@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
hmm
Germany
Buys
10 mec, 2 tanks save $1
CM
Fin to Kar
1 inf
Fin to Vyb
10 inf, 1 art
sz115
1 TT (Load from Pol 2 inf to Lenin)
sz112 to sz115
1 BB
Rom to Bess
1 inf
sz112 to sz91
1 sb, 1 CA, 1 CV
Wge to sz91
1 fht, 1 tac
Pol to Bal
13 inf, 4 art, 3 AA
Wge to Hun
5 mec
Gre to Bul
3 inf
Ger to Bal
5 mec, 11 tanks
Ger to Rom
4 mec
Wgwe to Ger
1 inf, 1 art
Paris to Wge
2 art
Alex to Egy
1 fht
Wge to Egy
1 tac
Sit to Egy
2 bmb
Place
Ger
8 mec, 2 tanks
Wge
2 mec
Collect
$56 + $1 = $57
jim, make sur eu keep track of turns and incomes in the upper left corner, also, make sure u have the markers placed on egypt and the italian NO for the 3 out of 4. I know you did not post the right italian map, but you shoould of fixed it for the german map
New map.
I think the Russian sub in z125 does convoy disruption against Norway-
Russia turn 3(37)
buy-7art,3inf
combat
1)2inf,2art Bel to Nov(2inf)
2)inf Sukr/2ftr,tac Rus to Bes(inf)
A(Nov)-2inf,2art
Rolls: 4@2; Total Hits: 14@2: (3, 2, 5, 3)
D(Nov)-2inf
Rolls: 2@2; Total Hits: 12@2: (6, 1)
A(Nov)-inf,2art
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)
D(Nov)-inf
Rolls: 1@2; Total Hits: 11@2: (1)
Nov twlo 2inf
A(Bes)-inf 2ftr,tac
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (1)2@3: (4, 6)1@4: (2)
D(Bes)-inf
Rolls: 1@2; Total Hits: 01@2: (5)
Bes twol
ncm
13inf,2art,2aa Bel/4inf,art Ros/8inf,art Nukr/3art Sukr to Bry
2mech,2arm Bry to Sukr
2ftr,tac Bes to Sukr
12inf,2aa Yak to Yen
6inf Bury to Yak
collect-34+5(no)=39
trannies cant stop shore bombards right?
Nor subs.
J3
Purchase: 43
Sub 6
dd 8
naval base 15
2 mechs 8
1 armor 6
Combat:
She:
1 inf Kwe
Sze:
1 inf Kwe
Shn:
2 inf Siam
Hon:
2 inf 2 rtl Ksi 3 arm Ksu
Cel:
1 tranny takes 1 inf from Kwa
Bor:
1 tranny takes 1 inf from Kwa
Sum:
1 tranny takes 1 inf from Kwa:
Mal:
1 tranny takes 1 inf 1 rtl Kwa:
Java:
1 tranny takes 1 inf 1 rtl Kwa
Yun:
1 inf Kwe 2 inf 1 rtl kwa
Burma:
Entire Hun airforce (they all can potentinally land in Hun)
My navy in 36 will split to help the landings:
z37:
2 carriers 1 cru 1dd from z36 (2 figs & 2 tacs z36 attack Mal)
z45:
1dd
z41:
1 bb 2 dd 1 cru from z36
z42:
1 bb 1 carrier 2 subs (fig and tact from 36 to attack java)
All planes can land on carriers
Map:
Sze
She
Shn
Sum
Bor
Cel
All walk-ins
Yun
Mal
Jav
z42
Bur
Hon
All Battles:
Yun: 3 inf 1 rtl vs 1 inf
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (1, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
Mal: 1 cru bb 2 fig 2 tac 1 inf 1 rtl vs 1 inf
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (2, 4)3@3: (4, 5, 1)2@4: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
Z42 Dead with no fight
Jav: 1 inf 1 rtl 1 fig 1 tac 1bb bombard vs 1 inf
Bombard:
Rolls: 1@4; Total Hits: 11@4: (4)
Ground battle:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (2, 6)1@3: (5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Hon: 2 inf 2 rtl 3 tanks vs 2 inf
Rolls: 4@2 3@3; Total Hits: 04@2: (5, 4, 5, 6)3@3: (6, 5, 4)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Burma:
8 figs 5 tacs 2 strats vs 7 inf 2 rtl
Rolls: 8@3 7@4; Total Hits: 88@3: (5, 2, 5, 4, 3, 5, 4, 4)7@4: (1, 1, 2, 5, 2, 3, 4)
Rolls: 9@2; Total Hits: 29@2: (5, 1, 6, 4, 5, 4, 6, 3, 1)
So far so good, Everyone was sleeping in Hon apparantly
lost 2 figs in bur
Yun CWLO 1 inf
Mal CWOL
Jav CWOL
Bur:
Rolls: 6@3 7@4; Total Hits: 86@3: (3, 1, 6, 1, 5, 2)7@4: (5, 1, 4, 4, 4, 5, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Hon:
Rolls: 4@2 3@3; Total Hits: 34@2: (3, 6, 1, 5)3@3: (1, 4, 2)
Rolls: 2@2; Total Hits: 12@2: (1, 6)
the Sheer amount of fire power at 1 rtl piece caused a giant explosion which launched the barrel of the gun through the fuselage of a zero unlucky enough to eb overhead at the time.
1 more fig lost but bur cleared
Hon taken with los of 1 inf
Non-Coms:
On Map
Place mechs and tanks in ksu
naval in hai
dd and sub in sz6
Collect:
56 tt - 0 crd + 15 NO = 71
Did you guys just leave Japan open for the Yanks to walk in?
That would be a yes.
It’s lovely in Tokyo this time of year.
Are you OK with ghr2 fixing his move?