 1 TacB --> z112
Ger: 1 TacB --> z112 (land Wger)
z124: 1 SS --> z111
Ger: 2 bomber --> z111 (land Wger)
Hol: 1 Fig --> z111 (land Wger)
Nor: 1 Fig --> z111 (land Wger)
Wger: 2 Fig, 2 Tacb --> z111 (land Wger)
Hol: 2 INF, 1 ART --> Wfr
Wger: 1 TacB --> Wfr (land Wger)
Hol: 3 ARM, 2 INF, 1 ART --> Fra
Sgr: 3 ARM --> Fra
Wger: 4 Mech, 1 ART, 3 INF --> Fra
Sgr: 2 ART, 6 INF --> Yugo
Hun: 1 ARM --> Yugo
–>Combat
z106
A:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z109
A:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
z111 (assuming no scrambles here, if you want to scramble, then I’ll reroll the fight afterwards)
A:
Rolls: 1@2 4@3 4@4; Total Hits: 31@2: (3)4@3: (3, 4, 3, 4)4@4: (3, 6, 6, 5)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
z112
A:
Rolls: 3@3 2@4; Total Hits: 23@3: (5, 2, 4)2@4: (3, 5)
D:
Rolls: 2@3; Total Hits: 02@3: (6, 5)
Yugo
A:
Rolls: 4@1 4@2 1@3; Total Hits: 44@1: (1, 5, 5, 1)4@2: (2, 5, 2, 6)1@3: (4)
D:
Rolls: 5@2; Total Hits: 15@2: (4, 3, 3, 2, 5)
Wfr
A:
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (5, 2)1@3: (2)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Fra
A:
Rolls: 7@1 4@2 6@3; Total Hits: 67@1: (1, 6, 6, 3, 5, 2, 6)4@2: (1, 1, 6, 6)6@3: (1, 4, 4, 2, 5, 3)
D:
Rolls: 8@2 1@3 1@4; Total Hits: 58@2: (3, 5, 1, 6, 1, 3, 2, 6)1@3: (1)1@4: (1)