@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
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SZE:
Attacker:
Rolls: 2@1; Total Hits: 02@1: (4, 6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
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Retreat…but man those Chinamen were tearing it up!
Collect: 8 IPC
England:
Buy(31)
- 9 Infantry
- 2 Transports
- 1 Destroyer
4 Infantry to India
Attacker:
Rolls: 4@1; Total Hits: 24@1: (5, 5, 1, 1)
Defender:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
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France/Australia are done.
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In a tournament or league game the whole battle would have to be rerolled with only the correct amount of attacking units. The defender could score the same number of hits or more on the reroll.
btw, i think i declared an illegal move with japan. i used 5 fighters against the brit fleet in south indian ocean. only way this can happen for 5, as opposed to 3 fights is if 1 carrier moves three. since i did not start the turn with a naval base in india, i dont think that having the naval base at the end of the turn counts.
either way, i took the hits as if there were only 3 fgt2 and 2 stbm, instead of 5 fighters.
i’m not 100% sure which is the proper ruling however. DO you know?
cheers
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Italy 4
Buy 30
(i declared 29 but forgot the control marker on Tunisia so I should have collected 30)1 fgt (10)
2 inf (6)
2 inf (6)
1 dest (8)Combat
Walk ins on map
3 inf 1 fgt 1 fgt TJN 1 infTJN 1
A
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (4, 3)2@2: (5, 1)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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Collect 20tt + 5 ¾ + 5 med = 30
Germany 5
Buy 61
2 tach (22)
2 sub (12)
9 inf (27)Combat
1 inf 1 art 2 stbm SYR 1 inf
4 inf 3 fgt POL 2 inf
2 inf 1 fgt 4 tach EPL 1 inf
10 inf 3 art 8 arm ROM 1 infROM 1
A
Rolls: 7@1 6@3 8@3; Total Hits: 117@1: (5, 4, 1, 3, 6, 1, 4)6@3: (5, 1, 3, 6, 2, 1)8@3: (1, 6, 3, 1, 2, 5, 3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
EPL 1
A
Rolls: 2@1 4@3 1@4; Total Hits: 22@1: (5, 2)4@3: (6, 3, 4, 6)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
POL 1
A
Rolls: 4@1 3@3; Total Hits: 24@1: (1, 2, 5, 2)3@3: (5, 4, 2)
D
Rolls: 2@2; Total Hits: 22@2: (2, 2)
SYR 1
A
Rolls: 2@2 2@4; Total Hits: 12@2: (3, 5)2@4: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 48tt + 5 + 5 = 58
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On the indian ocean sea battle – i could have rerolled but it likely would have helped me; all your ships scored a hit while only 1 of 5 of my planes scored a hit on the first round. Your ships in the end got 3 of 4 hits; rerolling likely would have resulted in me having an extra plane left over. since a reroll would have benefited me, i left the rolls as is and just removed the last two fight rolls from the results.
cheers
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Not a tournament or league game anyway…
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russia up
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Buy(48)
- 12 Artillery
2 Infantry, 2 Fighters, Tactical to E. Poland
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 3)2@3: (5, 2)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
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Japan 5
Buy 77
2 dest (16)
2 inf (6)
2 sub (12)
1 fgt (10)
1 tach (11)
1 stbm (12)
1 trans (7)
Save 3Combat
2 inf 5fgt 2 tach 2 stbm KWE 2 inf
2 inf 3fgt 3 tach 1 crui 2 bb IND 2 inf
2 inf 1 mech 1 art 2 fgt 2 tach WIND 1 aa 3 inf
3 inf 2 art 1 arm 1 fgt 1 tach 1 stbm 1 crui IRQ 3 infIRQ 1
A
Rolls: 1@1 4@2 2@3 2@4; Total Hits: 21@1: (4)4@2: (3, 6, 3, 4)2@3: (3, 6)2@4: (2, 5)
D
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6)
WIND 1
A (assuming no AA, hit will remove last fighter)
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 12@1: (6, 5)2@2: (4, 6)2@3: (6, 4)2@4: (1, 6)
D
Rolls: 1@1 3@2; Total Hits: 11@1: (4)3@2: (6, 1, 6)
IND 1
A
Rolls: 2@1 4@3 5@4; Total Hits: 62@1: (6, 1)4@3: (3, 6, 1, 5)5@4: (5, 5, 1, 4, 1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)
KWE 1
A
Rolls: 2@1 5@3 4@4; Total Hits: 52@1: (6, 6)5@3: (5, 3, 2, 4, 3)4@4: (6, 2, 2, 5)
D
Rolls: 2@2; Total Hits: 02@2: (6, 3)
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IRQ 2
A
Rolls: 4@2 2@3 2@4; Total Hits: 44@2: (2, 6, 6, 3)2@3: (4, 3)2@4: (4, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
WIND 2
A
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 31@1: (3)2@2: (5, 3)2@3: (4, 1)2@4: (4, 4)
D
Rolls: 3@2; Total Hits: 13@2: (2, 6, 3)
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Collect
63tt + 5no + 5no + 2 loot + 3 left over = 78 -
Yea, shouldnt have gotten that complex…was not thinking that day…
USA:
Buy(77)
- 2 Transports
- 5 Infantry
- 2 Artillery
- 1 Armor
- 1 Cruiser
- 2 Destroyers
- 1 Submarine
Combat Moves:
7 Fighters, Tactical Bomber to SZ 6
2 Infantry, Artillery, Armor from Morocco to Alegeria
6 Infantry, Artillery, Armor, 2 Battleships, 2 Cruisers Bombardment of Iwo JimaI need scramble orders for SZ 6, please. (Destroyer, Transport and up to 3 fighters vs 7 fighters, tactical bomber)
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no scramble – boats are on their own
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Whew, was worried you’d scramble and I might lose more than one plane!
Attacker:
Rolls: 7@3 1@4; Total Hits: 37@3: (4, 5, 6, 2, 5, 2, 5)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Iwo:
Attacker:
Rolls: 6@1 2@2 2@3 2@4; Total Hits: 26@1: (3, 4, 6, 6, 3, 2)2@2: (6, 2)2@3: (4, 2)2@4: (6, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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alas, not even one!