Spoox (Axis) vs. fighter pilot 48 (Allies) G40 A3

  • '11

    first hit ends it
    A
    DiceRolls: 10@3; Total Hits: 610@3: (3, 6, 3, 3, 4, 3, 5, 2, 2, 5)
    D
    DiceRolls: 10@2; Total Hits: 510@2: (6, 4, 2, 5, 5, 2, 1, 1, 2, 3)

  • '11

    z96 cwol

    ncm
    ftr lands in Egy

    Spoox_fighterpilot_4iFr.AAM


  • Germany turn 5

    –>Purchase & repair

    repair: BB z91
    purchase: 2 SS (12) + 1 DD (8 + 10 ART (40) = 60
    save 0 ipc

    –>Combat movement

    DOW Russia!
    Now as I understand it on page 30 of the Europe rulebook, I can send my fleet without DD’s past your submarine without attacking it, right (taking into account you stay submerged probably)?

    Wgr: 7 INF, 3 ART, 3 ARM --> TT --> Nov, 1 INF lands Arch (fleet of 1 CV, 1 Fig, 1 TacB, 1 CA moves with them) Is that a valuable attack?
    Fin: 6 INF --> Kar (walk in)
    Fin, 1 INF --> Vyb (walk in)
    Rom: 1 ARM --> Bes --> blitz Sukr
    Pol: 11 INF, 7 ART, 1 ARM --> Bel
    Ger: 10 ARM --> Bel
    Rom: 1 INF --> Epl (walk in)

    –>Combat

    Bel
    A:
    DiceRolls: 4@1 14@2 11@3; Total Hits: 114@1: (1, 4, 1, 3)14@2: (3, 1, 3, 5, 3, 6, 2, 4, 3, 3, 3, 4, 1, 2)11@3: (5, 2, 5, 2, 1, 1, 6, 6, 2, 5, 6)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • Bel twol

    • walk ins into Alg and Wei

    –>NCM

    Ger: 5 INF --> Pol
    z112: 2 DD --> z125
    Rom: 1 INF --> Bes
    Rom: 11 INF, 2 ART, 1 ARM, 2 bomber --> Hun
    Pol: 3 AA --> Bal
    Wgr: 3 ARM --> Pol
    z91: 1 BB, 2 TT, 2 SS --> z112

    –>Placement

    z112: 2 SS, 1 DD
    Ger: 10 ART

    –>Income

    damage z125
    DiceRolling 2d6:
    (2, 2)


  • territories: 58
    no’s: 10
    damage: -3
    total: 65

    Spoox_fighter pilot_5aGermany.AAM

  • '11

    Russia turn 5

    purchase(34)
    10inf,art

    combat
    Epl-inf Bel/ftr,tac Rus vs inf
    Sukr-2inf,2art Nukr/ftr Rus vs arm
    Bes-2inf,2art Nukr vs inf

    battle for Epl
    A
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '11

    Epl left empty wlo inf
    battle for Sukr
    A
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 5, 5, 5)1@3: (1)
    D
    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • '11

    Sukr twol

    battle for Bes
    A
    DiceRolls: 4@2; Total Hits: 04@2: (6, 4, 4, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '11

    A
    DiceRolls: 4@2; Total Hits: 04@2: (5, 5, 3, 6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '11

    A
    DiceRolls: 3@2; Total Hits: 33@2: (2, 1, 2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '11

    Bes twlo 2inf

    ncm
    4art,14inf,2mech,2arm,aa Bel to Bry
    13 inf,15 art,Nukr to Bry
    6art,3inf Rus to Bry
    2inf Sam to Rus
    19 inf 2aa Tim to Novo

    collect
    29

    Spoox_fighterpilot_5bRus.AAM


  • Japan turn 5

    –>Purchase & repair

    purchase: 4 INF (12) + 2 TT (14) + 1 DD (8 + 3 ART (12) = 46
    save 0 ipc

    –>Combat movement

    Fic: 1 INF --> TT from z37 --> Mal (walk in)
    z6: 1 SS --> z7
    Jap: 1 Fig --> z7 (land Jap)
    z6: 1 SS --> z16
    Jap: 1 Fig --> z16 (land Jap)
    z6: 3 Fig, 3 TacB --> Sib (land z5)
    z6: 1 BB, 2 CA --> bombard Sib
    Jap: 3 INF, 2 ARM, 1 ART --> Sib
    Jap: 3 Fig, 2 TacB --> Sib (land Kor)
    Yen: 1 INF --> Eve (walk in)
    Dza: 1 INF --> Cmo (walk in)
    Dza: 1 INF --> Tsa (walk in)

    –>Combat

    z7
    A:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    z16
    A:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sib
    AA fire
    DiceRolls: 6@1; Total Hits: 06@1: (6, 2, 2, 6, 3, 2)


  • z16 twol

    z7 round 2
    A:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sib
    A:
    bombard
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (3)
    round 1
    DiceRolls: 2@1 2@2 8@3 5@4; Total Hits: 92@1: (2, 1)2@2: (3, 4)8@3: (1, 2, 6, 4, 1, 1, 5, 1)5@4: (6, 4, 4, 3, 5)
    D:
    2@1 9@2 3@4:


  • D:
    DiceRolls: 2@1 9@2 4@4; Total Hits: 72@1: (2, 1)9@2: (3, 4, 1, 6, 2, 4, 3, 2, 3)4@4: (3, 1, 3, 5)


  • z7 twol

    retreat Sib (that was a stupid thing to try), lose ground units + 1 Fig

    –>NCM

    z6: 2 SS, 3 CV, 1 DD --> z5
    z6: 1 SS --> z35
    Jeh: 1 Mech --> Kor
    Dza: 7 INF, 1 ART, 1 AA --> Tsa
    z37: 1 CV, 1 Fig, 1 TacB --> z36

    –>Placement

    Fic: 3 INF
    z6: 2 TT, 1 DD
    Jap: 1 INF, 3 ART

    –>Income

    territories: 35
    total: 35

    territories:

    Spoox_fighterpilot_5cJapan.AAM

  • '11

    USA turn 5

    purchase
    3cv,ftr,6inf save 1

    combat
    Kor-arm Bury/mech Amu/mech,4ftr,2bmb Sib vs mech,2ftr,2tac
    z89-2sub,dd z10 vs trn

    battle for Korea
    A-2mech,arm,4ftr,2bmb
    :aaa
    2@1 5@3 2@4:
    D-mech,2ftr,2tac
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (5)2@3: (2, 3)2@4: (1, 6)

  • '11

    you got 3 hits on me
    A-2mech,arm,4ftr,2bmb
    DiceRolls: 2@1 5@3 2@4; Total Hits: 32@1: (4, 6)5@3: (2, 2, 2, 5, 6)2@4: (5, 6)

  • '11

    Kor round 2-4ftr,2bmb vs tac,2ftr
    A
    DiceRolls: 4@3 2@4; Total Hits: 14@3: (5, 5, 5, 5)2@4: (1, 6)
    D
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6)

  • '11

    3ftr,2bmb vs 2ftr
    A
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (3, 5, 6)2@4: (3, 2)
    D
    DiceRolls: 2@4; Total Hits: 22@4: (1, 3)

  • '11

    Kor cleared but not taken wlo 2mech,arm,3ftr

    ncm
    cru z4 to z9 bb,cru,cv,2ftr,2trn z8 to z10
    6trn z1 to z10
    6arm Bco to Wus
    cru z26 to z10
    arm Cus to Wus
    ftr Kor to Bury
    2bmb Kor to Anh
    dd z11 to z9
    2ftr Eus to z10

    collect
    {sub covoy disrupt Z35}
    DiceRolls: 2@3; Total Hits: 12@3: (4, 1)

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