TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Japan turn 2
–>Purchase & repair
purchase: 1 naval base (15) + 3 DD (24) + 1 ART (4) = 43
save 1 ipc
–>Combat movement
Amu: 10 INF --> Bury (walk in)
Sib: 1 INF, 1 ART --> Sak walk in)
Cha: 1 INF --> Sui (walk in)
Cha: 1 INF, 1 ART --> Hop (walk in)
Anh: 1 INF --> Kwe (walk in)
Kwa: 2 bomber --> SBR Ind (land Kwa)
need intercept orders
The British fighter will intercept
bombers fire
Rolls: 2@1; Total Hits: 12@1: (1, 2)
interceptor fires
Rolls: 1@1; Total Hits: 01@1: (3)
major ic AA gun fires
Rolls: 2@1; Total Hits: 02@1: (4, 3)
your fighter is shot down
SBR
Rolling 2d6:
(4, 6)
Ind damaged for 4 +2 +6 + 2 = 14 damage
OK, I must have been very very confused when I typed I was going to bomb Ind, only now realising when I am typing this that we are still turn 2, not exactly the best moment for Japan to attack. So if you don’t mind I’m going to add some attacks. Is that ok for you? I’m aware these had to be typed together with the other attacks…my apologies for the commotion. If you say no, then I’ll understand. Keep making these kind of silly mistakes :(
Sia: 1 INF --> Fic
Pau: 1 INF --> Bor
Ksi: 2 INF --> Hon
z36: 1 SS --> z42 (defenseless TT)
Kwa: 3 TacB, 5 Fig --> Hon
Hon
A:
Rolls: 2@1 5@3 3@4; Total Hits: 52@1: (4, 3)5@3: (4, 5, 3, 1, 2)3@4: (3, 6, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Hon twlo 1 INF
–>NCM
Hun: 2 INF, 1 ART --> Kwa
Jap: 3 INF, 3 ART --> Kwa
Man: 2 TacB, 3 Fig --> Kwa
MAn: 2 TacB, 2 Fig --> z37
z36: fleet --> z37 (except 2 DD, 1 BB)
z36: 1 DD --> z42
z5+z4: 1 TT --> z19
–>Placement
Kwa: 1 NB
Jap: 1 ART
z6: 3 DD
–>Income
territories: 46
saved: 1
total: 47
once again I’m terribly sorry about all this that went wrong here.
Spoox-as far as I’m concerned we’re playing the game for enjoyment-so it’s fine with me if you redo obvious mistakes or just want to redo something because you want to-as long as turns haven’t been taken past the changes-I’m really enjoying this game.
USA turn2(52)-declare war on the axis
buy
5trn,5inf(save2)
combat
1)bb,cru,dd,tac,ftr z26 vs 3dd z6
2)2sub,dd z54 vs sub,dd z42
3)ftr Gua vs 2trn z19
4)inf,arm Wus(via trn) to Sfe(walk in)
1)z6-bb,cru,dd,tac,ftr vs 3dd
A
:aaa1@2 2@3 2@4:
D
Rolls: 3@2; Total Hits: 23@2: (2, 4, 2)
A
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (1, 6)2@4: (5, 1)
Z6 round 2-dd,cru,bb vs dd
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
z6 cwlo ftr,tac
2)z42-2sub,dd vs sub,dd
A
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)
D
Rolls: 1@1 1@2; Total Hits: 11@1: (4)1@2: (2)
z42 round 2-sub,dd vs dd
A
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (6)
z42 round 3-sub,dd vs dd
A-
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
z42 round4
A
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Z42 cwlo sub
3)z19 ftr sinks 2 trns
ncm
ftr z19 to Gua
trn z26 w/inf,art to z8
cru,trn w/inf,art z11 to z10
bmb,2ftr Haw to Mid
2ftr Cus to Ale
2ftr,bmb Wus to Mid
mobilize
5trn to z10
5inf to Wus
collect
52 +25(no) +2saved+$79
China turn 2(12)
buy 3art
combat
inf Yun to Hun(walk in)
2inf She,ftr Yun to Hop(inf,art)
4inf Yun to Kwe(inf)
Hop-2inf,ftr vs inf,art
A
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (5)
D
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Hop round 2-inf,ftr vs inf,art
A
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
D
Rolls: 2@2; Total Hits: 02@2: (6, 6)
whew-Hop twlo inf
Kwe-4inf vs inf
A
Rolls: 4@1; Total Hits: 14@1: (3, 3, 6, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Kwe twol
ncm
ftr Hop to Yun
inf Sze to Yun
mobilize
3art to Yun
collect
$15