TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
France-turn 1
ncm
inf Fwa to Fca
inf Mor to Alg
inf Tun to Alg
I think you forgot ANZAC turn 1? :)
Anzac turn 1(10)
buy
trn,inf
ncm
inf,art Que(via trn) to Jav
2ftr Nze to Nte
ftr Que to Nte
2aa,2inf Nsw to Que
dd z62 to z54
cru z63 to z54
mobilize
inf to Nsw
trn to z62
collect -$14
forgot map
I think that’s an old map?
This map has Anzacs move on it-I just named it the same as France was supposed to finish up round 1.
Germany turn 2
–>Purchase & repair
purchase: 9 TT (63) + 1 ART (4) = 67
save 1 ipc
–>Combat movement
Wger: 2 bomber, 4 TacB --> SBR Uk
z112: 1 TacB --> SBR UK
need intercept orders
no intercept
SBR Uk
designating targets:
2 bombers, 4 TacB –> major ic
1 TacB --> airb
oops
SBR Uk
designating targets:
2 bombers, 4 TacB –> major ic
1 TacB --> airbase
AA fire
major ic
Rolls: 6@1; Total Hits: 16@1: (4, 5, 6, 5, 5, 1)
airbase
Rolls: 1@1; Total Hits: 01@1: (2)
major ic: 1 TacB shot down
bombs away
major ic
bombers
Rolling 2d6:
(2, 4)
TacB
Rolling 3d6:
(2, 5, 5)
airbase
Rolling 1d6:
(5)
damage major ic:
bombers: 2+2+4+2=10
TacB: 2+5+5=12
total: maximum possible damage
airbase: 5 damage (inoperative)
–>NCM
Fra: 2 ART, 6 ARM --> Wger
Wfr: 1 ART --> Fra
Pol: 8 INF, 1 ART --> Ger
Bul: 5 INF --> Rom
Wger: 1 Fig --> Sita
z109: 2 SS --> z112
–>Placement
z112: 1 TT
z113: 8 TT
Ger: 1 ART
–>Income
territories: 39
no’s: 10
saved: 1
total: 50
Russia turn 2(37)
buy-7art,3inf
no combat
ncm
cru z214 to z215
5inf Nov to Bel
inf,art Bry to Nukr
3art Sukr to Nukr
2inf Ros to Sukr
3art Vol to Ros
3inf,art Rus to Bry
2ftr,tac Nov to Rus
6inf Yak to Yen 12inf,2aa Bury to Yak 2inf Olg to Tim inf Dza to Olg inf Ula to Dza
2inf Buy to Cmo mobilize 3art to Sukr
4art,3inf to Rus
Japan turn 2
–>Purchase & repair
purchase: 1 naval base (15) + 3 DD (24) + 1 ART (4) = 43
save 1 ipc
–>Combat movement
Amu: 10 INF --> Bury (walk in)
Sib: 1 INF, 1 ART --> Sak walk in)
Cha: 1 INF --> Sui (walk in)
Cha: 1 INF, 1 ART --> Hop (walk in)
Anh: 1 INF --> Kwe (walk in)
Kwa: 2 bomber --> SBR Ind (land Kwa)
need intercept orders
The British fighter will intercept
bombers fire
Rolls: 2@1; Total Hits: 12@1: (1, 2)
interceptor fires
Rolls: 1@1; Total Hits: 01@1: (3)
major ic AA gun fires
Rolls: 2@1; Total Hits: 02@1: (4, 3)
your fighter is shot down
SBR
Rolling 2d6:
(4, 6)
Ind damaged for 4 +2 +6 + 2 = 14 damage
OK, I must have been very very confused when I typed I was going to bomb Ind, only now realising when I am typing this that we are still turn 2, not exactly the best moment for Japan to attack. So if you don’t mind I’m going to add some attacks. Is that ok for you? I’m aware these had to be typed together with the other attacks…my apologies for the commotion. If you say no, then I’ll understand. Keep making these kind of silly mistakes :(
Sia: 1 INF --> Fic
Pau: 1 INF --> Bor
Ksi: 2 INF --> Hon
z36: 1 SS --> z42 (defenseless TT)
Kwa: 3 TacB, 5 Fig --> Hon
Hon
A:
Rolls: 2@1 5@3 3@4; Total Hits: 52@1: (4, 3)5@3: (4, 5, 3, 1, 2)3@4: (3, 6, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Hon twlo 1 INF
–>NCM
Hun: 2 INF, 1 ART --> Kwa
Jap: 3 INF, 3 ART --> Kwa
Man: 2 TacB, 3 Fig --> Kwa
MAn: 2 TacB, 2 Fig --> z37
z36: fleet --> z37 (except 2 DD, 1 BB)
z36: 1 DD --> z42
z5+z4: 1 TT --> z19
–>Placement
Kwa: 1 NB
Jap: 1 ART
z6: 3 DD
–>Income
territories: 46
saved: 1
total: 47
once again I’m terribly sorry about all this that went wrong here.