@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
Japan 3
Buy 43
3 fgt (30)
4 inf (12)
1 left over
Combat
Walk ins on map
3 inf 1 art 5 fgt 5 tach 2 stbm IND 3 inf 1 art 1 arm
2 inf 1 art 1 fgt 3 tach HON 2 inf
1 inf 1 arm 2 fgt JAVA 1 inf
2 sub 1 dest 1 crui 1 bb 2 ac z39 1 dest
4 fgt z79 1 dest
z79 1
A
Rolls: 4@3 1@2; Total Hits: 14@3: (6, 1, 5, 4)1@2: (6)
z39 1
A
Rolls: 3@2 1@3 1@4; Total Hits: 23@2: (6, 6, 6)1@3: (2)1@4: (3)
D
Rolls: 1@2; Total Hits: 11@2: (1)
JAVA 1
A
Rolls: 1@1 3@3; Total Hits: 31@1: (3)3@3: (3, 2, 3)
D
Rolls: 1@2; Total Hits: 01@2: (6)
HON 1
A
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 21@1: (4)2@2: (2, 5)3@3: (4, 4, 2)1@4: (5)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)
IND 1
A
Rolls: 2@1 2@2 5@3 7@4; Total Hits: 62@1: (2, 4)2@2: (3, 6)5@3: (6, 3, 5, 6, 1)7@4: (3, 5, 1, 2, 5, 2, 5)
D
Rolls: 4@2 1@3; Total Hits: 34@2: (5, 4, 1, 1)1@3: (1)
z79 1
D
Rolls: 1@2; Total Hits: 11@2: (1)
Collect 60tt + 1 left over + 5no + 5no + 13 loot = 84
USA:
Buy(77)
Collect 77
China:
Buy(6)
Collect 6
England:
Buy(35)
Combat Moves:
Infantry to Jordan
2 Infantry, 2 Fighters, Tactical Bomber to India
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 6)2@3: (4, 3)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
I think you over collected from UKL turn 2 and then over spent on UKL turn 3. From my records the following happened
Turn 1
Start income = 28
Buy = 28 (6 inf, 1 fgt)
Collect = 30tt + 5no = 35
Turn 2
Start income = 35
Buy = 35 (1 ac, 1 mech, 1 arm, 3 inf)
Collect = 27tt
Turn 3
Start income =27
Buy = 30 (3 arm, 1 minor ind) – OVER BUY BY 3, Also saved 5
Collect = 28tt (assuming no save from a corrected turn 3 buy)
Italy 3
Buy 21
3 inf (9)
1 fgt (10)
Save 2
Combat
Walk ins on map
2 inf 1 art TUN 1 inf
TUN 1
A
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (5, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
TUN 2
A
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
Collect
17tt + 5med + 5 ¾ + 2 left over = 29
Germany 4
Buy 56
1 dest (8)
2 trans (14)
1 fgt (10)
8 inf (24)
No combat
Ncm on map
Collect
46tt + 5 + 5 + 5 = 61
Russia:
DOW Germany/Italy
Buy(37)
Combat Moves:
2 Infantry to Romania
2 Infantry, 2 Fighters, Tactical Bomber to Poland
Romania:
Attacker:
Rolls: 2@1; Total Hits: 12@1: (1, 6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
Poland:
Attacker:
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 6)2@3: (1, 1)1@4: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Build: 3 Armor in Novgorod
Build: 2 Infnatry, Artillery in S. Ukraine
Build: 3 Infantry in Russia
Collect: 42 IPC + 6 NO = 48 IPC
Removed 1 Armor from S. Africa.
Japan 4
Buy 84
1 minor IC (12)
2 inf (6)
3 fgt (30)
2 stbm (24)
1 dest (8)
Save 4
Combat
5 fgt 2 stbm z72 1 crui 1 bb
2 sub 1 dest z77 1 dest
2 inf 1 art 2 crui 1 bb 1 fgt 1 tach IND 2 inf
1 inf 5 fgt 3 tach SZE 2 inf
SZE 1
A
Rolls: 1@1 5@3 3@4; Total Hits: 51@1: (5)5@3: (6, 1, 2, 5, 2)3@4: (6, 2, 3)
D
Rolls: 2@2; Total Hits: 02@2: (6, 6)
IND 1
A
Rolls: 1@1 2@2 3@3 2@4; Total Hits: 11@1: (2)2@2: (6, 4)3@3: (6, 6, 6)2@4: (6, 4)
D
Rolls: 2@2; Total Hits: 12@2: (4, 1)
z77 1
A
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
z72 1
A
Rolls: 5@3 2@4; Total Hits: 25@3: (4, 5, 5, 6, 2)2@4: (2, 5)
D
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)
IND 2
A
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 3)1@3: (5)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
z72 2
A
Rolls: 3@3 2@4; Total Hits: 53@3: (3, 3, 1)2@4: (2, 1)
D
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
Collect 61tt + 5no +5no + 4 saved + 2 loot = 77
btw, i think i declared an illegal move with japan. i used 5 fighters against the brit fleet in south indian ocean. only way this can happen for 5, as opposed to 3 fights is if 1 carrier moves three. since i did not start the turn with a naval base in india, i dont think that having the naval base at the end of the turn counts.
either way, i took the hits as if there were only 3 fgt2 and 2 stbm, instead of 5 fighters.
i’m not 100% sure which is the proper ruling however. DO you know?
cheers
USA:
Buy(77)
Submarine, 5 Fighters, Tactical Bomber from SZ 33 to SZ 34
Combat:
Attacker:
Rolls: 1@2 5@3 1@4; Total Hits: 31@2: (4)5@3: (2, 4, 4, 3, 5)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Build: 3 Infantry, Artillery, 2 Fighters, Carrier, 2 Destroyers, 2 Submarines in E. USA/SZ 10
Collect: 77 IPC
China:
Buy(6)
Combat Moves:
2 Infantry to SZE
2 Infantry to KWE
2 Infantry to HOP
2 Infantry, Fighter to CHA
CHA:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
HOP:
Attacker:
Rolls: 2@1; Total Hits: 22@1: (1, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
KWE:
Attacker:
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)