@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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Germany turn 4
–>Purchase & repair
repair: I’m not exactly sure how this works. I capture UK with 20 damage on it, it gets downgraded to a minor ic on capture. So I assume now it has only the max possible damage on minor ic’s, being 6?
Under this assumption: pay 6 ipc for full repair.
purchase: 3 INF (9) + 10 ARM (60) + 1 DD (8 = 83 total
save 2 ipc–>Combat movement
Uk: 2 INF, 2 ART --> Mor (walk in if naval battle succeeds)
z109: 1 BB, 3 SS --> z91–>Combat
z91
A:
Rolls: 3@2 1@4; Total Hits: 33@2: (4, 2, 1)1@4: (1)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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I’m not sure how the damage works on the industrial complexes either-we’ll go with what you did-tou might ask Jen or somebody about this.
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:roll:
z91 twlo 1 SS, damage BB–>NCM
Ger: 5 INF, 5 ART --> Pol
Wgr: 5 INF --> Ger
Sita: 3 Fig --> Nita
Sita: 2 bomber --> Rom
Sco: 2 ART, 1 INF --> Wgr
Uk: 3 INF, 6 ARM --> Wgr
z109: fleet --> Wgr
Fra: 1 ART --> Wgr–>Placement
Wgr: 3 INF
Ger: 10 ARM
z112: 1 DD–>Income
territories: 48
no’s: 10
saved: 2
total: 60 -
Russia turn 4
purchase(33){I took away the 5(no) because Russia was not at war in Europe}
6art,3infcombat
1)Jeh-inf Cha(walk in)
2)Sui-inf Kan(walk in)ncm
12inf,2aa Yen to Tim
inf Olg to Tim
2ftr,tac Kan to Rus
13 inf Bal to Bel
inf Epl to Bel
2inf Novo to Sam
3inf,art,aa Rus to Bry
3inf,4art Bry to Nukr
6art Sukr to Nukr
2inf,aa Nov to Bal
4aer,aa Nov to Belmobilize
6art,3inf to Ruscollect
34 -
Japan turn 4
–>Purchase & repair
purchase: 1 CV (16) + 5 SS (30) + 1 INF (3) = 49
save 0 ipc–>Combat movement
Bury: 1 INF, 1 ART --> Amu
Sia: 1 INF --> Shn (walk in)
z36: 1 Fig --> z45 (defenseless TT) (land z37)
Sum: 1 INF --> Mal
z39: 1 BB --> bombard Mal
z36: 1 TacB --> Mal (land z37)
z39: 1 Fig, 1 TacB --> Yun (land Kwa)
Fic: 1 INF --> Yun
Hun: 1 INF, 1 ART --> Yun
Kwa: 1 INF, 2 bomber --> Yun
z36: 1 Fig, 1 TacB --> Yun (land Fic)
Kor: 1 Mech --> Jeh
Sha: 2 TacB, 2 Fig --> Jeh (land Jap)
Yak: 1 INF --> Yen (walk in)
Yak: 1 INF --> Dza (walk in)–>Combat
Amu
A:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mal
A:
bombard
Rolls: 1@4; Total Hits: 11@4: (2)
round 1
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Yun
A:
Rolls: 2@1 2@2 2@2 4@4; Total Hits: 22@1: (6, 6)2@2: (2, 6)2@2: (4, 6)4@4: (2, 5, 6, 5)
D:
Rolls: 6@2 2@3; Total Hits: 26@2: (3, 6, 5, 4, 2, 3)2@3: (3, 5)
Jeh
A:
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (2)2@3: (5, 5)2@4: (1, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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Amu twol
Mal holds wlo 1 INF
Yeh twolYun round 2
A:
Rolls: 2@2 2@3 4@4; Total Hits: 32@2: (4, 1)2@3: (4, 6)4@4: (6, 6, 2, 4)
D:
Rolls: 4@2 2@3; Total Hits: 24@2: (6, 3, 1, 3)2@3: (6, 1)
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retreat Yun wlo 3 INF, 1 ART
–>NCM
z36: 1 BB, 2 CV, 3 TT, 2 CA, 1 DD --> z6
z37: 1 SS --> z39
z39: 1 CV, 1 DD --> z37
Sha: 3 TacB, 3 Fig --> z6
Sha: 3 Fig --> Jap
Yak: 8 INF, 1 ART, 1 AA --> Dza–>Placement
z6: 1 CV, 5 SS
Fic: 1 INF–>Income
territories: 46
no’s: 0
damage: 0
saved: 0
total: 46Scramble 3 Fig if attacking z6 + using Kamikazes if sending capital ships z6
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forgot map
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USA turn4
purchase(79)
airbase,2sub,4dd,2ftr,infcombat
1)Amu-art Sib/mech,4ftr,2bmb Sfe
2)Sak…Bury-arm Sib blitz Sak to Burybattle for Amu-art,mech,4ftr,2bmb vs inf,art
A
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (5, 1)4@3: (4, 2, 5, 5)2@4: (2, 3)
D
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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Amu twlo art
ncm
dd z5 to z7
dd z26 to z16
bb,cv,2ftr,ca,2trn z5 to z8
3ftr Sfe to Ale
3mech,6inf,2aa Sfe to Sib
4ftr,2bmb Amu to Sib
6arm Cus to Bcomobilize
dd,2sub to z101
2ftr to Eus
airbase to Ale
3dd to z10
inf to Wuscollect
$77 -
China turn 4
purchase(16)
art,4infcombat
Hun-inf Anh(walk in)
Ksi-inf Anh(walk in)
Ksu-inf Anh(walk in)
Sha-inf Anh(walk in)
Jeh-2inf Anhbattle for Jeh-2inf vs mech
A
Rolls: 2@1; Total Hits: 02@1: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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battle for Jeh round 2
A
Rolls: 2@1; Total Hits: 02@1: (5, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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battle for Jeh round 3
A
Rolls: 2@1; Total Hits: 02@1: (4, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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United Kingdom turn 4
Calcutta save6combat
1)Kwa…Hon-arm Yun blitz Kwa into Hon
2)Shn-arm,mech Yun/bmb Ind
3)Gre-inf,art Egy(via trn z99)/4ca,bb,ftr,tac z99/ftr,tac,bmb Egy
4)Fea-ftr Rho/arm Tang/mech,arm Sudbattle for Shn-arm,mech,bmb vs inf
A
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (1)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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She twlo mech
battle for Gre
A-inf,art,2ftr,2tac,bmb,4ca,bb
Rolls: 2@2 6@3 4@4; Total Hits: 52@2: (3, 4)6@3: (6, 3, 5, 5, 1, 3)4@4: (3, 6, 6, 1)
D-inf,art,arm
Input ErrorThere was an error in your dice throw: “222” is not correct syntax.
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D
Rolls: 2@2 1@3; Total Hits: 32@2: (1, 2)1@3: (1)
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Gre held mt wlo inf,art,ftr
battle for Fea
A-mech,2arm,ftr
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (4, 1, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Fea twol
ncm
ftr Fea to Egy
ftr,tac Gre to z99
tac Gre to Egy
inf Sud toEgy
inf Ken to Sun
inf Tang to Ken
bmb Shn to Ind
2inf,2art Ind to Burcollect
sub convoy disrupt Ind
Rolls: 2@3; Total Hits: 02@3: (5, 6)
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collect
(I won’t collect for Mal or Bur dirupt)
8+6(saved)=14