@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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you also plunder Rome +22 ipc for the USA
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I think Rome is in Nita
China 8
purchase(22)
8inf,artcombat
Man-inf,art Jeh(walk in)
Yun-2inf,2art Kwe
Sze-2inf,2art Kwe
She-art Hop(walk in)battle for Yun
A-2inf,2art
Rolls: 4@2; Total Hits: 34@2: (2, 4, 2, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Yun twol
battle for Sze
A-2inf,2art
Rolls: 4@2; Total Hits: 14@2: (6, 1, 3, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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nah, I have the actual boardgame here with me, Rome is situated in Sita
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ok-thanks the US collects 73+22(Italy)=95
China 8 cont.
Sze twol
mobilize
6inf,art to She {purchase 8inf,art was a mistake}collect
18+6(no)=24 -
UK 8
Calcutta(13)
purchase-3inf,artcombat
sz97(5trn)
ftr Egy-land in Sitancm
arm Hon to Anh
arm,bmb Kwe to Anh
ftr Kwe to Ind
5inf,mech Bur to Ind
ftr,tac Egyn to Cprmobilize
3inf,art to Indcollect
10 -
Italy turn 8
–>Combat movement
Nov: 1 bomber --> SBR Rus
–>Combat
Rus (assuming 2 interceptors)
A:
Rolls: 1@1; Total Hits: 01@1: (2)
D:
Rolls: 2@1; Total Hits: 02@1: (3, 2)
AA gunfire
Rolls: 1@1; Total Hits: 01@1: (2)
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SBR Rus + 2
Rolling 1d6:
(1) -
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Anzac 8
purchase(24)
2ftr,artncm
2sub,cv z30 to z26
2ftr Que to z26mobilize
2ftr,art to Nswcollect
10+5(no)=15 -
Is France doing something?
just making sure before continuing with Germany -
France will fly their ftr to Sita
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Germany turn 9
–>Purchase & repair
purchase: 3 ARM (18) + 3 SS (18) + 5 ART (20) + 4 INF (12) = 68
save 2 ipc–>Combat movement
Bel: 2 bombers --> SBR Rus (send 1 Fig escort along)(land Bel)
Bel: 15 ARM --> Nukr
Bel: 1 ARM --> blitz Smo and back–>Combat
Rus (once again assuming 2 interceptors)
A:
Rolls: 3@1; Total Hits: 03@1: (2, 3, 6)
D:
Rolls: 2@1; Total Hits: 12@1: (1, 6)
Nukr
A:
Rolls: 15@3; Total Hits: 615@3: (6, 5, 2, 4, 2, 6, 6, 5, 1, 1, 5, 4, 2, 1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Nukr twol
losing 1 Fighter escort
Rus
AA fireRolls: 2@1; Total Hits: 02@1: (2, 6)
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Rus SBR + 2
Rolling 2d6:
(1, 3) -
Rus major ic takes 8 damage
–>NCM
Bel: 1 ARM --> Bes
z110: 1 TT --> z113
z115: 8 TT --> z113
z125: 1 SS --> z112
Nov: 11 ART --> Bel–>Placement
Nov: 3 ARM
z112: 3 SS
Uk: 3 INF
Fra: 2 ART, 1 INF
Wger: 4 ART–>Income
territories: 59
no’s: 10
saved: 2
total: 71 -
Russia turn 9
purchase&repair(26)
repair complex(11)
buy 5inf(15)ncm
mech,2arm Sukr to Ruscollect
23 -
Japan turn 9
–>Purchase & repair
purchase: 1 minor ic (12) + 3 INF (9) + 2 Fig (20) = 41
save 9 ipc–>Combat movement
Mal: 2 ART, 6 INF --> Que
z42: 1 BB --> bombard Que
z42: 2 Fig, 2 TacB --> Que (land z54)
Kwa: 1 INF --> Hon (walk in)
Fic: 2 Fig, 2 TacB, 1 INF, 3 ART --> Yun (land Fic)–>Combat
Que
AA fire
Rolls: 4@1; Total Hits: 24@1: (1, 6, 1, 3)
Yun
A:
Rolls: 4@2 2@3 2@4; Total Hits: 44@2: (2, 5, 4, 4)2@3: (5, 2)2@4: (4, 2)
D:
Rolls: 4@2; Total Hits: 04@2: (3, 4, 5, 3)
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sigh, lose 1 Fig + 1 TacB
Yun twol
Que
A:
bombard
Rolls: 1@4; Total Hits: 01@4: (5)
round 1
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 34@1: (4, 5, 3, 3)4@2: (5, 3, 1, 1)1@3: (4)1@4: (4)
D:
Rolls: 5@2 1@3 1@4; Total Hits: 15@2: (5, 5, 4, 3, 2)1@3: (6)1@4: (6)
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Que round 2
A:
Rolls: 3@1 4@2 1@3 1@4; Total Hits: 43@1: (3, 2, 3)4@2: (1, 5, 2, 4)1@3: (3)1@4: (3)
D:
Rolls: 4@2 1@3 1@4; Total Hits: 34@2: (2, 6, 1, 4)1@3: (2)1@4: (6)