Japan turn 5
–>Purchase & repair
purchase: 4 INF (12) + 2 TT (14) + 1 DD (8 + 3 ART (12) = 46
save 0 ipc
–>Combat movement
Fic: 1 INF --> TT from z37 --> Mal (walk in)
z6: 1 SS --> z7
Jap: 1 Fig --> z7 (land Jap)
z6: 1 SS --> z16
Jap: 1 Fig --> z16 (land Jap)
z6: 3 Fig, 3 TacB --> Sib (land z5)
z6: 1 BB, 2 CA --> bombard Sib
Jap: 3 INF, 2 ARM, 1 ART --> Sib
Jap: 3 Fig, 2 TacB --> Sib (land Kor)
Yen: 1 INF --> Eve (walk in)
Dza: 1 INF --> Cmo (walk in)
Dza: 1 INF --> Tsa (walk in)
–>Combat
z7
A:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z16
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sib
AA fire
Rolls: 6@1; Total Hits: 06@1: (6, 2, 2, 6, 3, 2)