@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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Que round 2
A:
Rolls: 3@1 4@2 1@3 1@4; Total Hits: 43@1: (3, 2, 3)4@2: (1, 5, 2, 4)1@3: (3)1@4: (3)
D:
Rolls: 4@2 1@3 1@4; Total Hits: 34@2: (2, 6, 1, 4)1@3: (2)1@4: (6)
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Que round 3
A:
Rolls: 4@2 1@3 1@4; Total Hits: 34@2: (1, 5, 1, 6)1@3: (5)1@4: (3)
D:
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
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Que twlo 1 Fig, 1 TacB, 5 INF
–>NCM
Jav: 1 INF --> TT --> Que
z42: 2 CV --> z54
z37: 1 SS --> z39
z37: 2 CV, 2 Fig, 2 TacB --> z54
Jap: 2 INF, 2 ART --> TT --> Car
z6: 2 DD, 2 CA – z33
Jap: 2 Fig --> Car
z44: 1 DD --> z35
Sui: 5 INF, 1 AA --> Kan
Tsi: 1 ART --> Kan
Sik: 1 INF --> Tsi
Fic: 1 bomber --> Car–>Placement
Mal: 1 minor ic
Fic: 3 INF
Jap: 2 Fig–>Income
territories: 53
no’s: 5
saved: 9
total: 67 -
USA 9
purchase(83)
3trn,4inf,7sub,ddcombat
Sfr-inf,mech Gib(walk in)
Nita-2inf,2mech,bb Gib/art Sita/2ca,6ftr Z95
z33-2bmb Haw
z110-2dd,2ftr z91battle for Nita
A-2inf,2mech,art,2ca,6ftr,bb
Rolls: 3@1 2@2 8@3 1@4; Total Hits: 73@1: (4, 4, 4)2@2: (5, 5)8@3: (5, 5, 3, 1, 1, 2, 2, 1)1@4: (1)
D-4inf
Rolls: 4@2; Total Hits: 04@2: (4, 6, 5, 6)
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Nita twol
battle for z33
A-2bmb
Rolls: 2@4; Total Hits: 12@4: (3, 6)
D-2dd,2ca
Rolls: 2@2 2@3; Total Hits: 32@2: (2, 5)2@3: (1, 3)
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z33 held with loss of 2bmb{I assume you lose a dd}
battle for z110
A-2dd,2ftr
Rolls: 2@2 2@3; Total Hits: 12@2: (1, 5)2@3: (4, 4)
D-dd
Rolls: 1@2; Total Hits: 11@2: (1)
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z110 cwlo dd
ncm
2inf,2arm Gib to Sita
2ftr z110 to z91
sub z91 to z11
sub z91 to z109
ftr Wus to Haw
3sub,dd,cv,2ftr z10 to z26mobilize
7sub,dd,trn to z10
2trn to z110
4inf tp Euscollect
57 +15(no)=57 -
yes DD is fine
also, keep in mind that I can scramble 2 Figs there, so if you plan to send the Anzac fleet to z33, I will scramble those 2 Figs -
China 9
purchase(24)
8infcombat
Yun-2inf,2art
Sik-inf She(walk in)
Sui-inf Cha(walk in)
Tsi-5inf,2art She\battle for Yun
A-2inf,2art
Rolls: 4@2; Total Hits: 34@2: (1, 4, 2, 1)
D-inf,3art
Rolls: 4@2; Total Hits: 14@2: (3, 6, 5, 2)
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Yun round 2
A-inf,2art
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)
D-art
Rolls: 1@2; Total Hits: 01@2: (3)
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Yun round 3
A-inf,2art
Rolls: 3@2; Total Hits: 13@2: (5, 4, 1)
D-art
Rolls: 1@2; Total Hits: 11@2: (1)
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Yun twlo2inf
battle for Tsi
A-5inf,2art
Rolls: 3@1 4@2; Total Hits: 23@1: (4, 4, 6)4@2: (2, 1, 6, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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UK 9
purchase(10)
dd(save2)combat
Hon-2arm,bmb AnhA-2arm,bmb
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Hon twol
ncm
bmb Hon To Ind
ftr,tac Cpr to Ind
2arm Gol to Fea
bmb Fwa to Sud
ftr Sita to Sudmobilize dd to z39
collect
disrupts
z39-sub
Rolls: 2@3; Total Hits: 12@3: (6, 3)
z37-2sub
Rolls: 4@3; Total Hits: 24@3: (2, 3, 4, 5)
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disrupts(-4)
collect 6 -
Italy turn 9
–>Combat movement
Nov: 1 bomber --> SBR Rus
–>Combat
Rus (assuming interceptors)
A:
Rolls: 1@1; Total Hits: 01@1: (5)
D:
Rolls: 2@1; Total Hits: 02@1: (3, 3)
AA fire
Rolls: 1@1; Total Hits: 11@1: (1)
SBR + 2 (only if all defenses miss)
Rolling 1d6:
(6) -
Italian bomber shot down by Russian AA guns
As there are no Italian pieces remaining, I suggest you just continue with ANZAC after UK, to save some time, for the time remaining.
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Anzac 9
purchase(15)
2arm,infcombat
Que-3arm,2ftr,art
Rolls: 1@2 5@3; Total Hits: 31@2: (6)5@3: (5, 4, 1, 1, 1)
D-2inf,2art
Rolls: 4@2; Total Hits: 14@2: (4, 5, 6, 1)
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battle for Que round 2
A-3arm,2ftr
Rolls: 5@3; Total Hits: 35@3: (4, 3, 2, 6, 2)
D-art
Rolls: 1@2; Total Hits: 11@2: (1)