Japan turn 6
–>Purchase & repair
purchase: 6 ART (24) + 3 INF (9) = 33
save 2 ipc
–>Combat movement
z5: 2 Fig, 2 TacB --> Bury (land Man)
z5: 1 Fig, 1 TacB --> Jeh (land Man)
Cmo: 1 INF --> Cha (walk in)
Tsa: 2 INF, 1 ART --> Kan
Tsa: 6 INF --> Sui (walk in)
Eve: 1 INF --> Tim (walk in)
Bor: 1 INF --> TT from z37 --> Cel (walk in)
Fic: 3 INF, 2 Fig, 2 TacB, 2 bomber --> Shn (land Fic)
Jap: 6 INF --> TT from z5 --> Ksu (walk in)
Jap: 1 INF, 2 ART + Oki: 1 INF --> TT from z6 --> Hon (walk in)
–>Combat
Bury
A:
Rolls: 2@3 2@4; Total Hits: 32@3: (5, 1)2@4: (3, 4)
D:
Rolls: 1@4; Total Hits: 01@4: (6)
Jeh
A:
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Kan
A:
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (4, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Shn
A:
Rolls: 3@1 2@3 4@4; Total Hits: 43@1: (2, 6, 4)2@3: (3, 5)4@4: (5, 2, 2, 1)
D:
Rolls: 4@2; Total Hits: 04@2: (4, 3, 6, 4)