@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
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russian sharp shooters deployed!
BAL 2
A
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (2, 6)2@4: (1, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Collect 49tt + 5no + 5no = 59
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Russia:
Buy(37)
- 6 Infantry
- 3 Armor
- Save 1
Combat MOves:
2 INfantry, Fighter to Baltic
2 Infantry, Fighter, Tactical to E. PolandCombat:
Baltic:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)
Defendedr:
Rolls: 1@2; Total Hits: 01@2: (4)
Poland:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (5)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Baltic:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (3)
Defendedr:
Rolls: 1@2; Total Hits: 01@2: (4)
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Collect 38
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Japan 6
Buy 78
6 inf (18)
1 dest (8)
3 inf (9)
1 sub (6)
1 trans (7)
3 fgt (30)Combat
Walkins on map
1 inf 1 fgt 2 stbm JEH 1 inf
1 inf 6 fgt 3 tach KWE 2 inf
1 inf 2 fgt 2 tach SZE 1 inf
3 inf 2 art 1 fgt 1 tach 1 stbm EPR 1 aa 3 infEPR 1
A
Rolls: 1@1 4@2 1@3 2@4; Total Hits: 41@1: (2)4@2: (4, 4, 1, 1)1@3: (3)2@4: (3, 5)(assume no hit, if hit take fighter, then remove last 4, as tach become a 3)
D
Rolls: 1@1 3@2; Total Hits: 11@1: (6)3@2: (6, 6, 1)
SZE 1
A
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (3)2@3: (5, 1)2@4: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
KWE 1
A
Rolls: 1@1 6@3 3@4; Total Hits: 51@1: (4)6@3: (5, 6, 4, 2, 1, 4)3@4: (2, 1, 1)
D
Rolls: 2@2; Total Hits: 12@2: (4, 1)
JEH 1
A
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (6)1@3: (6)2@4: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Should be 3 aa gun shots in E. Persia, not 1.
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Collect 62tt + 5 + 5 = 72
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oops, you are right
extra aa shots
Rolls: 2@1; Total Hits: 02@1: (2, 6)
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Nice to see my gunners couldnt hit the broadside of a barn at 15 paces…
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there we go, makes it easy – no hits! lucky for me. good catch
cheers
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well in all fairness the japanese planes in this game are equiped with stealth technology, a bit unfair for your gunners
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USA:
Buy(79)
- 2 Infantry
- 3 Artillery
- 1 Armor
- 2 Transports
- 1 Battleship
- 1 Submarine
Combat Moves:
2 Submarines, 4 Fighters, Strategic Bomber to SZ 110
2 Infantry, Artillery, Armor from Algeria to Tunis
7 Fighters, Tactical Bomber to SZ 18Combat:
SZ 110:
Atacker:
Rolls: 2@2 4@3 1@4; Total Hits: 42@2: (1, 6)4@3: (5, 4, 2, 1)1@4: (1)
Defender:
Rolls: 1@1 1@2; Total Hits: 01@1: (5)1@2: (6)
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Well, at least you have to over commit to SZ 110 now…
SZ 18:
Attacker:
Rolls: 7@3 1@4; Total Hits: 27@3: (6, 5, 4, 6, 5, 3, 2)1@4: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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China:
Buy(12)
- 4 Infantry
Combat Moves:
2 Inantry, Fighter to SZE
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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England:
Buy(31)
- 2 Infantry
- 1 AA Gun
- 2 Fighters
Infantry to FEA
Infantry to Kenya
2 Infantry, Artillery, Strategic Bomber, 2 Fighters, Armor to GibraltarCombat:
Attacker:
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 21@1: (6)2@2: (3, 5)3@3: (2, 6, 6)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Convoy off Africa:
Rolls: 6@1; Total Hits: 16@1: (4, 1, 5, 2, 5, 3)
Max 2 -
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Italy 6
Buy 30
1 dest (8)
6 inf (18)
1 art (4)Combat
3 inf 1 arm 1 fgt FEA 1 inf
3 inf 1 art 1 fgt KEN 1 inf
Walk ins on mapKEN 1
A
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (1, 4)2@2: (5, 2)1@3: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
FEA 1
A
Rolls: 3@1 2@3; Total Hits: 03@1: (4, 4, 4)2@3: (4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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FEA 2
A
Rolls: 3@1 2@3; Total Hits: 03@1: (4, 4, 2)2@3: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)