@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
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Collect
63tt + 5no + 5no + 2 loot + 3 left over = 78 -
Yea, shouldnt have gotten that complex…was not thinking that day…
USA:
Buy(77)
- 2 Transports
- 5 Infantry
- 2 Artillery
- 1 Armor
- 1 Cruiser
- 2 Destroyers
- 1 Submarine
Combat Moves:
7 Fighters, Tactical Bomber to SZ 6
2 Infantry, Artillery, Armor from Morocco to Alegeria
6 Infantry, Artillery, Armor, 2 Battleships, 2 Cruisers Bombardment of Iwo JimaI need scramble orders for SZ 6, please. (Destroyer, Transport and up to 3 fighters vs 7 fighters, tactical bomber)
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no scramble – boats are on their own
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Whew, was worried you’d scramble and I might lose more than one plane!
Attacker:
Rolls: 7@3 1@4; Total Hits: 37@3: (4, 5, 6, 2, 5, 2, 5)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Iwo:
Attacker:
Rolls: 6@1 2@2 2@3 2@4; Total Hits: 26@1: (3, 4, 6, 6, 3, 2)2@2: (6, 2)2@3: (4, 2)2@4: (6, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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alas, not even one!
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All built in E. USA/SZ 101
Collect: 79 IPC
China:
Buy(8)
- 2 Infantry
Combat Moves:
Infantry to Jeh
Infantry to SZE3 Infantry, Fighter to KWE
Attacker:
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 4, 5)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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Attacker:
Rolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 6)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Nope…but when I go to war, I assume the defender has 100% accuracy…at least for the little battles.
Collect 10 +2 saved
England:
Buy(31)
- 2 Destroyers
- 2 Armor
- 1 Infantry
Combat Moves:
Armor from Tang to Ken to Congo
Rest followBuild: Inf, 2 Arm in S. Africa
Build: 2 Destroyers in SZ 106Collect: 22 IPC (just going to assume 2 dmg in SZ 80.)
I did NOT do ANZAC/France yet
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Italy 5
Buy 30
1 dest (8)
6 inf (18)
1 art (4)Combat
2 inf 2 art GIB 2 inf
Walk ins on mapGIB 1
A
Rolls: 4@2; Total Hits: 14@2: (4, 5, 3, 2)
D
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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GIB 2
A
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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GIB 3
A
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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GIB 4 – making me nervous…
A
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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GIB 5 – making me nervous…
A
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 20tt + 5 ¾ + 5 med =30
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France and ANZ up
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France kills the transports in SZ 91 (undefended) lands in Morocco.
Australia reinforces the Americans, just for reference, all ground units are ON Okinawa.)
ANZAC saved 12.
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Germany 6
Buy 58
1 dest (8)
1 fgt (10)
1 arm (6)
4 art (16)
6 inf (18)Combat
2 inf 2 stbm BES 2 inf
3 inf 2 fgt 2 tach WPL 2 inf
3 inf 2 fgt 2 tach BAL 2 inf
1 sub 3 fgt 2 tach z110 1 dest (assume no scramble)z110 1
A
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (3)3@3: (4, 2, 1)2@4: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)(assume no scramble)
BAL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 13@1: (3, 5, 4)2@3: (6, 6)2@4: (4, 5)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
WPL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (3, 4, 6)2@3: (3, 5)2@4: (1, 3)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
BES 1
A
Rolls: 2@1 2@4; Total Hits: 22@1: (3, 2)2@4: (3, 2)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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russian sharp shooters deployed!
BAL 2
A
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (2, 6)2@4: (1, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 49tt + 5no + 5no = 59