@j_stroyer 2.7
Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
- 
					
					
					
					
 E. Poland: 
 Attacker:
  Rolls: 3@1 1@3; Total Hits: 13@1: (4, 5, 5)1@3: (2) Rolls: 3@1 1@3; Total Hits: 13@1: (4, 5, 5)1@3: (2)
 Defender:
  Rolls: 2@2; Total Hits: 02@2: (4, 6) Rolls: 2@2; Total Hits: 02@2: (4, 6)
- 
					
					
					
					
 E. Poland: 
 Attacker:
  Rolls: 3@1 1@3; Total Hits: 03@1: (6, 3, 2)1@3: (4) Rolls: 3@1 1@3; Total Hits: 03@1: (6, 3, 2)1@3: (4)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
- 
					
					
					
					
 E. Poland: 
 Attacker:
  Rolls: 3@1 1@3; Total Hits: 13@1: (3, 3, 6)1@3: (1) Rolls: 3@1 1@3; Total Hits: 13@1: (3, 3, 6)1@3: (1)
 Defender:
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
- 
					
					
					
					
 CRD:  Rolls: 7@3; Total Hits: 57@3: (3, 4, 4, 2, 2, 1, 3) Rolls: 7@3; Total Hits: 57@3: (3, 4, 4, 2, 2, 1, 3)Max: 5 
- 
					
					
					
					
 
- 
					
					
					
					
 Japan 12 Buy 63 
 9 inf (27)
 1 dest (8)
 4 inf (12)
 1 ac (16)Combat 
 Walk ins on map
 1 sub 2 fgt 2 tach z49 1 tach
 1 sub 3 dest 2 crui 2 bb z62 1 dest
 4 inf 7 fgt 1 tach NSW 1 inf 1 arm
 2 inf 1 fgt 2 tach KWE 3 inf
 3 bombing RUSBombing run 
 AA
  Rolls: 3@1; Total Hits: 03@1: (3, 2, 6) Rolls: 3@1; Total Hits: 03@1: (3, 2, 6)
 Bombing
  Rolls: 3@6; Total Hits: 33@6: (6, 5, 1) Rolls: 3@6; Total Hits: 33@6: (6, 5, 1)KWE 1 
 A
  Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 2)2@3: (5, 1)1@4: (4) Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 2)2@3: (5, 1)1@4: (4)
 D
  Rolls: 3@2; Total Hits: 03@2: (5, 6, 6) Rolls: 3@2; Total Hits: 03@2: (5, 6, 6)NSW 1 
 A
  Rolls: 4@1 7@3 1@4; Total Hits: 54@1: (6, 6, 5, 5)7@3: (1, 3, 6, 2, 5, 3, 4)1@4: (4) Rolls: 4@1 7@3 1@4; Total Hits: 54@1: (6, 6, 5, 5)7@3: (1, 3, 6, 2, 5, 3, 4)1@4: (4)
 D
  Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2) Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)z62 1 
 A
  Rolls: 4@2 2@3 2@4; Total Hits: 24@2: (4, 4, 2, 6)2@3: (6, 2)2@4: (6, 5) Rolls: 4@2 2@3 2@4; Total Hits: 24@2: (4, 4, 2, 6)2@3: (6, 2)2@4: (6, 5)
 D
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)z49 1 
 A
  Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (1, 6)2@4: (4, 5) Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (1, 6)2@4: (4, 5)
 D
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
- 
					
					
					
					
 KWE 2 
 A
  Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 5)2@3: (3, 5)1@4: (2) Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 5)2@3: (3, 5)1@4: (2)
 D
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
- 
					
					
					
					
 Collect 
 64tt + 5 india + 5 NSW + 15 loot = 89
- 
					
					
					
					
 FYI Japan has 6 VCs under its control On the CAU russian stack, the odds were not with you given I brought in a bunch of japanese planes. The odds were actually in the japanese favor due to the planes. 
- 
					
					
					
					
 Gunna do the American attack on SZ 62. If it looks like Australia can finish off the Japanese fleet and save the game, then I’ll do a real purchase, etc turn. Attacker: 
  Rolls: 3@2 9@3 3@4; Total Hits: 83@2: (5, 3, 2)9@3: (3, 5, 6, 3, 6, 3, 5, 2, 2)3@4: (5, 2, 4) Rolls: 3@2 9@3 3@4; Total Hits: 83@2: (5, 3, 2)9@3: (3, 5, 6, 3, 6, 3, 5, 2, 2)3@4: (5, 2, 4)
 Defender:
  Rolls: 1@1 9@2 3@3 13@4; Total Hits: 161@1: (3)9@2: (6, 1, 1, 5, 4, 6, 5, 2, 3)3@3: (1, 6, 2)13@4: (3, 1, 4, 1, 3, 5, 4, 2, 4, 1, 2, 1, 5) Rolls: 1@1 9@2 3@3 13@4; Total Hits: 161@1: (3)9@2: (6, 1, 1, 5, 4, 6, 5, 2, 3)3@3: (1, 6, 2)13@4: (3, 1, 4, 1, 3, 5, 4, 2, 4, 1, 2, 1, 5)
- 
					
					
					
					
 Yea…, you’da prolly had to have only 1-4 hits and my attack with almost 100% accuracy… If I get stuck with Allies again, I want to have a 20 IPC bid, half for India. Or we can swap sides. 
- 
					
					
					
					
 Happy to play another, with me as allies. Thanks for playing allies two in a row. After the previous axis loss I wanted to try something new to see how it worked out. Not quite the strategy I had originally intended, but same result – ie win in Pacific was the objective. After playing allies twice now with the new alpha 3 rules, do you think the advantage has swung to the axis? We had a split 2 games with each power winning, but perhaps you feel the axis have the inherent advantage now? Let me know if you start a new thread as axis Cheers 
- 
					
					
					
					
 No, I don’t think the advantage swung. I think the advantage was straight up erased and replaced with a “no hope” sign. :P Link: http://www.axisandallies.org/forums/index.php?topic=25634.new#new 
- 
					
					
					
					
 interesting – you think it is so far in axis favor that allies have very low chance of winning now? Less than 30% (ie ~1 out of 3 games)? The 1 in 3 game model is what I typically considered balanced, with the axis winning 1 in 3 (I like when axis are the tougher powers to play with two equally skilled players; mostly a holdover from classic AA) 
- 
					
					
					
					
 Thou shall see what I mean. I’d say, just based on what I have seen so far mind you, there’s about a 1 in 8 chance the allies will win. Maybe 1 in 7. Now, that does not mean we won’t discover something in the next few hours that changes my opinion! 



 
		 
		






