Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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going through the thread of our game I did forget Anzac-how would it be if I just collected the income for round 2 and play round three when it’s Anzac’s turn with $28?
Russia turn 3 coming up
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Russia turn 3(37)
purchase
7art,3infcombat
inf Cmo to Cha(walk in)
inf Cmo/2ftr,tac Rus to Sui(inf)
A
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (3, 2)1@4: (5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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Sui held emty
ncm
2ftr,tac Sui to Kan
2inf Tim to Novo
6inf Yen to Tim
12 inf,2aa Yak to Yen
inf Olog to Kan
inf Dza to Olg
13 inf Bel to Bal
2inf,art Bel to Nov
inf Bel to Epl
mech,arm Sukr to Bel
mech,arm Bry ro Bel
2inf,3art Sukrn to Nukr
3inf,3art Bry to Nukr
3art Ros to Sukr
4art,3inf Rus nto Brymobilize
3art to Nov
3art to sUKR
3inf,art to Ruscollect
33+5(no)=38 -
sure if you want to solve ANZAC that way, no problem
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Japan turn 3
looking a bit problematic here :)
–>Purchase & repair
purchase: 1 minor ic (12) + 1 ARM (6) + 9 INF (27) = 45
save 2 ipc–>Combat movement
Kwa:4 INF, 4 ART, 5 TacB, 8 Fig --> Yun (air lands Sha)
Kwa: 2 bomber --> z42 (land Kwa)
z37: 1 DD --> z42
Anh: 2 INF, 1 ART --> Hun
Bury: 10 INF, 1 ART, 1 AA --> Yak (walk in)
z39: 1 BB, 1 CV, 1 Fig, 1 TacB, 1 DD --> z39
Kwa: 1 INF --> TT --> Sum (walk in)–>Combat
Yun
A:
Rolls: 8@2 8@3 5@4; Total Hits: 88@2: (4, 2, 5, 5, 3, 6, 6, 2)8@3: (2, 5, 1, 2, 4, 4, 6, 6)5@4: (5, 6, 1, 2, 3)
D:
Rolls: 11@2 1@4; Total Hits: 411@2: (6, 6, 3, 4, 2, 5, 2, 3, 3, 1, 6)1@4: (4)
z42
A:
Rolls: 1@2 2@4; Total Hits: 21@2: (5)2@4: (4, 1)
D:
Rolls: 1@1 1@2; Total Hits: 01@1: (5)1@2: (4)
Hun
A:
Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z39
A:
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (2)1@3: (5)2@4: (5, 1)
D:
Rolls: 1@4; Total Hits: 01@4: (5)
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z42 twol
Hun twlo 1 INF
z39 twolYun round 2
A:
Rolls: 4@2 8@3 5@4; Total Hits: 74@2: (5, 6, 6, 3)8@3: (5, 2, 5, 4, 2, 2, 2, 1)5@4: (5, 2, 5, 6, 2)
D:
Rolls: 3@2 1@4; Total Hits: 23@2: (1, 5, 4)1@4: (1)
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Yun twlo 4 INF, 2 ART
–>NCM
Sak: 1 INF, 1 ART --> Bury
z43: 1 TT --> z36
z37: fleet except 1 SS --> z36
Hon: 1 INF --> Kwa–>Placement
Fic: 1 minor ic
Jap: 9 INF, 1 ARM–>Income
territories: 47
no’s: 0
saved: 2
total: 49 -
Spoox-you forgot to subtract the convoy disruption the US ships caused in z6-I think the ca,bb and dd each cause 1 each and you roll dice for damage caused by the fighters (maximum cannot exceed 11-Korea(3)+Japan(8))
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you’re absolutely right, my apologies
your BB, DD and CA each roll 1 die
Rolling 3d6:
(2, 2, 4)your carrier based fighters roll 2 dice
Rolling 4d6:
(1, 3, 3, 5) -
that is 1 damage (ht emaximum possible)
so Japan collects 38 (that hurts!)
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USA turn 3(79)
purchase
5inf,5art,7arm(save 2)combat
1)Sib-arm Sfe/inf,art z8/bb,ca,2ftr z6 vs inf
2)Amu-inf Sfe(via trnz4)battle for Sib-inf,art,arm,2ftr,bb,ca vs inf
A
Rolls: 2@2 4@3 1@4; Total Hits: 52@2: (1, 1)4@3: (1, 6, 2, 6)1@4: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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Sib twlo inf
ncm
2ftr Ale to Sfe
ftr Gua to Sfe
4ftr,2bmb Mid to Sfe
dd,ca z54 to z26
2ftr Sib to z5
cv z6 to z5
6inf,4arm,2aa Wus to Sfe
ca z10 to z4mobilize
5inf,5art to Eus
7arm to Cuscollect
52+25(no)+2(saved)=79China turn 3(15)
purchase 5inf
combat
Anh-inf Hop(walk in)
Yun-4inf Kwe vs 2art
A
Rolls: 4@1; Total Hits: 04@1: (3, 4, 4, 4)
D
Rolls: 2@2; Total Hits: 12@2: (6, 1)
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let’s try 1 more time
A
Rolls: 3@1; Total Hits: 13@1: (1, 6, 3)
DRolls: 2@2; Total Hits: 02@2: (6, 4)
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again
A
Rolls: 3@1; Total Hits: 03@1: (3, 3, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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again-will do multiple rolls first to hit ends it(each attacking roll is 2@1 each defending roll is 1@2
A
Rolls: 10@1; Total Hits: 510@1: (1, 1, 2, 4, 1, 5, 1, 1, 3, 4)
D
Rolls: 10@2; Total Hits: 410@2: (5, 3, 3, 6, 6, 1, 1, 2, 5, 2)
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wrong map United Kingdom coming up
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United Kingdom
Calcutta(5)
purchase
art-save 1combat
1)Sud-inf Egy/mech,arm Alx(walk in)
2)Ken-inf Con(walk in)
3)Tang-inf Con/arm,ftr,bmb Saf vs inf
4)z96-dd z98/2ftr,tac Egy vs dd
5)Gre-inf,art Alx/bb,4ca,ftr,tac z98 vs infbattle for Tang-inf,arm,ftr,bmb vs inf
A
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (1)2@3: (4, 1)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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Tang twol
battle for z96-dd,2ftr,tac vs dd
A
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (3, 5)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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z96 cwol
battle for Gre-inf,art,ftr.tac,4ca,bb vs inf
A
Rolls: 2@2 5@3 2@4; Total Hits: 42@2: (1, 5)5@3: (1, 5, 5, 6, 4)2@4: (1, 1)
DRolls: 1@2; Total Hits: 01@2: (3)