TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
RUSSIA 2 - Fight back those misguided Emperor’s fouls!
PURCHASES (35+12)
3Inf(9) + 2Art(8.) + DD(8.) + 2Arm(12) + Ftr(10) = 47, save 0
COMBAT MOVES
None
NON COMBAT MOVES
YAK > BURY: Ftr, Tac
z114> z115: Sub
SUKR> NUKR: Inf, Art, Arm
BRY > NUKR: Inf, Art, Arm, MInf, AA
CAU > ROS : 2Inf
BEL > NOV : MInf, Ar, 4Inf
RUS > BURY: SB
PLACES NEW UNITS
SUKR: 3Inf
NOV : 2Art, DD(z127)
RUS : 2Arm, Ftr
COLLECT : 35 + 0Saved = 35
Hey BBB… wow, this is an old game! I think I’ve forgotten how to play Alpha 2 :-o
Also forgot what a miserable start I had from Germany! Going to be a rough road ahead, but let’s definitely continue.
Moves for J2 here shortly.
Yep, an old one.
As for Alpha2, I always said… and will always say : It’s a SHAME that Alpha 2 didn’t have to chance to be properly play tested before Alpha 3 came. Alpha2 is fairly balanced, as I demonstrated many times. Only little fine tuning was needed, not much. Surely not a whole bunch of new rules. Alpha3 arrived way too fast and I feel it’s because Alpha2 was unfairly and too quickly judged cracked.
A so called “All pacific US strategy” was supposed to be a sure win for allies… in fact, it’s a complete flop against any fair Axis player.
Everybody that told me Alpha 2 was sure win for Allies… well they lost with allies. Either against me or someone else here.
Furthermore, the tourney which is going on show more Axis victories!
Even better, many players bet negative to play axis… and still win!! How could it be more balanced?
But, it’s not the place to debate that issue… let’s enjoy this game!! :-D
Sorry for the delay. its SXSW here in Austin and been busy. Finally got a chance to decide what to do with Japan. Too many choices!
Not sure if I am all that good of a player but I will give it a go. With the German loss in France, going to be a tough road ahead… but, it will be good to see how I do with my back against the wall.
Japan 2
“The Empire Grows!”
Purchase 42/42
1dd = 8
1cv = 16
2mech, 1 arm = 14
1art = 4
CM:
SIB
1tnk SFE to AMU
SAK
1inf AMU
SUI
2inf, 1art CHA
1meh ANH
HOP
1inf ANH
KWE
1inf ANH
GUA (1ftr)
1inf JAP, 1inf IWO viat tt z6
1ftr, 1tac z36
1bbd, bb z36 to z21
z54 (1dd)
1ftr, 1tac z33
z42 (1tt – auto sink)
1ss z33
PHI (2inf)
1inf, 1art JAP via tt z6 to z35
1ftr, 1tac z33 KWA
MAL (1inf)
1inf, 1art via tt z36
1bbrd bb+ ca z36 to z37
SHN (3inf)
2inf SIA
2ftr, 2tac Z36
FIC
1inf JAP, 1inf OKI
YUN (3inf)
3inf HUN
2ftrs, 1tac, 1bbrs KWA
HON (2inf)
1inf, 1art JAP via tt
1bbrd BB, 1bbrd CA
1bbr KWA
HUN rd 1
a
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (1, 5, 4)2@3: (2, 6)2@4: (1, 4)
d
Rolls: 3@2; Total Hits: 03@2: (3, 4, 6)
HUN twol
SHN rd 1
a
Rolls: 2@1 2@3 2@4; Total Hits: 12@1: (2, 2)2@3: (1, 4)2@4: (5, 5)
d
Rolls: 3@2; Total Hits: 33@2: (1, 1, 2)
Holy crap! ugly…. seriously think I am doomed in this game!
All I can say is wow.
Retreat with loss of 1ftr. OUCH
MAL rd 1
a
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 3)1@3: (1)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)
oh sure… now I get hits :-D
MAL twol
HON rd 1
a
Rolls: 2@2 1@3 2@4; Total Hits: 12@2: (6, 5)1@3: (5)2@4: (5, 3)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5)
HON rd 2
a
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)
HON twlo 1inf
PHI
a
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 3)1@3: (2)1@4: (6)
d
Rolls: 2@2; Total Hits: 22@2: (1, 1)
OUCH again! dammit.
PHI twlo 1ftr.
NCM:
1dd z33 to z16
9inf, 1art, 1aa MAN to AMU
1inf, 1art KOR to AMU
1inf JAP to KOR via tt z4 to z6
1ftr, 1tac JEH to z6
1ftr CAR to z6
1CV CAR to z6
2ftr, 1tac KSU to z6
1CV z36 to z35
1CV, 2dd z36 to z37
1ss z36 to z43
Build as above
Collect 46
Japan 2… the empire wimpers into the fight…