Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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sigh
z93 round 3
A:
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 3)1@4: (2)
D:
Rolls: 1@3; Total Hits: 11@3: (3)
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z93 twlo 1 SS, 1 Fig
–>NCM
z95: 1 DD --> z97
–>Placement
Sita: 1 Fig
–>Income
territories: 19
convoy damage z72
Rolling 1d6:
(5) -
total: 19
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France-turn 1
ncm
inf Fwa to Fca
inf Mor to Alg
inf Tun to Alg -
I think you forgot ANZAC turn 1? :)
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Anzac turn 1(10)
buy
trn,infncm
inf,art Que(via trn) to Jav
2ftr Nze to Nte
ftr Que to Nte
2aa,2inf Nsw to Que
dd z62 to z54
cru z63 to z54mobilize
inf to Nsw
trn to z62collect -$14
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forgot map
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I think that’s an old map?
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This map has Anzacs move on it-I just named it the same as France was supposed to finish up round 1.
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Germany turn 2
–>Purchase & repair
purchase: 9 TT (63) + 1 ART (4) = 67
save 1 ipc–>Combat movement
Wger: 2 bomber, 4 TacB --> SBR Uk
z112: 1 TacB --> SBR UK
need intercept orders -
no intercept
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SBR Uk
designating targets:
2 bombers, 4 TacB –> major ic
1 TacB --> airb -
oops
SBR Uk
designating targets:
2 bombers, 4 TacB –> major ic
1 TacB --> airbaseAA fire
major ic
Rolls: 6@1; Total Hits: 16@1: (4, 5, 6, 5, 5, 1)
airbase
Rolls: 1@1; Total Hits: 01@1: (2)
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major ic: 1 TacB shot down
bombs away
major ic
bombers
Rolling 2d6:
(2, 4)
TacB
Rolling 3d6:
(2, 5, 5)airbase
Rolling 1d6:
(5) -
damage major ic:
bombers: 2+2+4+2=10
TacB: 2+5+5=12total: maximum possible damage
airbase: 5 damage (inoperative)
–>NCM
Fra: 2 ART, 6 ARM --> Wger
Wfr: 1 ART --> Fra
Pol: 8 INF, 1 ART --> Ger
Bul: 5 INF --> Rom
Wger: 1 Fig --> Sita
z109: 2 SS --> z112–>Placement
z112: 1 TT
z113: 8 TT
Ger: 1 ART–>Income
territories: 39
no’s: 10
saved: 1
total: 50 -
Russia turn 2(37)
buy-7art,3infno combat
ncm
cru z214 to z215
5inf Nov to Bel
inf,art Bry to Nukr
3art Sukr to Nukr
2inf Ros to Sukr
3art Vol to Ros
3inf,art Rus to Bry
2ftr,tac Nov to Rus
6inf Yak to Yen 12inf,2aa Bury to Yak 2inf Olg to Tim inf Dza to Olg inf Ula to Dza
2inf Buy to Cmo mobilize 3art to Sukr
4art,3inf to Rus -
Japan turn 2
–>Purchase & repair
purchase: 1 naval base (15) + 3 DD (24) + 1 ART (4) = 43
save 1 ipc–>Combat movement
Amu: 10 INF --> Bury (walk in)
Sib: 1 INF, 1 ART --> Sak walk in)
Cha: 1 INF --> Sui (walk in)
Cha: 1 INF, 1 ART --> Hop (walk in)
Anh: 1 INF --> Kwe (walk in)
Kwa: 2 bomber --> SBR Ind (land Kwa)
need intercept orders -
The British fighter will intercept
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bombers fire
Rolls: 2@1; Total Hits: 12@1: (1, 2)
interceptor fires
Rolls: 1@1; Total Hits: 01@1: (3)
major ic AA gun fires
Rolls: 2@1; Total Hits: 02@1: (4, 3)
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your fighter is shot down
SBR
Rolling 2d6:
(4, 6)