@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
-
Bulgaria:
Attacker:
Rolls: 3@1 34@2 17@3; Total Hits: 213@1: (5, 2, 3)34@2: (5, 4, 6, 1, 6, 5, 4, 5, 6, 6, 2, 4, 6, 5, 2, 5, 3, 2, 6, 3, 3, 1, 4, 1, 5, 3, 2, 1, 2, 4, 3, 6, 1, 3)17@3: (1, 1, 2, 5, 5, 1, 5, 1, 5, 4, 5, 1, 3, 1, 2, 2, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
-
Caucasus:
Attacker:
Rolls: 14@1 4@2 3@3; Total Hits: 614@1: (6, 2, 2, 2, 6, 5, 6, 6, 3, 1, 5, 1, 3, 5)4@2: (2, 1, 6, 6)3@3: (3, 5, 2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
-
Build 3 Infantry in S. Ukraine
Build 7 Infantry, 3 Armor in RussiaCollect: 36 TT + 12 NO = 48 IPC
So…Russian NO a bit too powerful yet?
-
Japan 10
Buy 69
2 ac (32)
2 inf (6)
1 art (4)
3 inf (9)
3 arm (18)Combat
All undefended transports have an airplane against them
1 inf 1 art 1 fgt 1 tach PHIL 2 inf
2 inf 2 fgt MAL 1 inf
Walk ins on mapMAL 1
A
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 6)2@3: (5, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
PHIL 1
A
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 1)1@3: (2)1@4: (2)
D
Rolls: 2@2; Total Hits: 02@2: (3, 6)
-
Collect
54tt + 5india + 5 hawaii = 64i do think that the russian NO is too powerful; tough to knock them down with it and starve them of money, or at least tough to do that and play like I prefer, which is to trade territories at my choosing. The russian NOs make it tough to trade territories in eastern europe in a cost effective manner from germany’s perspective.
In general, I think that more of the allied NOs are “tipping” NOs, ie that once that allied power pulls ahead the NO further gives them a push making it ever harder to slow their momentum. Ie the Russian europe NOs or the new USA western france NO; if these allied powers are getting those NOs, germany is already pushed back somewhat and the NOs serve to further push Russia and the USA ahead, threatening to create a tipping point. This compares to most of the German NOs, ie mid east, egypt, norway, caucaus, and all Italian NOs, ie clear med, hold 3/4 territories, hold n africa, hold mid east – getting these NOs mean german and italian resources have been diverted from the Russian VCs to secure and hold the NOs. In general, the allied NOs are more closely aligned with their ultimate objective which is to get to berlin while the german and italian NOs require all sorts of objectives to be held that diverts resources away from russia. I think in general this gives the allies a further advantage over the axis
-
USA:
Buy(98)
- 4 Infantry
- 3 Artillery
- 4 Armor
- 1 Aircraft Carrier
- 1 Fighter
- 3 Destroyers
Combat Moves:
8 Infantry, 6 Artillery, 2 Armor to Hawaii
3 Mech, 3 Arm to BCO
Infantry, 4 Fighters, 2 Tactical Bombers, Strategic Bomber to S. France
Armor to Holland to W. FranceCombat:
S. France:
Attacker:
Rolls: 1@1 4@3 3@4; Total Hits: 51@1: (6)4@3: (6, 3, 5, 1)3@4: (3, 3, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
-
Hawaii:
Attacker:
Rolls: 2@1 12@2 2@3; Total Hits: 52@1: (4, 4)12@2: (2, 2, 5, 1, 5, 1, 6, 5, 6, 6, 6, 6)2@3: (6, 2)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
-
BCO:
Attacker:
Rolls: 3@1 3@3; Total Hits: 03@1: (5, 5, 4)3@3: (5, 4, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
-
BCO:
Attacker:
Rolls: 3@1 3@3; Total Hits: 13@1: (4, 3, 5)3@3: (3, 6, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
-
Sheesh, I get the feeling that mechanized unit with supporting armor really need to go back to basic training!
-
Collect: 76 IPC TT + 5 Mexico + 10 USA = 91 IPC
China:
Buy(9)
- 3 Infantry
Combat Moves:
Infantry to Jehol
Infantry to Anhwe
Infantry to YunnaCollect 12
England:
Buy(20)
- 4 Infantry, 2 Artillery
Infnatry to Tang
Australia:
Buy(24)
- 3 Submarines, Save 6
Collect: 10 + 5 NO + 6 Saved = 21 IPC
-
Italy 10
Buy 30
1 stbm (12)
3 arm (18)Combat
2 inf 1 fgt SFRA 1 infSFRA 1
A
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
-
Collect 23 tt + 5 + 5 = 33 – convoy
convoy z82
Rolls: 2@3; Total Hits: 12@3: (6, 3)
-
Should be 4 Australian infantry on Hawaii, come from Queensland.
-
Collect 23 tt + 5 + 5 = 33 – 3convoy = 30
Germany 11
Buy 801 stbm (12)
2 inf (6)
1 art (4)
2 inf (6)
1 art (4)
12 inf(36)
3 art (12)Combat
Walk ins on map
1 inf 1 art 1 fgt 1 tach URA 2inf
1 inf 1 art 2 fgt 2 tach SMO 3 inf
3 inf 2 fgt 2 tach EPL 2 inf
15 inf 11 art HUN 1 inf
2 inf 3 fgt YUGO 1 inf
2 inf 2 fgt 2 tach HOL 1 inf
2 stbm RUSRUS 1
AA
Rolls: 2@1; Total Hits: 02@1: (3, 3)
bombers
Rolls: 2@6; Total Hits: 22@6: (2, 3)
HOL 1
A
Rolls: 2@1 2@2 2@4; Total Hits: 32@1: (1, 6)2@2: (2, 1)2@4: (5, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
YUGO 1
A
Rolls: 2@1 3@3; Total Hits: 22@1: (1, 6)3@3: (6, 1, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
HUN 1
A
Rolls: 4@1 22@2; Total Hits: 54@1: (5, 2, 4, 3)22@2: (4, 1, 5, 2, 4, 4, 4, 5, 5, 4, 2, 2, 6, 5, 2, 6, 6, 3, 4, 6, 5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
EPL 1
A
Rolls: 3@1 2@2 2@4; Total Hits: 13@1: (5, 5, 5)2@2: (5, 4)2@4: (6, 2)
D
Rolls: 2@2; Total Hits: 12@2: (1, 4)
SMO 1
A
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (3, 5)2@3: (5, 6)2@4: (3, 2)
D
Input ErrorThere was an error in your dice throw: "/>aaa 2@2 1@3 1@4:
D
Rolls: 2@2; Total Hits: 12@2: (1, 3)
-
input error for URA attack and SMO defense:
URA 1
A
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 1)1@3: (3)1@4: (5)
SMO 1
D
Rolls: 3@2; Total Hits: 03@2: (4, 6, 6)
-
SMO 2
A
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 5)2@3: (2, 3)2@4: (1, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
EPL 2
A
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (6, 4)2@3: (6, 1)2@4: (5, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
-
Collect 58tt + 5 norway + 5 egypt + 5 NOV + 4 mideast – convoy = 77
convoy z125
A
Rolls: 2@3; Total Hits: 12@3: (5, 1)
-
slight revision
-
Russia:
Buy(48)
- Repair Moscow - 9
- 13 Infantry
Combat Moves:
Infantry, Artillery, Fighter to E. Poland
2 Infantry, Fighter to Yugoslavia
2 Infantry, Tactical to Albania
Infantry to Greece
3 Infantry to Volo
2 Infantry, Armor to Smolensk
3 Infantry to BryanskCombat:
Volo:
Attacker:
Rolls: 3@1; Total Hits: 03@1: (2, 5, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)