@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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Alx twlo inf
ncm
2dd z106 to z91
2inf via trn Cpr to Egy
2inf Rho to Con ftr,tac,bmb Alx to Egy
ftr,tac Alx to z98
dd z76 to z98
dd,cv z81 to z98mobilize
bmb,arm,ftr to Safcollect
London-28
Calcutta-5
inf to Ind -
thanks for your understanding
Italy turn 2
–>Purchase & repair
purchase: 2 INF (6) + 1 ART (4) + 1 DD (8 = 18
save 1 ipc–>Combat movement
Gre: 2 INF, 1 ART, 1 ARM --> Gib
z97: 2 CA, 1 BB --> z92
Sita: 1 bomber --> Gib (land Sfr)
Lib: 1 INF --> Tun (walk in)–>Combat
Gib (assuming no scrambles here, can reroll the fight if you’d like to scramble)
A:
bombard
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 6)1@4: (6)
round 1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (3, 2)1@3: (3)
D:
Rolls: 3@4; Total Hits: 03@4: (6, 5, 5)
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Gib twol
- walk ins in Africa
–>NCM
Sfr: 2 ART --> Nita
Yugo: 1 ARM, 1 INF --> Nita
z97: 1 DD --> z96–>Placement
z97: 1 DD
Sita: 2 INF, 1 ART–>Income
territories: 22
no’s: 5
saved: 1
total: 28 -
France moves ftr from UK to Alg
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Germany turn 3
–>Purchase & repair
purchase: 10 INF (30) + 5 ART (20) = 50
–>Combat movement
Wger: 2 INF, 2 ART --> Sco
Wger: 6 ARM --> Uk
Ger: 8 INF, 2 ART --> Uk
z112: 1 BB, 1 CA --> bombard Uk–>Combat
Sco
A:
Rolls: 4@2; Total Hits: 24@2: (1, 5, 3, 1)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Uk
A:
bombard
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
round 1
Rolls: 6@1 4@2 6@3; Total Hits: 66@1: (5, 5, 4, 5, 4, 4)4@2: (3, 5, 4, 4)6@3: (3, 1, 1, 3, 2, 1)
D:
Rolls: 3@2; Total Hits: 33@2: (1, 2, 1)
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Sco twlo 1 INF
Uk twlo 3 INF–>NCM
z112: fleet --> z109
Wger: 3 Fig, 3 TacB, 2 bomber --> Sita–>Placement
Ger: 5 ART, 5 INF
Wger: 5 INF–>Income
territories: 47
no’s: 10
plunder UK: 28
total: 85is it possible that you forgot ANZAC?
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going through the thread of our game I did forget Anzac-how would it be if I just collected the income for round 2 and play round three when it’s Anzac’s turn with $28?
Russia turn 3 coming up
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Russia turn 3(37)
purchase
7art,3infcombat
inf Cmo to Cha(walk in)
inf Cmo/2ftr,tac Rus to Sui(inf)
A
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (3, 2)1@4: (5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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Sui held emty
ncm
2ftr,tac Sui to Kan
2inf Tim to Novo
6inf Yen to Tim
12 inf,2aa Yak to Yen
inf Olog to Kan
inf Dza to Olg
13 inf Bel to Bal
2inf,art Bel to Nov
inf Bel to Epl
mech,arm Sukr to Bel
mech,arm Bry ro Bel
2inf,3art Sukrn to Nukr
3inf,3art Bry to Nukr
3art Ros to Sukr
4art,3inf Rus nto Brymobilize
3art to Nov
3art to sUKR
3inf,art to Ruscollect
33+5(no)=38 -
sure if you want to solve ANZAC that way, no problem
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Japan turn 3
looking a bit problematic here :)
–>Purchase & repair
purchase: 1 minor ic (12) + 1 ARM (6) + 9 INF (27) = 45
save 2 ipc–>Combat movement
Kwa:4 INF, 4 ART, 5 TacB, 8 Fig --> Yun (air lands Sha)
Kwa: 2 bomber --> z42 (land Kwa)
z37: 1 DD --> z42
Anh: 2 INF, 1 ART --> Hun
Bury: 10 INF, 1 ART, 1 AA --> Yak (walk in)
z39: 1 BB, 1 CV, 1 Fig, 1 TacB, 1 DD --> z39
Kwa: 1 INF --> TT --> Sum (walk in)–>Combat
Yun
A:
Rolls: 8@2 8@3 5@4; Total Hits: 88@2: (4, 2, 5, 5, 3, 6, 6, 2)8@3: (2, 5, 1, 2, 4, 4, 6, 6)5@4: (5, 6, 1, 2, 3)
D:
Rolls: 11@2 1@4; Total Hits: 411@2: (6, 6, 3, 4, 2, 5, 2, 3, 3, 1, 6)1@4: (4)
z42
A:
Rolls: 1@2 2@4; Total Hits: 21@2: (5)2@4: (4, 1)
D:
Rolls: 1@1 1@2; Total Hits: 01@1: (5)1@2: (4)
Hun
A:
Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z39
A:
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (2)1@3: (5)2@4: (5, 1)
D:
Rolls: 1@4; Total Hits: 01@4: (5)
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z42 twol
Hun twlo 1 INF
z39 twolYun round 2
A:
Rolls: 4@2 8@3 5@4; Total Hits: 74@2: (5, 6, 6, 3)8@3: (5, 2, 5, 4, 2, 2, 2, 1)5@4: (5, 2, 5, 6, 2)
D:
Rolls: 3@2 1@4; Total Hits: 23@2: (1, 5, 4)1@4: (1)
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Yun twlo 4 INF, 2 ART
–>NCM
Sak: 1 INF, 1 ART --> Bury
z43: 1 TT --> z36
z37: fleet except 1 SS --> z36
Hon: 1 INF --> Kwa–>Placement
Fic: 1 minor ic
Jap: 9 INF, 1 ARM–>Income
territories: 47
no’s: 0
saved: 2
total: 49 -
Spoox-you forgot to subtract the convoy disruption the US ships caused in z6-I think the ca,bb and dd each cause 1 each and you roll dice for damage caused by the fighters (maximum cannot exceed 11-Korea(3)+Japan(8))
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you’re absolutely right, my apologies
your BB, DD and CA each roll 1 die
Rolling 3d6:
(2, 2, 4)your carrier based fighters roll 2 dice
Rolling 4d6:
(1, 3, 3, 5) -
that is 1 damage (ht emaximum possible)
so Japan collects 38 (that hurts!)
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USA turn 3(79)
purchase
5inf,5art,7arm(save 2)combat
1)Sib-arm Sfe/inf,art z8/bb,ca,2ftr z6 vs inf
2)Amu-inf Sfe(via trnz4)battle for Sib-inf,art,arm,2ftr,bb,ca vs inf
A
Rolls: 2@2 4@3 1@4; Total Hits: 52@2: (1, 1)4@3: (1, 6, 2, 6)1@4: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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Sib twlo inf
ncm
2ftr Ale to Sfe
ftr Gua to Sfe
4ftr,2bmb Mid to Sfe
dd,ca z54 to z26
2ftr Sib to z5
cv z6 to z5
6inf,4arm,2aa Wus to Sfe
ca z10 to z4mobilize
5inf,5art to Eus
7arm to Cuscollect
52+25(no)+2(saved)=79China turn 3(15)
purchase 5inf
combat
Anh-inf Hop(walk in)
Yun-4inf Kwe vs 2art
A
Rolls: 4@1; Total Hits: 04@1: (3, 4, 4, 4)
D
Rolls: 2@2; Total Hits: 12@2: (6, 1)
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let’s try 1 more time
A
Rolls: 3@1; Total Hits: 13@1: (1, 6, 3)
DRolls: 2@2; Total Hits: 02@2: (6, 4)
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again
A
Rolls: 3@1; Total Hits: 03@1: (3, 3, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4)