Need feedback on my Alpha +2 G1 (setup for sealion)

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    Here is my blue print for an Alpha+2 strategy leading toward a G3 sealion operation.

    Germany #1

    Purchase new units phase = $30

    -1 Aircraft Carrier
    -1 Destroyer
    -1 Submarine

    Combat movement phase

    Attack SZ#112 With:

    • Tac Bomber from Poland
    • Fighter from Hungary
    • Battleship & Cruiser from SZ#113

    Attack SZ#111 With:

    • Sub from SZ#124
    • Sub from SZ#118
    • Fighter from Norway
    • Fighter from Holland
    • Tac Bomber from Germany

    Attack SZ#106 With:

    • Sub from SZ#117
    • Sub from SZ#103
    • Sub from SZ#108

    Attack Yugoslavia With:
    -1 Infantry/1 Tank from Romania
    -2 Infantry/1 Tank from Hungary
    -1 Tank from Poland
    -6 Infantry from Southern Germany

    Attack France With:

    • 4 MI/3 Infantry/1 Artillery/
       3 TB/2 Fighters from Western Germany
    • 2 Artillery/1 Tank from Holland
    • 2 Tanks from Southern Germany

    Attack Normandy With:

    • 4 Infantry/2 Tanks from Holland
    • 1 Bomber from Berlin

    Non-Combat movement phase

    Land 2 aircraft on new carrier
    Land 2 aircraft + Bomber in Southern Italy
    Land all remaining aircraft in West Germany

    Walk on Finland With:

    • 1 Infantry from Norway

    Walk on Bulgaria With:

    • 1 Infantry from Romania

    Move transport with 2 infantry from poland to SZ#112, land infantry in Norway

    Move all remaining land units from Germany to West Germany.

    Place new units

    place new sea units in SZ#112

    Collect income phase

    $30 Original income + $11 New income + $19 France’s cash + $10 NOs = $70

    Germany #2

    Purchase new units = $70

    10 transports

    Combat movement phase

    Attack Greece with all land units in Yugoslavia and Bomber from southern Italy.

    Attack any British ships blocking access to SZ#110 with remaining subs and aircraft in western Germany.

    Non-combat movement phase

    Land all air units in western Germany

    move all tanks and infantry from France and Normandy into west Germany

    Place new units

    Place all 10 new transports in sea zone #112

    Germany #3

    Buy what ever you want, load the boats, wait for good weather, and than let loose the dogs of war.


  • What do you do with the 110 ships when they swing down to SZ 92?
    I’m just curious; I usually hit them on G1.

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    @Alsch91:

    What do you do with the 110 ships when they swing down to SZ 92?
    I’m just curious; I usually hit them on G1.

    As long as they don’t hamper my sealion operation, I don’t care where they go.


  • Well they’ll be back in 110 on G3, so they will be hampering your efforts, I think.
    And it’s unrelated to Sealion, but they could crash themselves into the Italians, which is certainly a detriment.

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    @Alsch91:

    Well they’ll be back in 110 on G3, so they will be hampering your efforts, I think.
    And it’s unrelated to Sealion, but they could crash themselves into the Italians, which is certainly a detriment.

    Than I would have to land in 109.


  • Sorry, I didn’t clarify.
    I place a Destroyer or a Cruiser in 111, so 109 is not an option.

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    @Alsch91:

    Sorry, I didn’t clarify.
    I place a Destroyer or a Cruiser in 111, so 109 is not an option.

    I will go through the path of least resistance.


  • Well that path will require around 3 Fig and 3 Tacs for your Navy to get through.
    Could you take London with your remaining air power?

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    @Alsch91:

    Well that path will require around 3 Fig and 3 Tacs for your Navy to get through.
    Could you take London with your remaining air power?

    If your taking about entering and blocking sea zones that make it hell to land in London, I know what your saying and it is a problem. I have thought of blocking zones myself with my destroyer or getting the Italians to support through Gibraltar. I know that leaving the boats in 110 could turn into a headache, but I prefer having good odds in G1.


  • I agree completely.
    I actually never hit both sea zones either.
    To get around UK blocking in 110, I hit 110 instead of 111 on G1.
    It requires a couple extra planes, but I’ve found that Germany can hit 110 perfectly fine while still taking Normandy and Paris.
    As the UK player, it’s very limiting.  The ships in 111 don’t have much mobility and find it hard even to escape a G2 attack, let alone block or attack anything.

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    @Alsch91:

    I agree completely.
    I actually never hit both sea zones either.
    To get around UK blocking in 110, I hit 110 instead of 111 on G1.
    It requires a couple extra planes, but I’ve found that Germany can hit 110 perfectly fine while still taking Normandy and Paris.
    As the UK player, it’s very limiting.  The ships in 111 don’t have much mobility and find it hard even to escape a G2 attack, let al
    one block or attack anything.

    Good point.


  • @Young:

    @Frontovik:

    i take all neutrals (bulgaria, finland, yugoslavia) together with south france (3 mech, tank?) with france. i build a AC, together with sub and transport.
    you gain 69 IPC, + 1 saved = 70: 10 transports. (making total of 12)

    i disagree with the posts above; i think both british battleships should die, for they could pose a big threat…
    bad side is that canadian transport lives, and can supply 2 troops to london (if they don’t go to brasil)

    The reason I don’t like 110 is, an experienced player would scramble the 3 fighters and cause tons of damage to aircraft, which will be desperately needed during the landing.

    then UK loses it’s biggest defence at 4, versus some german figs at 3. at the end (if both lose 3?) UK then has 2 (or 3, depending on gibraltar) fig left, while germans still has 7.


  • @Frontovik:

    @Young:

    The reason I don’t like 110 is, an experienced player would scramble the 3 fighters and cause tons of damage to aircraft, which will be desperately needed during the landing.

    then UK loses it’s biggest defence at 4, versus some german figs at 3. at the end (if both lose 3?) UK then has 2 (or 3, depending on gibraltar) fig left, while germans still has 7.

    This is why UK will/should only scramble if it can actually stop the landing from taking place.

    The possibility to scramble (making germany have to commit sufficient units to the sea-zone) is more important than actually doingit. Every plane going to the SZ is not going to attack the land.


  • I think Frontovik was actually referring to the attack on SZ 110 on G1, not a Sealion invasion.


  • Oh ok, kinda misinterpreted that one then.

  • '18 '17 '16 '11 Moderator

    Look up JimmyHat.  He has a really good way to stop Operation Sea Lion in Alpha 2.  It fails MISERABLY in Alpha 3.  By that I mean, it’s almost ridiculous how easy it is for Germany to get London in Alpha 3.  If France did not fall on Round 1, I would even say it is easier to get London than France (it is not, but it’s darn close!)

    Also, by round 4 you should have Calcutta too.  So by round 4, there is no more England - at all, just a few scattered units hoping not to die until they can surrender to superior German and Japanese armies.


  • Calcutta?  I don’t see how, if India turtles and builds mostly infantry.

  • Customizer

    Jimmyhat, Alsch91, JamesAleman and I worked out the best German moves and best counters based on probabilities in this thread here:

    http://www.axisandallies.org/forums/index.php?topic=24022.0

    Maps are provided for people to follow.

    In Alpha 3, follow the same defense.  Don’t believe those who say it is easier in Alpha 3 as with this defense, the odds are worse for Germany on G3.

    Forgot to add james name.

  • '18 '17 '16 '11 Moderator

    @Alsch91:

    Calcutta?  I don’t see how, if India turtles and builds mostly infantry.

    Not sure in Alpha 2 because, in theory, it you attack with 15 aircraft you can lose all 15 to the AA Gun.

    In Alpha 3, it’s really simple.

    R1:  China
    R2:  China
    R3:  AB/NB hit all of Indo-China (FIC, Malaya, Sham State, probably not Burma because of blocker in SZ 39.)
    R4:  Hit India with combined fleet + all air from Airbase and whatever ground units you can bring.

    Even if India turtles, it cannot get enough units to survive.  Best solution I have found is to retreat to W. India and liberate a few times to prevent building in India.


  • Normally I think UK could take back both Shan State and Yunnan on UK 3 before pulling back to Calcutta.
    Thus your planes have no landing spot.

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