@mike64 good luck!
Spoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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I think that’s an old map?
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This map has Anzacs move on it-I just named it the same as France was supposed to finish up round 1.
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Germany turn 2
–>Purchase & repair
purchase: 9 TT (63) + 1 ART (4) = 67
save 1 ipc–>Combat movement
Wger: 2 bomber, 4 TacB --> SBR Uk
z112: 1 TacB --> SBR UK
need intercept orders -
no intercept
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SBR Uk
designating targets:
2 bombers, 4 TacB –> major ic
1 TacB --> airb -
oops
SBR Uk
designating targets:
2 bombers, 4 TacB –> major ic
1 TacB --> airbaseAA fire
major ic
Rolls: 6@1; Total Hits: 16@1: (4, 5, 6, 5, 5, 1)
airbase
Rolls: 1@1; Total Hits: 01@1: (2)
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major ic: 1 TacB shot down
bombs away
major ic
bombers
Rolling 2d6:
(2, 4)
TacB
Rolling 3d6:
(2, 5, 5)airbase
Rolling 1d6:
(5) -
damage major ic:
bombers: 2+2+4+2=10
TacB: 2+5+5=12total: maximum possible damage
airbase: 5 damage (inoperative)
–>NCM
Fra: 2 ART, 6 ARM --> Wger
Wfr: 1 ART --> Fra
Pol: 8 INF, 1 ART --> Ger
Bul: 5 INF --> Rom
Wger: 1 Fig --> Sita
z109: 2 SS --> z112–>Placement
z112: 1 TT
z113: 8 TT
Ger: 1 ART–>Income
territories: 39
no’s: 10
saved: 1
total: 50 -
Russia turn 2(37)
buy-7art,3infno combat
ncm
cru z214 to z215
5inf Nov to Bel
inf,art Bry to Nukr
3art Sukr to Nukr
2inf Ros to Sukr
3art Vol to Ros
3inf,art Rus to Bry
2ftr,tac Nov to Rus
6inf Yak to Yen 12inf,2aa Bury to Yak 2inf Olg to Tim inf Dza to Olg inf Ula to Dza
2inf Buy to Cmo mobilize 3art to Sukr
4art,3inf to Rus -
Japan turn 2
–>Purchase & repair
purchase: 1 naval base (15) + 3 DD (24) + 1 ART (4) = 43
save 1 ipc–>Combat movement
Amu: 10 INF --> Bury (walk in)
Sib: 1 INF, 1 ART --> Sak walk in)
Cha: 1 INF --> Sui (walk in)
Cha: 1 INF, 1 ART --> Hop (walk in)
Anh: 1 INF --> Kwe (walk in)
Kwa: 2 bomber --> SBR Ind (land Kwa)
need intercept orders -
The British fighter will intercept
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bombers fire
Rolls: 2@1; Total Hits: 12@1: (1, 2)
interceptor fires
Rolls: 1@1; Total Hits: 01@1: (3)
major ic AA gun fires
Rolls: 2@1; Total Hits: 02@1: (4, 3)
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your fighter is shot down
SBR
Rolling 2d6:
(4, 6) -
Ind damaged for 4 +2 +6 + 2 = 14 damage
OK, I must have been very very confused when I typed I was going to bomb Ind, only now realising when I am typing this that we are still turn 2, not exactly the best moment for Japan to attack. So if you don’t mind I’m going to add some attacks. Is that ok for you? I’m aware these had to be typed together with the other attacks…my apologies for the commotion. If you say no, then I’ll understand. Keep making these kind of silly mistakes :(
Sia: 1 INF --> Fic
Pau: 1 INF --> Bor
Ksi: 2 INF --> Hon
z36: 1 SS --> z42 (defenseless TT)
Kwa: 3 TacB, 5 Fig --> HonHon
A:
Rolls: 2@1 5@3 3@4; Total Hits: 52@1: (4, 3)5@3: (4, 5, 3, 1, 2)3@4: (3, 6, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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Hon twlo 1 INF
–>NCM
Hun: 2 INF, 1 ART --> Kwa
Jap: 3 INF, 3 ART --> Kwa
Man: 2 TacB, 3 Fig --> Kwa
MAn: 2 TacB, 2 Fig --> z37
z36: fleet --> z37 (except 2 DD, 1 BB)
z36: 1 DD --> z42
z5+z4: 1 TT --> z19–>Placement
Kwa: 1 NB
Jap: 1 ART
z6: 3 DD–>Income
territories: 46
saved: 1
total: 47once again I’m terribly sorry about all this that went wrong here.
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Spoox-as far as I’m concerned we’re playing the game for enjoyment-so it’s fine with me if you redo obvious mistakes or just want to redo something because you want to-as long as turns haven’t been taken past the changes-I’m really enjoying this game.
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USA turn2(52)-declare war on the axis
buy
5trn,5inf(save2)combat
1)bb,cru,dd,tac,ftr z26 vs 3dd z6
2)2sub,dd z54 vs sub,dd z42
3)ftr Gua vs 2trn z19
4)inf,arm Wus(via trn) to Sfe(walk in)1)z6-bb,cru,dd,tac,ftr vs 3dd
A
:aaa1@2 2@3 2@4:
D
Rolls: 3@2; Total Hits: 23@2: (2, 4, 2)
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A
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (1, 6)2@4: (5, 1)
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Z6 round 2-dd,cru,bb vs dd
A
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (5)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6)