@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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Japan turn 2
–>Purchase & repair
purchase: 1 naval base (15) + 3 DD (24) + 1 ART (4) = 43
save 1 ipc–>Combat movement
Amu: 10 INF --> Bury (walk in)
Sib: 1 INF, 1 ART --> Sak walk in)
Cha: 1 INF --> Sui (walk in)
Cha: 1 INF, 1 ART --> Hop (walk in)
Anh: 1 INF --> Kwe (walk in)
Kwa: 2 bomber --> SBR Ind (land Kwa)
need intercept orders -
The British fighter will intercept
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bombers fire
Rolls: 2@1; Total Hits: 12@1: (1, 2)
interceptor fires
Rolls: 1@1; Total Hits: 01@1: (3)
major ic AA gun fires
Rolls: 2@1; Total Hits: 02@1: (4, 3)
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your fighter is shot down
SBR
Rolling 2d6:
(4, 6) -
Ind damaged for 4 +2 +6 + 2 = 14 damage
OK, I must have been very very confused when I typed I was going to bomb Ind, only now realising when I am typing this that we are still turn 2, not exactly the best moment for Japan to attack. So if you don’t mind I’m going to add some attacks. Is that ok for you? I’m aware these had to be typed together with the other attacks…my apologies for the commotion. If you say no, then I’ll understand. Keep making these kind of silly mistakes :(
Sia: 1 INF --> Fic
Pau: 1 INF --> Bor
Ksi: 2 INF --> Hon
z36: 1 SS --> z42 (defenseless TT)
Kwa: 3 TacB, 5 Fig --> HonHon
A:
Rolls: 2@1 5@3 3@4; Total Hits: 52@1: (4, 3)5@3: (4, 5, 3, 1, 2)3@4: (3, 6, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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Hon twlo 1 INF
–>NCM
Hun: 2 INF, 1 ART --> Kwa
Jap: 3 INF, 3 ART --> Kwa
Man: 2 TacB, 3 Fig --> Kwa
MAn: 2 TacB, 2 Fig --> z37
z36: fleet --> z37 (except 2 DD, 1 BB)
z36: 1 DD --> z42
z5+z4: 1 TT --> z19–>Placement
Kwa: 1 NB
Jap: 1 ART
z6: 3 DD–>Income
territories: 46
saved: 1
total: 47once again I’m terribly sorry about all this that went wrong here.
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Spoox-as far as I’m concerned we’re playing the game for enjoyment-so it’s fine with me if you redo obvious mistakes or just want to redo something because you want to-as long as turns haven’t been taken past the changes-I’m really enjoying this game.
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USA turn2(52)-declare war on the axis
buy
5trn,5inf(save2)combat
1)bb,cru,dd,tac,ftr z26 vs 3dd z6
2)2sub,dd z54 vs sub,dd z42
3)ftr Gua vs 2trn z19
4)inf,arm Wus(via trn) to Sfe(walk in)1)z6-bb,cru,dd,tac,ftr vs 3dd
A
:aaa1@2 2@3 2@4:
D
Rolls: 3@2; Total Hits: 23@2: (2, 4, 2)
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A
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (1, 6)2@4: (5, 1)
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Z6 round 2-dd,cru,bb vs dd
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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z6 cwlo ftr,tac
2)z42-2sub,dd vs sub,dd
A
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)
D
Rolls: 1@1 1@2; Total Hits: 11@1: (4)1@2: (2)
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z42 round 2-sub,dd vs dd
A
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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z42 round 3-sub,dd vs dd
A-
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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z42 round4
A
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Z42 cwlo sub
3)z19 ftr sinks 2 trnsncm
ftr z19 to Gua
trn z26 w/inf,art to z8
cru,trn w/inf,art z11 to z10
bmb,2ftr Haw to Mid
2ftr Cus to Ale
2ftr,bmb Wus to Midmobilize
5trn to z10
5inf to Wuscollect
52 +25(no) +2saved+$79 -
China turn 2(12)
buy 3artcombat
inf Yun to Hun(walk in)
2inf She,ftr Yun to Hop(inf,art)
4inf Yun to Kwe(inf)Hop-2inf,ftr vs inf,art
A
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (5)
D
Rolls: 2@2; Total Hits: 12@2: (2, 3)
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Hop round 2-inf,ftr vs inf,art
A
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
D
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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whew-Hop twlo inf
Kwe-4inf vs inf
A
Rolls: 4@1; Total Hits: 14@1: (3, 3, 6, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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Kwe twol
ncm
ftr Hop to Yun
inf Sze to Yunmobilize
3art to Yuncollect
$15