@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsWheatbeer (axis) vs vance (allies) G40 A3
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Germany 12
PURCHASE & REPAIR
6 armor
6 mech
save 1
61 totalCOMBAT MOVES
Bryansk (1 AA, 18 inf, 21 art, 11 armor)
3 tac from Novgorod
2 armor from Belarus
1 inf from Smolensk
10 mech, 10 art, 11 armor, 3 fig, 2 tac, 1 Bmb from North Ukraine
AA
Rolls: 3@1; Total Hits: 13@1: (4, 6, 1) -
Lose 1 fig
a
Rolls: 1@1, 20@2, 15@3, 6@4; Total Hits: 211@1,: (5)20@2,: (6, 2, 4, 6, 6, 3, 5, 4, 1, 3, 2, 2, 6, 3, 1, 1, 5, 4, 1, 4)15@3,: (2, 6, 5, 2, 5, 6, 2, 5, 2, 3, 3, 1, 4, 1, 1)6@4: (4, 3, 5, 2, 3, 2)
d
Rolls: 39@2, 11@3; Total Hits: 1939@2,: (3, 5, 2, 6, 5, 2, 5, 2, 3, 2, 4, 2, 1, 6, 6, 1, 2, 4, 2, 5, 1, 3, 3, 1, 4, 6, 4, 3, 2, 1, 4, 5, 5, 6, 4, 4, 2, 2, 6)11@3: (4, 4, 3, 5, 5, 3, 4, 5, 4, 2, 1) -
Retreat to Smolensk.
NONCOMBAT MOVES
South Ukraine
2 fig, 5 tac, 1 bmb from battle of Bryansk
2 mech, 1 armor from RomaniaNovgorod
1 armor from FinlandRomania
6 inf, 6 art from RomaniaMOBILIZE UNITS
3 armor in Novgorod
3 armor, 6 mech in RomaniaCOLLECT INCOME
Germany 12 = 50(territories) +5(Nov) +1 saved = 56IPCs -
USSR 12
Buy (41/41)
7 inf
1 art
1 tank
1 figGRE
1 inf turkURA
1 inf novoVOLO
1 inf novoNEN
1 inf archEPL (+NUKR)
1 tank bry blitz through nukr >> eplSMO (+BEL)
18 art bry
7 inf rus
1 tank bry blitz through bel >> smoSAM
2 inf novo
2 art rusROS
1 inf, 1 art cau
1 fig rusKAZ
6 inf, 2 art cau
2 inf novo
3 fig rus -
gre, ura, volo, nen, epl, nukr, bel twol
SMO
A 7 inf, 18 art, 1 tank
Rolls: 25@2 1@3; Total Hits: 925@2: (4, 6, 6, 2, 1, 3, 4, 3, 1, 6, 5, 4, 4, 3, 6, 2, 2, 1, 2, 4, 6, 1, 5, 2, 3)1@3: (6)D 2 art, 13 tank
Rolls: 2@2 13@3; Total Hits: 52@2: (5, 5)13@3: (6, 5, 3, 4, 5, 2, 5, 5, 5, 3, 1, 5, 2) -
SMO r2
A 2 inf, 18 art, 1 tank
Rolls: 20@2 1@3; Total Hits: 920@2: (2, 3, 3, 1, 1, 5, 1, 2, 4, 2, 6, 4, 6, 2, 2, 5, 4, 3, 6, 5)1@3: (3)D 6 tank
Rolls: 6@3; Total Hits: 36@3: (5, 6, 1, 4, 1, 3) -
smo twlo 7 inf, 1 art
SAM
A 2 inf, 2 art
Rolls: 4@2; Total Hits: 24@2: (2, 6, 4, 1)D 1 tank
Rolls: 1@3; Total Hits: 01@3: (5) -
sam twol
ROS
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
ROS r2
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (2)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
ros twol
KAZ
A 8 inf, 2 art, 3 fig
Rolls: 6@1 4@2 3@3; Total Hits: 36@1: (1, 5, 1, 6, 5, 2)4@2: (4, 5, 3, 4)3@3: (4, 2, 5)D 5 inf, 1 art, 1 mech, 1 tank
Rolls: 7@2 1@3; Total Hits: 37@2: (4, 6, 1, 1, 6, 5, 3)1@3: (2) -
KAZ r2
A 5 inf, 2 art, 3 fig
Rolls: 3@1 4@2 3@3; Total Hits: 33@1: (6, 1, 4)4@2: (1, 6, 5, 3)3@3: (2, 6, 5)D 2 inf, 1 art, 1 mech, 1 tank
Rolls: 4@2 1@3; Total Hits: 04@2: (5, 4, 4, 4)1@3: (4) -
KAZ r3
A 5 inf, 2 art, 3 fig
Rolls: 3@1 4@2 3@3; Total Hits: 13@1: (4, 4, 5)4@2: (5, 4, 3, 4)3@3: (4, 1, 6)D 1 art, 1 tank
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6) -
KAZ r4
A 5 inf, 2 art, 3 fig
Rolls: 3@1 4@2 3@3; Total Hits: 43@1: (3, 2, 1)4@2: (5, 3, 2, 3)3@3: (1, 1, 4)D 1 tank
Rolls: 1@3; Total Hits: 11@3: (3) -
kaz twlo 4 inf
NCM:
1 fig ros >> rus
3 fig kaz >> rus
6 inf yen >> tim
1 aa gun cau >> kaz
6 tank bry >> rus
2 tank bry >> smo
1 aa gun bry >> rusMobilize:
7 inf, 1 art, 1 tank, 1 fig rusCollect 41 + 8 = 49 IPC
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Yeah I guess that’s the end of that. I concede once again. Thanks for the game Wheatbeer.
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You’re welcome, and likewise.
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I think that game showed that Neutral Blocks gave the axis quite an advantage. In this case, a so-so player playing against a better player was able to delay the inevitable defeat for quite long while. I was able to make Europe into pretty much a fortress and eventually USSR might fall, but perhaps not before USA could outspend Germany, especially once they got South America and took back Africa and the middle east. More importantly, I thought that Neutral Blocks made the game more fun - being able to go down through the middle east give the axis a third option: West (sea lion), East (barbarossa), or South (middle east).
Wheatbeer, would you be interested in trying another Delta game (either as axis or allies) but with the axis side doing the sea lion? Just maybe a few rounds to see to see any effects of gov in exile? How long before UK is liberated? Does Canada building fleet allow US to spend more in the Pacific?
Personally I really do not enjoy sea lion games, and I would hope that maybe the gov in exile rule can deter people from always doing it. Maybe if they did it some of the time it would be OK, but there are some folks who just do it as a formula every friggin’ time and that’s no fun for anyone. When they do that they are not really playing the game, but just executing a predetermined series of builds and moves, and that forces the opponent to do likewise and to me that’s just a big waste of time. I would rather play the game and lose.
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I agree that neutral blocks gives the Axis an advantage. But while the extra Mid-east money is nice, it can spread out Germany and make it hard to amass enough force to take and, more importantly, hold Soviet territory. In this game the USSR was able to get men where they were needed faster than Germany. If Germany hadn’t lost it’s fleet it could have saved Scandinavia and kept a sub in SZ125 (those IPCs add up fast, by the time turn 12 rolled around, the Soviets collected over 100 IPCs from just Finland, Norway, Sweden, and NOs all while weakening the German economy).
I may not have time to open an additional new game. Currently I have 2 active open games and a third I already agreed too.
I don’t think government in exile would significantly deter Sea Lion (unless maybe African ICs and income apply). Canadian money won’t build anything that threatens the Axis for many turns.
I don’t usually go for London unless the Allies leave it so under-defended that I can take it cheap, so others may disagree about gov. in exile’s potential impact.
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Hey Vance, I still have 3 open games, but they’ve slowed down quite a bit. Any chance you feel like starting a new Alpha 3 latest setup game? (we can bid or roll for sides unless you have a strong preference)
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Most definitely Wheatbeer! if you want a league game we are supposed to bid for it, but if its just a regular game you can have either side you like. If you want a league game then I bid -5





