Simplified Collaborative Neutral Rules
A. An attack by any Axis power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Allied power the Allied player chooses. An attack by any Allied power upon any territory within a Neutral Block will result in all territories and armies within that Block immediately joining whichever Axis power the Axis player chooses. The six Neutral Blocks are:
1. South America (VEN, COL, ECU, PER, BOL, PAR, CHI, ARG, URG)
2. Iberia & Africa (SPA, POR, ANG, MOZ, RDO, PRG, SIE, LIB)
3. Islamic (TURK, SAUD, AFG)
4. Mongolia (OLG, DZA, TSA, CMO, ULA, BUY)
5. Sweden (SWE)
6. Switzerland (SWI)
B. The United States Continental NO is now called the World Trade NO. If the United States attacks any strict neutral, it may never again collect this NO.
C. An attack by an Axis power on any strict neutral territory while the USA and/or USSR are not yet at war will result in USA and USSR immediately joining the Allies.
Strongly Suggested:
D. Adding aa guns, artillery, fighters, and possibly naval units to selected strict neutral territories to help balance. In particular, Turkey and Spain. This will be determined collaboratively if this variant of neutral block rules is accepted.