@Cmdr:
@Vance:
I would say the answer to that is No because that’s not what people voted for. There are no setup changes specified.
I said to have another vote, take rule 1C as the base. Then allow people to vote on adding armies to those neutrals that are attacked. It’s a simple binary vote:
A) Yes - If a true neutral is attacked, then the side that did not initiate the attack may purchase extra units in the amount of the territory value times the number of rounds before the territory was attacked in the territory.
B) No. They get what’s printed on the board, nothing more, nothing left in perpetuity.
umm, I don’t like this but it is at least a direction.
How do we know option 1C needed troops? If we are considering adjusting force pools for neutrals, then who is to say one of the other options isn’t better? Layering rules is going to end up with page upon page of little exceptions and rule addendums.
If the issue is that neutrals need a force pool adjustment,(which I believe they do) then perhaps we should look at that when voting for proposals? Only reason I suggest this is because it seems my proposal is simple, clear, and has precedent if not in other Larry Harris games than at least Xeno. Perhaps we should vote on which version of neutral force pools we want to add.
Blocks to be decided but are considered essential
1. Listed force pools in the index after nation setup.
2. Have force pool adjusted by multiplying the ipcs of the territory by the number of turns.
3. Have force pool adjusted by adding inf equaling the value of the territory in ipcs.
4. Random roll for unit additions.
5. Assign force pool additions based on the value of the territories name, where A=1 inf, B= 1 art, C= 2 inf…etc.
6. No addition to neutral force pools.