I wouldn’t call it a band aid so much as the solution to a neutral crush strategy.
I do see where you are coming from, neutrals are a peripheral subject, what is the value in bringing them into play in the first place. The game can certainly be played without them, perhaps it might be best to say each of these Delta rules can be used singly or in groups…I don’t know. This was the subject voted on so this is the one I have been working on. I do feel personally that the current A2 neutral rules are silly, for instance the first game I ever played as UK I invaded Crete, thereby unlocking Greece for the allies…er, no.
Putting them in realistic political blocks weakens the neutrals overall, but there is another realistic solution and that is to add other types of units besides infantry to Neutrals. Spain had a huge fleet and they had left over weapons from the Civil war, Sweden had a nice army and good defensible terrain, Turkey rivaled Russia for control of the Black sea. Giving these neutral nations slightly larger armies gives them a bit more flavor if you ask me and a chance for the true nerds out there to model an Argentinean aa gun and such…pointing no fingers.
Of course I could be totally wrong, I think I have a solid proposal though and intend to playtest the heck out of it after the family leaves town, perhaps even this weekend.