@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
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Japan 12
Buy 63
9 inf (27)
1 dest (8)
4 inf (12)
1 ac (16)Combat
Walk ins on map
1 sub 2 fgt 2 tach z49 1 tach
1 sub 3 dest 2 crui 2 bb z62 1 dest
4 inf 7 fgt 1 tach NSW 1 inf 1 arm
2 inf 1 fgt 2 tach KWE 3 inf
3 bombing RUSBombing run
AA
Rolls: 3@1; Total Hits: 03@1: (3, 2, 6)
Bombing
Rolls: 3@6; Total Hits: 33@6: (6, 5, 1)
KWE 1
A
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 2)2@3: (5, 1)1@4: (4)
D
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6)
NSW 1
A
Rolls: 4@1 7@3 1@4; Total Hits: 54@1: (6, 6, 5, 5)7@3: (1, 3, 6, 2, 5, 3, 4)1@4: (4)
D
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
z62 1
A
Rolls: 4@2 2@3 2@4; Total Hits: 24@2: (4, 4, 2, 6)2@3: (6, 2)2@4: (6, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2)
z49 1
A
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (1, 6)2@4: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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KWE 2
A
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 5)2@3: (3, 5)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect
64tt + 5 india + 5 NSW + 15 loot = 89 -
FYI Japan has 6 VCs under its control
On the CAU russian stack, the odds were not with you given I brought in a bunch of japanese planes. The odds were actually in the japanese favor due to the planes.
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Gunna do the American attack on SZ 62. If it looks like Australia can finish off the Japanese fleet and save the game, then I’ll do a real purchase, etc turn.
Attacker:
Rolls: 3@2 9@3 3@4; Total Hits: 83@2: (5, 3, 2)9@3: (3, 5, 6, 3, 6, 3, 5, 2, 2)3@4: (5, 2, 4)
Defender:
Rolls: 1@1 9@2 3@3 13@4; Total Hits: 161@1: (3)9@2: (6, 1, 1, 5, 4, 6, 5, 2, 3)3@3: (1, 6, 2)13@4: (3, 1, 4, 1, 3, 5, 4, 2, 4, 1, 2, 1, 5)
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Yea…, you’da prolly had to have only 1-4 hits and my attack with almost 100% accuracy…
If I get stuck with Allies again, I want to have a 20 IPC bid, half for India. Or we can swap sides.
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Happy to play another, with me as allies. Thanks for playing allies two in a row. After the previous axis loss I wanted to try something new to see how it worked out. Not quite the strategy I had originally intended, but same result – ie win in Pacific was the objective.
After playing allies twice now with the new alpha 3 rules, do you think the advantage has swung to the axis? We had a split 2 games with each power winning, but perhaps you feel the axis have the inherent advantage now?
Let me know if you start a new thread as axis
Cheers
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No, I don’t think the advantage swung. I think the advantage was straight up erased and replaced with a “no hope” sign. :P
Link: http://www.axisandallies.org/forums/index.php?topic=25634.new#new
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interesting – you think it is so far in axis favor that allies have very low chance of winning now? Less than 30% (ie ~1 out of 3 games)? The 1 in 3 game model is what I typically considered balanced, with the axis winning 1 in 3 (I like when axis are the tougher powers to play with two equally skilled players; mostly a holdover from classic AA)
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Thou shall see what I mean.
I’d say, just based on what I have seen so far mind you, there’s about a 1 in 8 chance the allies will win. Maybe 1 in 7. Now, that does not mean we won’t discover something in the next few hours that changes my opinion!