TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Fea twol
ncm
ftr Fea to Egy
ftr,tac Gre to z99
tac Gre to Egy
inf Sud toEgy
inf Ken to Sun
inf Tang to Ken
bmb Shn to Ind
2inf,2art Ind to Bur
collect
sub convoy disrupt Ind
Rolls: 2@3; Total Hits: 02@3: (5, 6)
collect
(I won’t collect for Mal or Bur dirupt)
8+6(saved)=14
Italy turn 4
purchase 4 SS (24) = 24
save 0
Combat move
Sita: 2 INF –> Trj (walk in)
Nig: 1 INF, 1 ART --> Fwa (walk in)
NCM
/
Placement
z97: 4 SS
Income
territories: 20
no’s: 5
damage: -2
total: 23
Anzac turn 4
purchase(24)
2sub,cru
ncm
cru z54 toz 62
mobilize
2sub,cru to z62
collect
14+10(no)=24
France turn 4
combat
z96-ftr Mal vs dd
A
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A-ftr vs dd
Rolls: 1@3; Total Hits: 01@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (5)
first hit ends it
A
Rolls: 10@3; Total Hits: 610@3: (3, 6, 3, 3, 4, 3, 5, 2, 2, 5)
D
Rolls: 10@2; Total Hits: 510@2: (6, 4, 2, 5, 5, 2, 1, 1, 2, 3)
Germany turn 5
–>Purchase & repair
repair: BB z91
purchase: 2 SS (12) + 1 DD (8 + 10 ART (40) = 60
save 0 ipc
–>Combat movement
DOW Russia!
Now as I understand it on page 30 of the Europe rulebook, I can send my fleet without DD’s past your submarine without attacking it, right (taking into account you stay submerged probably)?
Wgr: 7 INF, 3 ART, 3 ARM --> TT --> Nov, 1 INF lands Arch (fleet of 1 CV, 1 Fig, 1 TacB, 1 CA moves with them) Is that a valuable attack?
Fin: 6 INF --> Kar (walk in)
Fin, 1 INF --> Vyb (walk in)
Rom: 1 ARM --> Bes --> blitz Sukr
Pol: 11 INF, 7 ART, 1 ARM --> Bel
Ger: 10 ARM --> Bel
Rom: 1 INF --> Epl (walk in)
–>Combat
Bel
A:
Rolls: 4@1 14@2 11@3; Total Hits: 114@1: (1, 4, 1, 3)14@2: (3, 1, 3, 5, 3, 6, 2, 4, 3, 3, 3, 4, 1, 2)11@3: (5, 2, 5, 2, 1, 1, 6, 6, 2, 5, 6)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Bel twol
–>NCM
Ger: 5 INF --> Pol
z112: 2 DD --> z125
Rom: 1 INF --> Bes
Rom: 11 INF, 2 ART, 1 ARM, 2 bomber --> Hun
Pol: 3 AA --> Bal
Wgr: 3 ARM --> Pol
z91: 1 BB, 2 TT, 2 SS --> z112
–>Placement
z112: 2 SS, 1 DD
Ger: 10 ART
–>Income
damage z125
Rolling 2d6:
(2, 2)
territories: 58
no’s: 10
damage: -3
total: 65
Russia turn 5
purchase(34)
10inf,art
combat
Epl-inf Bel/ftr,tac Rus vs inf
Sukr-2inf,2art Nukr/ftr Rus vs arm
Bes-2inf,2art Nukr vs inf
battle for Epl
A
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Epl left empty wlo inf
battle for Sukr
A
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 5, 5, 5)1@3: (1)
D
Rolls: 1@3; Total Hits: 01@3: (5)
Sukr twol
battle for Bes
A
Rolls: 4@2; Total Hits: 04@2: (6, 4, 4, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
A
Rolls: 4@2; Total Hits: 04@2: (5, 5, 3, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
A
Rolls: 3@2; Total Hits: 33@2: (2, 1, 2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Bes twlo 2inf
ncm
4art,14inf,2mech,2arm,aa Bel to Bry
13 inf,15 art,Nukr to Bry
6art,3inf Rus to Bry
2inf Sam to Rus
19 inf 2aa Tim to Novo
collect
29
Japan turn 5
–>Purchase & repair
purchase: 4 INF (12) + 2 TT (14) + 1 DD (8 + 3 ART (12) = 46
save 0 ipc
–>Combat movement
Fic: 1 INF --> TT from z37 --> Mal (walk in)
z6: 1 SS --> z7
Jap: 1 Fig --> z7 (land Jap)
z6: 1 SS --> z16
Jap: 1 Fig --> z16 (land Jap)
z6: 3 Fig, 3 TacB --> Sib (land z5)
z6: 1 BB, 2 CA --> bombard Sib
Jap: 3 INF, 2 ARM, 1 ART --> Sib
Jap: 3 Fig, 2 TacB --> Sib (land Kor)
Yen: 1 INF --> Eve (walk in)
Dza: 1 INF --> Cmo (walk in)
Dza: 1 INF --> Tsa (walk in)
–>Combat
z7
A:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z16
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sib
AA fire
Rolls: 6@1; Total Hits: 06@1: (6, 2, 2, 6, 3, 2)
z16 twol
z7 round 2
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Sib
A:
bombard
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (3)
round 1
Rolls: 2@1 2@2 8@3 5@4; Total Hits: 92@1: (2, 1)2@2: (3, 4)8@3: (1, 2, 6, 4, 1, 1, 5, 1)5@4: (6, 4, 4, 3, 5)
D:
2@1 9@2 3@4:
D:
Rolls: 2@1 9@2 4@4; Total Hits: 72@1: (2, 1)9@2: (3, 4, 1, 6, 2, 4, 3, 2, 3)4@4: (3, 1, 3, 5)
z7 twol
retreat Sib (that was a stupid thing to try), lose ground units + 1 Fig
–>NCM
z6: 2 SS, 3 CV, 1 DD --> z5
z6: 1 SS --> z35
Jeh: 1 Mech --> Kor
Dza: 7 INF, 1 ART, 1 AA --> Tsa
z37: 1 CV, 1 Fig, 1 TacB --> z36
–>Placement
Fic: 3 INF
z6: 2 TT, 1 DD
Jap: 1 INF, 3 ART
–>Income
territories: 35
total: 35
territories: