TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Gre twol
ncm
ftr Taqng to Rho
bmb Tang to Egy
2inf,art Alx to Egy
bmb Egy to Ind
2ftr,tac z96 to Egy
cv,dd z98 toz99
ftr,tac Gre to z99
3inf Bur to Ind
2inf Bur to Yun
mech,2arm Ind to Yun
mobilize art to Ind
roll for ftr convoy disrupt Ind
Rolls: 2@3; Total Hits: 12@3: (2, 5)
roll for sub convoy disrupt Mal
Rolls: 2@3; Total Hits: 12@3: (1, 5)
collect
collect 5 +1(saved)=6
Italy turn 3
–>Purchase & repair
purchase: 1 airbase (15) + 2 SS (12) = 28
save 0 ipc
–>Combat movement
Gib: 2 INF, 1 ART, 1 ARM --> Gre
Sfr: 1 bomber --> z96 (land Sita)
z97: 1 DD --> z96
Sita: 2 Fig --> z96 (land Sita)
z92: 2 CA, 1 BB --> bombard Gre
–>Combat
Gre
A:
bombard
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 5)1@4: (6)
round 1
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (6, 6)1@3: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (1, 3)
z96
A:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (6, 1)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Gre twlo 1 INF
z96 twol
+walk in in Nig
–>NCM
/
–>Placement
Nita: 1 airbase
z97: 2 SS
–>Income
territories: 20
saved: 1
damage: -2 (not rolling, you have plenty of ships and planes there)
no’s: 5
total: 24
Anzac turn 4
purchase(14)
2art,2inf
combat
z42-dd z54/3ftr Nte vs dd
A
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (2, 2, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
z42 cwlo dd
ncm
3ftr z42 to Nte
3inf,2aa Que to Nte
inf Nsw to Dgu
mobilize(I just realized I can only place 3 units so my buy is arm,2art)
arm,2art to Nsw
collect
14 +10(no)=24
Is France doing something?
also, there are 2 UK ART in Nsw, might need to change that when you post France :)
one battle for France
Tun-3inf,ftr Alg vs inf
A
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 4, 2)1@3: (1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Tun twlo inf
landed the ftr in Mal
Germany turn 4
–>Purchase & repair
repair: I’m not exactly sure how this works. I capture UK with 20 damage on it, it gets downgraded to a minor ic on capture. So I assume now it has only the max possible damage on minor ic’s, being 6?
Under this assumption: pay 6 ipc for full repair.
purchase: 3 INF (9) + 10 ARM (60) + 1 DD (8 = 83 total
save 2 ipc
–>Combat movement
Uk: 2 INF, 2 ART --> Mor (walk in if naval battle succeeds)
z109: 1 BB, 3 SS --> z91
–>Combat
z91
A:
Rolls: 3@2 1@4; Total Hits: 33@2: (4, 2, 1)1@4: (1)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
I’m not sure how the damage works on the industrial complexes either-we’ll go with what you did-tou might ask Jen or somebody about this.
:roll:
z91 twlo 1 SS, damage BB
–>NCM
Ger: 5 INF, 5 ART --> Pol
Wgr: 5 INF --> Ger
Sita: 3 Fig --> Nita
Sita: 2 bomber --> Rom
Sco: 2 ART, 1 INF --> Wgr
Uk: 3 INF, 6 ARM --> Wgr
z109: fleet --> Wgr
Fra: 1 ART --> Wgr
–>Placement
Wgr: 3 INF
Ger: 10 ARM
z112: 1 DD
–>Income
territories: 48
no’s: 10
saved: 2
total: 60
Russia turn 4
purchase(33){I took away the 5(no) because Russia was not at war in Europe}
6art,3inf
combat
1)Jeh-inf Cha(walk in)
2)Sui-inf Kan(walk in)
ncm
12inf,2aa Yen to Tim
inf Olg to Tim
2ftr,tac Kan to Rus
13 inf Bal to Bel
inf Epl to Bel
2inf Novo to Sam
3inf,art,aa Rus to Bry
3inf,4art Bry to Nukr
6art Sukr to Nukr
2inf,aa Nov to Bal
4aer,aa Nov to Bel
mobilize
6art,3inf to Rus
collect
34
Japan turn 4
–>Purchase & repair
purchase: 1 CV (16) + 5 SS (30) + 1 INF (3) = 49
save 0 ipc
–>Combat movement
Bury: 1 INF, 1 ART --> Amu
Sia: 1 INF --> Shn (walk in)
z36: 1 Fig --> z45 (defenseless TT) (land z37)
Sum: 1 INF --> Mal
z39: 1 BB --> bombard Mal
z36: 1 TacB --> Mal (land z37)
z39: 1 Fig, 1 TacB --> Yun (land Kwa)
Fic: 1 INF --> Yun
Hun: 1 INF, 1 ART --> Yun
Kwa: 1 INF, 2 bomber --> Yun
z36: 1 Fig, 1 TacB --> Yun (land Fic)
Kor: 1 Mech --> Jeh
Sha: 2 TacB, 2 Fig --> Jeh (land Jap)
Yak: 1 INF --> Yen (walk in)
Yak: 1 INF --> Dza (walk in)
–>Combat
Amu
A:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
bombard
Rolls: 1@4; Total Hits: 11@4: (2)
round 1
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Yun
A:
Rolls: 2@1 2@2 2@2 4@4; Total Hits: 22@1: (6, 6)2@2: (2, 6)2@2: (4, 6)4@4: (2, 5, 6, 5)
D:
Rolls: 6@2 2@3; Total Hits: 26@2: (3, 6, 5, 4, 2, 3)2@3: (3, 5)
Jeh
A:
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (2)2@3: (5, 5)2@4: (1, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Amu twol
Mal holds wlo 1 INF
Yeh twol
Yun round 2
A:
Rolls: 2@2 2@3 4@4; Total Hits: 32@2: (4, 1)2@3: (4, 6)4@4: (6, 6, 2, 4)
D:
Rolls: 4@2 2@3; Total Hits: 24@2: (6, 3, 1, 3)2@3: (6, 1)
retreat Yun wlo 3 INF, 1 ART
–>NCM
z36: 1 BB, 2 CV, 3 TT, 2 CA, 1 DD --> z6
z37: 1 SS --> z39
z39: 1 CV, 1 DD --> z37
Sha: 3 TacB, 3 Fig --> z6
Sha: 3 Fig --> Jap
Yak: 8 INF, 1 ART, 1 AA --> Dza
–>Placement
z6: 1 CV, 5 SS
Fic: 1 INF
–>Income
territories: 46
no’s: 0
damage: 0
saved: 0
total: 46
Scramble 3 Fig if attacking z6 + using Kamikazes if sending capital ships z6
forgot map
USA turn4
purchase(79)
airbase,2sub,4dd,2ftr,inf
combat
1)Amu-art Sib/mech,4ftr,2bmb Sfe
2)Sak…Bury-arm Sib blitz Sak to Bury
battle for Amu-art,mech,4ftr,2bmb vs inf,art
A
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (5, 1)4@3: (4, 2, 5, 5)2@4: (2, 3)
D
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Amu twlo art
ncm
dd z5 to z7
dd z26 to z16
bb,cv,2ftr,ca,2trn z5 to z8
3ftr Sfe to Ale
3mech,6inf,2aa Sfe to Sib
4ftr,2bmb Amu to Sib
6arm Cus to Bco
mobilize
dd,2sub to z101
2ftr to Eus
airbase to Ale
3dd to z10
inf to Wus
collect
$77